Nothing to see here(Axis) vs. JamesAleman(Allies)


  • **USSR turn 8

    Production: 20**
    Armor
    2 artillery
    2 infantry 6+5=12+8=20
    Combat Moves:

    This may be a little sloppy, rushing :)
    To Cau: (Blitz through Kaz) 2 arm,2inf,3ftr,tac vs 2 arm vs 2 arm
    To Novo: 3inf,2art-Sam; 2arm,mech-Rus; 4mech-Vol vs arm
    To Volo: 15inf,10 art-Smo vs inf,art

    Combat:
    Cau: 2inf,2arm,3ftr,tac vs 2 arm
    DiceRolls: 2@1 5@3 1@4; Total Hits: 42@1: (1, 4)5@3: (6, 2, 6, 6, 1)1@4: (1)
    DiceRolls: 2@3; Total Hits: 02@3: (4, 6)
    Novo: 3inf,5mech,2art,2arm vs arm
    DiceRolls: 6@1 4@2 2@3; Total Hits: 36@1: (3, 2, 6, 1, 4, 6)4@2: (3, 1, 5, 4)2@3: (4, 2)
    DiceRolls: 1@3; Total Hits: 01@3: (5)
    Volo: 15inf,10art vs inf,art
    DiceRolls: 5@1 20@2; Total Hits: 85@1: (6, 4, 1, 4, 5)20@2: (2, 3, 2, 2, 6, 2, 4, 6, 2, 4, 6, 5, 4, 3, 1, 3, 4, 5, 2, 6)
    DiceRolls: 2@2; Total Hits: 02@2: (5, 6)

    08bUSSR_NothingtoseeherevsJamesAleman.AAM


  • Added German move…note the UK inf in Tur also denies it. :)

    Cau: German lost 2arm, USSR no loss
    Novo: Germany lost inf,art; USSR no loss
    Volo: Germany lost arm; USSR no loss

    Noncombat Moves:
    To Bry: 10inf,15art,aagun-Smo; 5inf-Rus
    To Volo: aagun-Rus
    To Rus: 3ftr,tac-Cau

    Placement:
    Rus: arm,2inf,2art

    Collection:18

    08bUSSR_NothingtoseeherevsJamesAleman.AAM


  • That was a bit to cheap for you if you ask me. Ah well will cast me another few rounds for Russia if the Westfront doesn’t collapse. I bet that’s what they thought historically too^^


  • Yep, you should have hit me at least once out of 2 tanks,if not twice from all the rest: (3arm,inf,art)=2 maybe 3 hits normally. You are very slightly outproducing Russia due to the Western Effort drawing resources……Once (if) I can nail down Japan, the fun will Start in Europe ;)


  • After a lot of struggling and moving pieces around I give you:

    Japan 8:

    Buy (43):

    4 Inf (12)
    1 Art (4)
    1 Mec (4)
    1 Trp (7)
    1 CV (16)

    12+4=16+4=20+7=27+16=43

    Combat Movements:
    To Z 35: 1Sub Z19, 1Fgt, 1Tac Jap vs. 1DD
    To Z36: 1Sub, 1DD, 1Fgt, 1Tac Z6 vs. 1DD
    To Anh: 1Mec Ksu, 1Fgt Z20, 1Tac, 1Bmb Hon vs. 1Inf
    To Hun: 1Inf Kwa, 1Fgt Z20, 1Tac, 1Bmb Hon vs. 1Inf
    To Yun: 1Art Kwa, 1Tac, 1Bmb Hon
    To Fic: 1Inf, 1Art Kwa, 1Fgt, 1Tac Z20

    08cJapan_NothingtoseeherevsJamesAleman.AAM


  • Combat:

    Z35 (1Sub, 1Fgt, 1Tac vs. 1DD)
    DiceRolls: 1@2 1@3 1@4; Total Hits: 01@2: (3)1@3: (5)1@4: (5)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Z36 (1Sub, 1DD, 1Fgt, 1Tac vs. 1DD)
    DiceRolls: 2@2 1@3 1@4; Total Hits: 12@2: (5, 4)1@3: (6)1@4: (4)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Anh (1Mec, 1Fgt, 1Tac, 1Bmb vs. 1Inf)
    DiceRolls: 1@1 1@3 2@4; Total Hits: 11@1: (6)1@3: (4)2@4: (4, 6)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Hun (1Inf, 1Fgt, 1Tac, 1Bmb vs. 1Inf)
    DiceRolls: 1@1 1@3 2@4; Total Hits: 21@1: (4)1@3: (6)2@4: (1, 2)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Yun (1Art, 1Fgt, 1Tac, 1Bmb vs. 1Inf)
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (2)1@3: (6)1@4: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Fic (1Inf, 1Art, 1Fgt, 1Tac vs. 1Inf)
    DiceRolls: 2@2 1@3 1@4; Total Hits: 42@2: (1, 2)1@3: (2)1@4: (4)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • You know If my doomed infantries armors or destroyers would hit half as good as yours I’d behalfway to Victory by now.

