Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsNothing to see here(Axis) vs. JamesAleman(Allies)
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Yep…
Nothing to see here.
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Shn: UK lost 2 inf, Japan lost 2 inf
Non Combat Move:
To z56: BB-z42; DD,CA-z41; DD-z58
To Sum: 2inf-Ind(via transport-z41); ftr-Shn
To Wind: ftr,tac-Mad
To Npr: inf-Cpr
To Cpr: inf-Epr
To Egy: 2ftr,tac-Ken
To Bur: inf,2mech-Ind, 2inf-Yun
To z109: BB,2CA,Ftr,Trn(inf-French); BB-z123
To UK: ftr-z92; 3ftr,inf(via trn)-Gib
To z110: DD-z92
To Ont: 2inf,art-Que
To Aba: arm-QuePlacement:
UK: 10 infantry
Egy: infCollection:
London: 34
India: 18Notes:
UK will scramble 3 fighters to protect DD against Italy: OOL 3ftr, DD
UK will scramble 3 fighters to protect z109 vs All out German air assault
UK will ignore DD if Large German Navy and/or Large German Air forces attack it. -
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**Anzac 2
Production: 20**
Fighter=10
art=8
Save 2
10+8+2=20Non Combat Moves:
To Egy: inf-Alx
To z46: DD-z42
To z56: CA-z42
To z54: Trn-z42
To Que: 2 inf-Jav; 3ftr-Jav; 3inf-NswPlacement:
Nsw: ftr,inf,artCollection: 21
19+2saved=21France: 2 (Since Italy will only affect Syria that one is conditional)
Non Combat Moves:
To UK: inf,ftr-z109
To Fea: inf-Nig
To z56: dd-z58
To Egy: inf-Trj If alive- To symbolize that you can attack him, I am placing a French damaged BB in Egy and leaving the inf so you can see the target….we both will know what the BB means…just delete it if you clear TrjNotes:
No scramble z54 -
Placement:
Wus: 3 Bmbr
z10: 2 subs,dd
Collection: 52Notes:
If USA is attacked, they become an ally and their air units may land on allied spots if their carriers are sunk-z30z30: OOL 3CV-Dam, 2 subs, 2 DD, 3 CV-sink, tac, 2 CA, 5 Ftr
First Thing USA has only minor Complexes so you can’t build 6 Units in Wus I’M assuming you wanted to build the Ships in SZ10 I think the closest you could get would be to build the Bombers in Cus. And Secondly since Johnston is US you would be able to land planes there under any circumstances. Will post Italy later today
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I3:
Buy(19):
1Tr(7)
2Inf(6)
1Tnk(6)Repair BB
CM:
1Inf Tun, 1Art Sfr via Tr Z94>>Z93>>Z92>>Gib walk in
1Inf, 1Art Alg>>Mor walk in
1Inf SIta via Tr Z97>>Z98>>Alx walk in
1Inf Gre, 1Art NIta via Tr Z97, 2CA, 1BB bombard (only one CA because i’ts only two Landingtroops)>>Z98>>Trj -
Gib twol
Mor twol
Alx twolCombat:
Trj:
Attacker (1Inf, 1Art, 1CA, 1BB):
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (6, 6)1@3: (3)1@4: (6)
Defender (1Inf):
Rolls: 1@2; Total Hits: 01@2: (6) -
Trj twol
NCM:
1Tnk NIta>>Rom
1Tnk Wfr>>NIta
1Fgt Lyb>>SIta
3Inf, 1Art Lyb, 1Tnk, 1Mec Tun>>Tob
1Art Tun>>Lyb
1Sub Z94>>Z93
2DD Z94>>Z98Place:
1Inf Sfr
1Inf, 1Tnk NIta
1Tr Z97Collect 20(TT)+15(NO)=35ICP
I will put your bombers into Cus if you want to change your buys or place them in Eus you can do so during the Russian turn.
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I will do Germany next since France already moved. If I think fast enough it will be done in about half an hour. If not I will do it after my part time job in about 3-4 hours.
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You are right, sorry about the US production mistake…I’ll make the bombers in Wus and place the DDand 2 subs in z101.
That’s not like me to forget that, sorry.Here is an updated map.
