good luck
Nothing to see here(Axis) vs. JamesAleman(Allies)
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It also still shows 44 ICP for UKEurope which is wrong because of the German Sub NO which wasn’t fulfilled because of the Sub in Z127. You probably would have thought of it, but it’s wrong on the map so better be save than sorry
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Adjusted to 39, thank you
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**USA turn 8:
Production:**
1 carrier=16
1 fighter=10
4 transports=28
5 infantry=15
3 artillery=12
16+10=26+28=54+15=69+12=81
Combat Moves: ( I could have sent 1 arm and 4 bombers at your inf,2mech,2arm in Nita….but was too dicey ;) )
To Sfr: inf-Wfr uncontested
To z110: 2 trn-z91 loaded(2inf,art-Gib)
To Hol: 2inf,art-z110; 3inf,art,arm-Wfr vs inf
To z99: bmbr-Egy vs transport autokill
To z96 bmbr0Egy vs transport autokill
To z17: Trn-z26 via route z25,24,17 picks up (inf,mech-Mid)
Iwo: inf,mech-z17 uncontested removes Japan NO
To z31: Trn-z10 via route z12,26,31 picks up (art-Wus,inf-Haw)
To Wak: inf,art-z31; 2ftr-z26 vs inf fight for 4 of 5 of USA NO if successful: Mid,Wak,Iwo and Sol, Anzac will secure “Mar” this turn for 5 o 5 next USA collection turn. (and to prevent your bombers from landing to strike fleet at z31)
To z16: sub,dd-z25; dd-z26 vs dd
To z36: 2 bmbr-Que vs dd
Combat:
Hol: 5inf,2art,arm vs inf
Rolls: 3@1 4@2 1@3; Total Hits: 33@1: (3, 3, 3)4@2: (4, 2, 4, 1)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (5)
Wak: inf,art,2ftr vs inf
Rolls: 2@2 2@3; Total Hits: 12@2: (5, 6)2@3: (1, 6)
Rolls: 1@2; Total Hits: 01@2: (4)
z16: sub,2dd vs dd
Rolls: 3@2; Total Hits: 23@2: (1, 2, 6)
Rolls: 1@2; Total Hits: 11@2: (1)
z36: 2bmbr vs dd
Rolls: 2@4; Total Hits: 12@4: (5, 3)
Rolls: 1@2; Total Hits: 01@2: (5)
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Wow, I got lucky again, didn’t lose a bomber to the Destroyer. Sorry
Hol: Germany lost inf; USA no loss
z16: Japan lost DD; USA lost DD
Wak: Japan lost inf; USA no loss
z36: Japan lost dd; USA no loss
z99: Germany lost trn; USA no loss
z96: Italy lost trn; USA no loss
Noncombat Moves:
To z31: 2dd-z10; cv-z26; 2ftr-Wak
To z35: cv,ca,ftr-z54; bb,2ca,4cv(3UK,3Anz-ftrs),2subs,2trn-z37 loaded with (inf,mech-USA; inf-Anz)
To Phi: inf,mech-z35; 2bmbr-z37
To z110: cv,4trn-z91 loaded with (5inf,art,arm-UK); 2ftr-Eus
To z91: ftr-Eus lands on UK carrier (empty)
To Egy: bmbr-z99; bmbr-z96
To z109: 2subs-z123
To z108: 2trn-z101 loaded with (2inf,2art-Cus)Placement:
z101: 2 Destroyers, 2trn––(if you look at the map, my production is in the Sahara on the combat map, I miss typed carrier instead of DD on the build description)
Cus: ftr,3inf,art
z10: 2 trn
Wus: 2inf,2art
Collection: 85I am giving you a shot at my Navy based on the Philippines, a shot at Yunnan, a shot at an unescorted UK BB (blocker z31) and a shot at the Chinese fighter….Japan will have a fun round, They just have to pick one of those targets :-D among the others I am presenting.
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**China turn 8:
Production: 18**
6 infantry
Combat Moves:
To Yun: 6art,5inf-Kwe; ftr-Bur vs art
To Cha: inf-SuiCombat:
Yun: 5inf,6art,ftr vs art
Rolls: 11@2 1@3; Total Hits: 111@2: (3, 6, 3, 5, 3, 6, 6, 6, 3, 3, 3)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (6)
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Yun: Japan lost art; China no losses
Cha: Japan no loss; liberatedNoncombat Moves:
To She: inf-Kan; inf-Tsi; inf-Sik; ftr-Yun
Placement:
She: inf
Ahn: inf
Hun: inf
Yun: 3inf
Collection: 18 -
**UK turn 8:
Production:**
London: 39
3 fighters=30
3 infantry=9
30+9=39
India: 18
1 armor=6
3 mech=12
6+12=18Repair:
z39: Battleship HMS Prince of WalesCombat Moves:
To Tun: inf-Alg
Combat:
Tun: inf vs local herdsmen
Input ErrorThere was an error in your dice throw: “success” is not correct syntax.