    Z36 cwol
    Anh cwlo 1Mec
    Hun cwlo 1Inf
    Yun twol
    Fic twlo 1Inf

    Rnd 2

    Z35:
    DiceRolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (4)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • And of course it hits again. what do feed them with ar they all on speed or something.

    Z35 cwlo 1Sub, 1Fgt

    Non Combat Movements:
    To Z20: 1Fgt, 1Tac Z36, 1Tac Z35, 1Fgt, 1Tac Fic, 1CV Z6, 1Fgt Jap
    To Z16: 1DD Z20
    To Z19: 1Sub Z7
    To Kwa: 1Art, 1Arm Hon, 2 Arm Ksu, 1Fgt, 1Tac Yun
    To Hon 1Bmb Anh, 1Bmb Hun, 1Fgt, 1Tac Anh, 1Bmb, 1Tac Yun

    Placement:
    To Z20: 1CV, 1Trp
    To Hon: 1Inf
    To Ksu: 1Inf, 1Art, 1Mec
    To Jap: 2Inf

    Collect:

    42(TT)+5(NO)=47ICP

    I hope that delays your nailing down Japan for another couple of rounds. We’ll see I guess.


  • I could post you my response to an Attack on Z20 but that would spoil the surprises.


  • Talking of surprises, no map for your non combat move is surprising ;)

    I’ll do my best to reconstruct it from typed moves.


  • Here is the Japanese map I reconstructed, let me know if its wrong.

    08cJapan_NothingtoseeherevsJamesAleman.AAM


  • I’ts correct aprt from the money in hand which wasn’t correct on mine either. I’m sorry I keep on forgetting the maps. although I have them finished. Here’s the one with the correct ICP count.

    08cJapan_NothingtoseeherevsJamesAleman.AAM


  • Oh and you got the Placement of the carrier and the carrier and th transport wrong so better use mine after all

    08cJapan_NothingtoseeherevsJamesAleman.AAM


  • It also still shows 44 ICP for UKEurope which is wrong because of the German Sub NO which wasn’t fulfilled because of the Sub in Z127. You probably would have thought of it, but it’s wrong on the map so better be save than sorry


  • Adjusted to 39, thank you

    08dUSA_NothingtoseeherevsJamesAleman.AAM


  • **USA turn 8:

    Production:**
    1 carrier=16
    1 fighter=10
    4 transports=28
    5 infantry=15
    3 artillery=12
    16+10=26+28=54+15=69+12=81
    Combat Moves: ( I could have sent 1 arm and 4 bombers at your inf,2mech,2arm in Nita….but was too dicey ;) )
    To Sfr: inf-Wfr uncontested
    To z110: 2 trn-z91 loaded(2inf,art-Gib)
    To Hol: 2inf,art-z110; 3inf,art,arm-Wfr vs inf
    To z99: bmbr-Egy vs transport autokill
    To z96 bmbr0Egy vs transport autokill
    To z17: Trn-z26 via route z25,24,17 picks up (inf,mech-Mid)
    Iwo: inf,mech-z17 uncontested removes Japan NO
    To z31: Trn-z10 via route z12,26,31 picks up (art-Wus,inf-Haw)
    To Wak: inf,art-z31; 2ftr-z26 vs inf fight for 4 of 5 of USA NO if successful: Mid,Wak,Iwo and Sol, Anzac will secure “Mar” this turn for 5 o 5 next USA collection turn. (and to prevent your bombers from landing to strike fleet at z31)
    To z16: sub,dd-z25; dd-z26 vs dd
    To z36: 2 bmbr-Que vs dd
    Combat:
    Hol: 5inf,2art,arm vs inf
    DiceRolls: 3@1 4@2 1@3; Total Hits: 33@1: (3, 3, 3)4@2: (4, 2, 4, 1)1@3: (1)
    DiceRolls: 1@2; Total Hits: 01@2: (5)
    Wak: inf,art,2ftr vs inf
    DiceRolls: 2@2 2@3; Total Hits: 12@2: (5, 6)2@3: (1, 6)
    DiceRolls: 1@2; Total Hits: 01@2: (4)
    z16: sub,2dd vs dd
    DiceRolls: 3@2; Total Hits: 23@2: (1, 2, 6)
    DiceRolls: 1@2; Total Hits: 11@2: (1)
    z36: 2bmbr vs dd
    DiceRolls: 2@4; Total Hits: 12@4: (5, 3)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    08dUSA_NothingtoseeherevsJamesAleman.AAM


