Combat:
Need Scrambling Orders for Z110 and Z111.
Z112:
Attacker (1CA, 1BB, 1Fgt):
Rolls: 2@3 1@4; Total Hits: 22@3: (1, 6)1@4: (4)
Defender (2CA):
Rolls: 2@3; Total Hits: 12@3: (5, 1)
Z106:
Attacker (1Sub):
Rolls: 1@2; Total Hits: 01@2: (4)
Defender (1DD):
Rolls: 1@2; Total Hits: 01@2: (5)
Wfr:
Attacker (3Inf, 1Art, 1Tnk):
Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (4, 1)2@2: (5, 3)1@3: (6)
Defender (2Inf, 1Tnk, 1Fgt):
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (6, 4)1@3: (2)1@4: (3)
Fra:
Attacker (4Inf, 4Mec, 2Art, 4Tnk, 1Fgt, 2Tac):
Rolls: 6@1 4@2 5@3 2@4; Total Hits: 66@1: (2, 3, 2, 1, 1, 3)4@2: (3, 5, 2, 4)5@3: (5, 3, 2, 6, 5)2@4: (3, 6)
Defender (7Inf, 2Art, 2Tnk,1Fgt):
Rolls: 9@2 2@3 1@4; Total Hits: 59@2: (3, 1, 6, 1, 6, 3, 1, 5, 6)2@3: (1, 4)1@4: (3)
Yugo:
Attacker (9Inf, 2Art, 3Tnk):
Rolls: 7@1 4@2 3@3; Total Hits: 47@1: (2, 1, 5, 5, 3, 6, 6)4@2: (6, 2, 4, 2)3@3: (5, 3, 4)