The world shakes at Britain’s might :-DNoncombat Moves:
To z31: HMS Prince of Wales-z39 (Ordered under the false presumption that Battleships need not worry about airplanes, they are too rugged) :roll: (I know you will sink it…if you like) It is a valiant task, one ship to save the islands under the British Empire and all those innocent natives who will be tortured by the cruel Japanese infantry. No other ships could be spared, the maximum effort must be placed at holding the Philippines at all costs.
To Yun: 6inf-Bur; 2arm,mech-Ind; aagun,2mech,4inf-Kwe
To z110: 2bb,2ca,cv(ftrUSA),dd,3trn
To Hol: 6inf,art-Wfr; 5inf,art,arm-z110; 3art,3inf-UK via 3 UK transports; 3ftr-Gib; 3ftr-UK
To Irq: 3inf-Cpr; 3mech-Egy
To Epr: inf-Tur to restore the ability to clain the USSR NO if it presents itself :-D
To Egy: inf-Alx
To Mor: inf-Alg
Placement:
UK: 3ftr
Wfr: 3inf
Ind: arm,3mechCollection:
London: 44
India: 15 -
Rofl
;aaa success; gives that “success” is not correct syntax error lol**Anzac turn 8:
Production: 27**
3 Destroyers=24
1 Infantry=3
24+3=27Combat Moves:
To z32: Trn-z54 loaded with inf,art-Que
To Msh: inf,art-z32 uncontestedCombat:
Msh: inf,art vs empty sand :-D
;aaa success;
Input ErrorThere was an error in your dice throw: “success” is not correct syntax.
Fear the Australian Commandos!
Noncombat Moves:
To z35: 2dd,2subs-z54; ca,2trn (3inf,art)-z37
To Phi: 3inf,art,3ftr-z35 (to protect land units from air assault, if no air assault, will scramble) Note: the inf stays on board US Trn-Optimism :-D
To z34: DD-z54 final sacrifice to save the beloved islands almost as worthy of the Prince of Wales
To z42: sub-z62
To Yun: art-Bur this guy will save the day!
To Trj: 2inf-Egy routine training mission
Placement:
z54: 3 dd
Nsw: inf
**Collection: 27Notes:**
France:
To z110: ftr-Fwa to UK carrier, lands next to US fighter; 2inf load onto one single US transport, ready to get there feat wet and enter the war to liberate their homeland!
To Trj: inf-Egy Routine training exercise :-DOOL: z35 (assumes no air attack on Phi land units-3 ANz ftrs scramble): 2subs-us,2subs-Anz(assumes Japan sent a DD into fight or for Japan sub hits if no DD), BBdam, 5CVdam, 2DDanz, 5CVsink, 3CAusa, 1CAanz, ftr-US, 3ftr-UK, 3ftr-Anz, BBsink, 3trn
If Japan sends 7 or more air units at the PHI, Anzac will not scramble or if there is no attack on z35)
OOL: Phi: 6 planes and I scrambled due to naval battle: 2bmbr,2infUSA,mech,3inf,art
PHI: 5 planes or less and no scramble: 2infUSA,mech,3inf,art,2bmbr,3ftr
z35: 5planes or less and naval battle: same as above except no ftrs to losez110: UK will scramble to defend the fleet 3 ftrs
OOL z110: 2BBdam,CVdamUS,CVdamUK, dd, CVsinkUK, CVsinkUS, 2CA, 3ftrUK,3ftrUS,ftrFRANCE, 2BBsink, 9TRnOOL Hol: 14inf,UK; 5infUS, 6artUK, 2artUS, armUK, armUS, 6ftrUK 35 hits total
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I realize feet is spelled “Feet” oops.
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And you are wrong again about the british NOs since Malta as well as Cyprus are part of their original teritorry they don’t get that particular NO.