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G3:
Buy (49):
1DD(8)
1Sub(6)
1Inf(3)
8Art(32)Declare War on Russia
Declare War on USACM:
1Inf Tr Z98>>Syr walk in
1Inf Fin>>Kar walk in
1Inf Pol>>Bal walk in
1Inf Pol>>Epl walk in
1Sub Z113, 1Bmb, 1Fgt, 1Tac WGer>>Z114
1DD Z113, 1Fgt, 2Tac WGer>>Z125
1Sub Z106>>Z101 -
forgot to post but is on the map:
1Inf Fin>>Vyb walk in
Vyb twol
Syr twol
Kar twol
Bal twol
Epl twolZ114:
Attacker (1Sub, 1Bmb, 1Fgt, 1Tac):
Rolls: 1@2 1@3 2@4; Total Hits: 31@2: (4)1@3: (2)2@4: (3, 3)
Defender (1BB):
Rolls: 1@4; Total Hits: 11@4: (1)Z125:
Attacker (1DD, 1Fgt, 2Tac):
Rolls: 1@2 2@3 1@4; Total Hits: 41@2: (1)2@3: (1, 3)1@4: (2)
Defender (1Sub):
Rolls: 1@1; Total Hits: 01@1: (2)
Z101:
Attacker (1Sub):
Rolls: 1@2; Total Hits: 11@2: (1)
Defender(1DD, 2Subs):
Rolls: 2@1 1@2; Total Hits: 12@1: (1, 5)1@2: (3) -
Z114 cwlo 1Sub
Z125 cwol
Z101 Sub lost disregard the hit because a Sub hit with a Sneakattack
that last battle was just screwin around because that Sub was a lost cause anyway. -
NCM:
5Inf, 1Art Fin>>Kar
1AAGun Pol>>Bal
1 Inf, 1Art Nor, 1Art, 2Tnk, WGer, 3Inf, 1Art Ger, 1Inf Fin>>5Tr, 1BB, 1CA, Z113, Z115>>Bal
1Tnk Yugo>>Tr Z97
6Inf Pol, 12Inf, 7Art, 3Tnk, 1AAGun Rom, 2Tnk, 1Mec Yugo>>Epl
all planes Z125, Z114, SIta>>WGerPlace:
1Inf, 1Art Fra
1Art WGer
1DD, 1Sub Z114
6 Art RomCollect:
43TT+5NO=48ICP -
I just noticed that the UK-Europe NO for having intact territories is still marked could you remve if you don’t manage to restore your territories. You will get the No German Sub NO though
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Looks like I have to stop playing in Asia and welcome our German guests to a few sleigh rides in our scenic snowscapes, welcome to Winter in Russia ;)
USSR turn 2: “Winter Maneuvers”
Production: 36
9 artillery=36
Non Combat moves:
To Sam: 5 mech,2arm-Sik; 2ftr,tac-Yun
To Tam: inf-Vol
To Sukr: 3 inf-Nukr
To Bry: 5inf,5art,aagun-Nukr; 3art-Sukr; 5inf-Bel; 5inf,5art-Rus
To Rus: aagun-BryPlacement:
Sukr: 3 artillery
Rus: 6 artilleryCollection: 29
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Updated map, showing US with Major Factories and NO’s currently able to obtain-unless Japan disrupts them.
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Oh Russia will attack the Sub, DD as its dead anyway…forgot about that
Rolls: 1@2; Total Hits: 01@2: (4)
Rolls: 1@1 1@2; Total Hits: 01@1: (3)1@2: (4) -
Rolls: 1@2; Total Hits: 01@2: (6)
Rolls: 1@1 1@2; Total Hits: 01@1: (2)1@2: (3) -
10 rolls, from left to right count if my sub hits twice before one of yours hits, I win ;)
attacking sub:
Rolls: 10@2; Total Hits: 510@2: (6, 6, 2, 4, 2, 2, 1, 1, 3, 3)
defending sub:
Rolls: 10@1; Total Hits: 110@1: (6, 1, 6, 4, 6, 4, 2, 5, 6, 2)
defending destroyer:
Rolls: 10@2; Total Hits: 510@2: (3, 2, 6, 2, 2, 1, 1, 6, 3, 5)





