Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsNothing to see here(Axis) vs. JamesAleman(Allies)
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France turn 8:
In light of the Italian move, France will do something slightly different
To Egy: ftr-Fwa
To Trj: inf-Egy
To UK: 2inf-UK-z110 (cancel loading on the transports) -
Germany 9:
Buy (68):
8 Inf (24)
5 Art (20)
2 Mec (8)
1 Sub (6)
1 Fgt (10)24+20=44+8=52+6=58+10=68
Combat Movement:
To Vol: 1 Bmb Nov SBRAAGun:
Rolls: 1@1; Total Hits: 01@1: (5)Damage (ignore if AAGun hits):
Rolling 1d6:
(4) -
Damage is 1d6+2 with a roll of 4 that means 6, which is also the maximum possible damage.
Non Combat Movements:
To Z92: 1CV, 1Fgt, 1Trp Z95 1Fgt WGer
To Z98: 1Sub Z97
To Sfr: 1Inf, 1 Art Fra
To Wfr: 3Inf Fra
To WGer: 2Art Fra, 1Tac Z95
To Ger: 2Inf WGer
To Arc: 5Inf, 3 Art, 1Arm, Nen, 4Arm Ura, 1Inf, 1Arm Z126, 12Inf, 12 Art, 1Fgt, 1AAGun Nov, 2Inf, 1Art Bel, 1Bmb Vol, 1Fgt, 2Tac WGer
To Z127: 1Trp, 1DD Z126, 1Sub Z125
To Nov: 1Inf, 1Art Ger via Trp Z115, 3Inf, 1Art, WGer via Trp Z113, 1Arm Pol
To Z115: 3Trp, 1DD, 1CA, 1BB Z113
To Bes: 1Arm Rom, 1Inf, 2Art Nukr
To Epl: 2Arm, 1Mec RomPlacement:
To Fra: 1Inf
To WGer: 6Inf, 3Art, 1Fgt
To Ger: 1Inf, 1Art
To Z115: 1Sub
To Nov: 1Mec, 1Art
To Rom: 1MecCollect:
45(TT)+10(NO)=55 -
I have a feeling that one or two bigger fights that proceed average or better for you will make my chances Of victory very slim to nonexistent. On the other hand a bit of luck on my side could be all that I need to pull it off. If I’m finished I’d like to try if I can do better in another game. I would be fine with Alpha 2 or 3.
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Lets see if I decide to sink the Italian fleet, that may decide it for you, and I would love to play another game, different sides this time, or same sides? I don’t mind.
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I am torn, If I liberate France with USA, UK can land air force, and France will get 4 units if I buy 4 infantry for the 12IPC bonus once per game….that would be over 40 units…but UK will lose 4IPCs…If I build an air base in Holland on USA turn and liberate Gib, UK can fly all planes from Hol, UK, and 2 from Egy plus navy…17 vs 12 units I should win, but at what cost…do I hit with USA air first to soften up…
Wow
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Never-mind….I can capture Berlin this turn if America is successful in seizing Denmark.
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**USSR turn 9:
Production: 18**
6 infantryCombat Moves:
To Tim: To Yen: arm,2mech(blitz)-Novo
To Ura: To Eve: arm,2mech(blitz)-Novo
To Nen: inf-Volo
To Nukr: inf-Bry
To Sukr: 2inf-Bry; 3ftr,tac-RusCombat:
Sukr: 2inf,3ftr,tac vs mech
Rolls: 2@1 3@3 1@4; Total Hits: 32@1: (3, 2)3@3: (4, 1, 3)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (2) -
Oops that was rather stupid. Shall we finish it then or go directly to another game?
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Sukr: Italy lost mech; USSR lost inf
Noncombat Moves:
To Bry: 2arm-Cau; 2inf,2art-Rus
To Ros: 2inf-Cau
To Sam: 2art,3inf-Novo (ignore combat map, I cancelled this typed move and forgot to reset their position)
To Rus: mech-Novo; 3ftr,tac-Sukr; 13inf,10art,aagun-VoloPlacement:
Rus: 6infCollection:24
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Well, you can scramble 3 air vs 3 us air and 1 us carrier…there is no guarantee that I will win. If I do seize Berlin, I think we can call it.
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If you want to continue this game, just redo Germany in Europe….since I did USSR already
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Placing a couple of ships, plus the scramble secure you from the US opening the door…this turn. Although I do have 2 subs…hmm Maybe you give up your navy…or shift Units to Berlin…either is not good. Berlin can only be hit with 6 land units…but 9 UK air units is the kicker.
Probably best to block the US navy option…then UK has to choose which fleet to try to sink.
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If you call it, and want to play axis again, simply post turn 1. I’m ok with you redoing G9 or starting over.
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I think I piled up enough moves that just cost too much I think I want to try making it better after afresh start. Would you prefer another Alpha 2 or Alpha 3?
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Just say which one you prefer and I will post G1 tomorrow
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Lets test the newest a3, with new convoy rules, turn order, SBR etc…
Good game, that was fun.