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Adjusted to 39, sorry
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OOL Yun: 10inf-UK,8inf-China, art-Anz,6art-China,3mech,2arm,aagun
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Italy 8:
Buy (20):
4 Inf (12)
2 Art (8)Combat Movements:
To Gib: 2Inf Mal, 1Inf, 1Arm Nita via Trp Z95, 1Fgt, 1Tac, 2CA, 1BB Z95
To Sfr: 2Inf , 1Art Fra, 1Mec NIta
To Wfr: 3Inf, 2Art Fra, 3Fgt, SIta
To Sukr: 1Mec Romjust hoping the Bombard isn’t as spectacularly useless as last time
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Nukr twol
Combat:
Gib (3Inf, 1Arm, 1Fgt, 1Tac, 2CA, 1BB vs. 3Inf, 3Art):
Rolls: 3@1 4@3 2@4; Total Hits: 63@1: (1, 5, 4)4@3: (4, 3, 1, 1)2@4: (4, 4)
Rolls: 6@2; Total Hits: 26@2: (1, 4, 3, 1, 5, 5)
Sfr (2Inf, 1Art, 1Mec vs. 1Inf):
Rolls: 2@1 2@2; Total Hits: 12@1: (2, 1)2@2: (4, 4)
Rolls: 1@2; Total Hits: 01@2: (4)
Wfr (3Inf, 2Art, 3Fgt vs. 3Inf):
Rolls: 1@1 4@2 3@3; Total Hits: 31@1: (4)4@2: (6, 1, 1, 5)3@3: (5, 1, 6)
Rolls: 3@2; Total Hits: 13@2: (2, 3, 4)
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Finally your defenders don’t go Rambo on me must be my lucky day.
Non Combat Movements:
To WGer: 3Fgt Wfr, 1Arm Nita
To Nov: 2Inf, 1Arm Z115
To Z113: 1Inf, 1Arm WGer
To Z92: 1Fgt, 1Tac Gib, 1CV, 2DD, 1Sub Z95
To Z98: 1Sub Z95
To Bes: 1Inf, 1Arm Rom
To Arc: 1Arm Nov
To Z95: 1Mec NItaPlacement:
To NIta: 4Inf, 2Art
Collect:
18 (TT)+10 (NO)=28 ICP
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France turn 8:
In light of the Italian move, France will do something slightly different
To Egy: ftr-Fwa
To Trj: inf-Egy
To UK: 2inf-UK-z110 (cancel loading on the transports) -
Germany 9:
Buy (68):
8 Inf (24)
5 Art (20)
2 Mec (8)
1 Sub (6)
1 Fgt (10)24+20=44+8=52+6=58+10=68
Combat Movement:
To Vol: 1 Bmb Nov SBRAAGun:
Rolls: 1@1; Total Hits: 01@1: (5)
Damage (ignore if AAGun hits):
Rolling 1d6:
(4) -
Damage is 1d6+2 with a roll of 4 that means 6, which is also the maximum possible damage.
Non Combat Movements:
To Z92: 1CV, 1Fgt, 1Trp Z95 1Fgt WGer
To Z98: 1Sub Z97
To Sfr: 1Inf, 1 Art Fra
To Wfr: 3Inf Fra
To WGer: 2Art Fra, 1Tac Z95
To Ger: 2Inf WGer
To Arc: 5Inf, 3 Art, 1Arm, Nen, 4Arm Ura, 1Inf, 1Arm Z126, 12Inf, 12 Art, 1Fgt, 1AAGun Nov, 2Inf, 1Art Bel, 1Bmb Vol, 1Fgt, 2Tac WGer
To Z127: 1Trp, 1DD Z126, 1Sub Z125
To Nov: 1Inf, 1Art Ger via Trp Z115, 3Inf, 1Art, WGer via Trp Z113, 1Arm Pol
To Z115: 3Trp, 1DD, 1CA, 1BB Z113
To Bes: 1Arm Rom, 1Inf, 2Art Nukr
To Epl: 2Arm, 1Mec RomPlacement:
To Fra: 1Inf
To WGer: 6Inf, 3Art, 1Fgt
To Ger: 1Inf, 1Art
To Z115: 1Sub
To Nov: 1Mec, 1Art
To Rom: 1MecCollect:
45(TT)+10(NO)=55 -
I have a feeling that one or two bigger fights that proceed average or better for you will make my chances Of victory very slim to nonexistent. On the other hand a bit of luck on my side could be all that I need to pull it off. If I’m finished I’d like to try if I can do better in another game. I would be fine with Alpha 2 or 3.
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Lets see if I decide to sink the Italian fleet, that may decide it for you, and I would love to play another game, different sides this time, or same sides? I don’t mind.