  • Wow, I got lucky again, didn’t lose a bomber to the Destroyer. Sorry

    Hol: Germany lost inf; USA no loss
    z16: Japan lost DD; USA lost DD
    Wak: Japan lost inf; USA no loss
    z36: Japan lost dd; USA no loss
    z99: Germany lost trn; USA no loss
    z96: Italy lost trn; USA no loss
    Noncombat Moves:
    To z31: 2dd-z10; cv-z26; 2ftr-Wak
    To z35: cv,ca,ftr-z54; bb,2ca,4cv(3UK,3Anz-ftrs),2subs,2trn-z37 loaded with (inf,mech-USA; inf-Anz)
    To Phi: inf,mech-z35; 2bmbr-z37
    To z110: cv,4trn-z91 loaded with (5inf,art,arm-UK); 2ftr-Eus
    To z91: ftr-Eus lands on UK carrier (empty)
    To Egy: bmbr-z99; bmbr-z96
    To z109: 2subs-z123
    To z108: 2trn-z101 loaded with (2inf,2art-Cus)

    Placement:
    z101: 2 Destroyers, 2trn––(if you look at the map, my production is in the Sahara on the combat map, I miss typed carrier instead of DD on the build description)
    Cus: ftr,3inf,art
    z10: 2 trn
    Wus: 2inf,2art
    Collection: 85

    I am giving you a shot at my Navy based on the Philippines, a shot at Yunnan, a shot at an unescorted UK BB (blocker z31) and a shot at the Chinese fighter….Japan will have a fun round, They just have to pick one of those targets  :-D among the others I am presenting.

    08dUSA_NothingtoseeherevsJamesAleman.AAM


  • **China turn 8:

    Production: 18**
    6 infantry
    Combat Moves:
    To Yun: 6art,5inf-Kwe; ftr-Bur vs art
    To Cha: inf-Sui

    Combat:
    Yun: 5inf,6art,ftr vs art
    DiceRolls: 11@2 1@3; Total Hits: 111@2: (3, 6, 3, 5, 3, 6, 6, 6, 3, 3, 3)1@3: (1)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    08eChina_NothingtoseeherevsJamesAleman.AAM


  • Yun: Japan lost art; China no losses
    Cha: Japan no loss; liberated

    Noncombat Moves:
    To She: inf-Kan; inf-Tsi; inf-Sik; ftr-Yun
    Placement:
    She: inf
    Ahn: inf
    Hun: inf
    Yun: 3inf
    Collection: 18

    08eChina_NothingtoseeherevsJamesAleman.AAM


  • **UK turn 8:

    Production:**
    London: 39
    3 fighters=30
    3 infantry=9
    30+9=39
    India: 18
    1 armor=6
    3 mech=12
    6+12=18

    Repair:
    z39: Battleship HMS Prince of Wales

    Combat Moves:
    To Tun: inf-Alg
    Combat:
    Tun: inf vs local herdsmen
    DiceInput ErrorThere was an error in your dice throw: “success” is not correct syntax.
    The world shakes at Britain’s might  :-D

    Noncombat Moves:
    To z31: HMS Prince of Wales-z39 (Ordered under the false presumption that Battleships need not worry about airplanes, they are too rugged)  :roll: (I know you will sink it…if you like) It is a valiant task, one ship to save the islands under the British Empire and all those innocent natives who will be tortured by the cruel Japanese infantry. No other ships could be spared, the maximum effort must be placed at holding the Philippines at all costs.
    To Yun: 6inf-Bur; 2arm,mech-Ind; aagun,2mech,4inf-Kwe
    To z110: 2bb,2ca,cv(ftrUSA),dd,3trn
    To Hol: 6inf,art-Wfr; 5inf,art,arm-z110; 3art,3inf-UK via 3 UK transports; 3ftr-Gib; 3ftr-UK
    To Irq: 3inf-Cpr; 3mech-Egy
    To Epr: inf-Tur to restore the ability to clain the USSR NO if it presents itself  :-D
    To Egy: inf-Alx
    To Mor: inf-Alg
    Placement:
    UK: 3ftr
    Wfr: 3inf
    Ind: arm,3mech

    Collection:
    London: 44
    India: 15

    08fUK_NothingtoseeherevsJamesAleman.AAM

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