Nothing to see here(Axis) vs. JamesAleman(Allies)


  • I’ts kind of new to me to have this many international forces with relevant parts from everyone involved. In the few games I had there were forces mostly consisting of one nation and a few strayparts from another except perhabps in Gib or with the homefleet of the UK that get’s a protective US- fleet to start building up again after the initial German assault.
    I don’t like the fact that it disencourags attacking so strongly. I’m used to getting that decisive Battle at least sometime. I think I learned a lot of things during this game concerning this problem. I will think on an Italian and German and possibly Japanese Move now that isn’t entirely stupid like that last one. I don’t think the Russian and the Japanese move interact much.


  • Italy 7:

    Buy (21):

    1 Mec (4)
    1 CV (16)

    Combat Moves:

    To Mal: 2Inf Lyb via Trp Z95 uncontested

    Non Combat Movements:
    To Fra: 3Inf, 1Art Sfr, 1Art WGer, 2Inf, 1Art NIta
    To Z113: 2Inf, 1Arm WGer
    To WGer: 1Inf, 1Arm NIta
    To Rom: 2Mec, 1Arm NIta
    To NIta: 1Mec, 1Arm Lyb via 2 Trp Z95
    To Z95: 1Fgt, 1Tac WGer, 2Sub Z98
    To SIta: 3Fgt WGer
    To Nov: 1Arm Epl

    Placement:
    To Z95: 1CV
    To NIta: 1Mec

    Collect:
    15(TT)+5(NO)=20

    07hItaly_NothingtoseeherevsJamesAleman.AAM


  • Germany 8:

    Buy (53):

    9 Inf (27)
    1 Art (4)
    1 Mec (4)
    2 Arm (12)
    1 Sub (6)

    Combat Movements:

    To Hol: 1Inf WGer
    To Cyp: 1Inf Tob, 1Inf NIta via Trp Z95 uncontested
    To Bes: 3Inf, 2 Art Rom vs. 1Inf, 1Art
    To Nukr: 2Inf, 2Art Epl vs. 1Inf
    To Volo: 1Inf, 1Art Arc, 1Fgt Nov vs. 1Inf
    To Bel: 2Inf, 1Art Arc vs. 1Inf
    To Cau: 2 Arm Kaz vs. 1Mec
    To Novo: 2Arm Kaz vs. 1Mec


  • Hol, Cyp twol

    Combat:

    Bes (3Inf, 2 Art vs. 1Inf, 1Art):
    DiceRolls: 1@1 4@2; Total Hits: 01@1: (3)4@2: (4, 6, 6, 5)
    DiceRolls: 2@2; Total Hits: 12@2: (6, 1)

    Nukr (2Inf, 2Art vs. 1Inf):
    DiceRolls: 4@2; Total Hits: 24@2: (5, 2, 5, 1)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Volo (1Inf, 1Art, 1Fgt vs. 1Inf):
    DiceRolls: 2@2 1@3; Total Hits: 22@2: (1, 6)1@3: (1)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Bel (2Inf, 1Artvs. 1Inf):
    DiceRolls: 1@1 2@2; Total Hits: 21@1: (3)2@2: (1, 1)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Cau (2 Arm vs. 1Mec):
    DiceRolls: 2@3; Total Hits: 12@3: (6, 1)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Novo (2 Arm vs. 1Mec):
    DiceRolls: 2@3; Total Hits: 02@3: (4, 6)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Nukr twlo 1Inf
    Cau twlo 1Arm
    Bel twol
    Volo twol

    Rnd 2:
    Bes:
    DiceRolls: 4@2; Total Hits: 04@2: (4, 5, 4, 5)
    DiceRolls: 2@2; Total Hits: 12@2: (6, 1)

    Novo:
    DiceRolls: 1@3; Total Hits: 11@3: (1)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • I’m beginning to hate Besarabia Imean last round and this on my guys don’t hit anythin and yours just keep on hitting. well I suppose one Round more will have to do the trick.

    Novo twlo 1Arm
    Oh and Caucasus was taken without losses must have looked in the wrong battle. Also forgot to attach the Combat move map attaching it here.

    Rnd 3:
    Bes:
    DiceRolls: 3@2; Total Hits: 33@2: (2, 1, 2)
    DiceRolls: 2@2; Total Hits: 12@2: (3, 2)

    08aGermany_NothingtoseeherevsJamesAleman.AAM


  • Wow, I’m sorry about that super trooper in Bes.


  • finally I thought they’d never die.

    Bes twlo 3 Inf

    Non Combat Movements:

    To Ura: 2Arm Kaz, 2Arm Arc
    To Nen: 5Inf, 3Art Arc, 1Arm Nov
    To Nov: 1Fgt, Volo, 6Inf, 8Art, 1AAGun Arc, 1Bmb, 1 Art WGer via Trp Z113
    To Z115: 2Trp with 2 Inf, 1Arm from Italy Z113
    To Z113: 3Trp Z115
    To Pol: 1Arm WGer
    To Rom: 1Arm NIta
    To Ger: 1Inf, 1Art WGer
    To Fra: 1Inf, 1Art NIta, 2Inf, 2Art WGer,
    To Z95: 1Fgt, 1Tac WGer
    To Z126: 1DD, 1Trp Z113, 1Inf, 1Arm WGer

    Placement:

    To Nov: 3Inf
    To Z97: 1Sub
    To Rom: 2Arm, 1Mec
    To WGer: 6Inf, 1Art

    Collect:

    53(TT)+15(NO)=68IPC

    08aGermany_NothingtoseeherevsJamesAleman.AAM


  • I’m sorry I am a very conservative player. I don’t typically place myself in too many positions where luck can sway the course. I got burned too many times in the past. These days I rely on long plans, and lots of maneuvering to obtain results. Sometimes, I’ll offer a strange looking move as bait as well. You’ll find many play styles on the forums. I would say I am a veteran player, and I don’t make too many mistakes as a result. You may have noticed, that when I attack (unless its china) I almost always use a sledge hammer to swat a fly….overkill. The fewer rounds of combat, the fewer amount of units lost.


  • Do you want to do Russia now since you’re here already? Or are you perhaps at work or school and just opened the thread and saw the rolls?


  • I’m trying to do something similar but I keep on spreading myself to thin if it means to kill units in annoying places or a chance on a worthwhile NO or territory.


  • working on Russia…clever escape for your armor ;)


  • Second Idea about spreading out so much is to force you to split up yourself or accept some weak spots in your controlled area. doesn’t work nearly as good as I hoped though


  • May I add one Noncombat move?

    To Z125: 1Sub Z127

    Can’t have Russia to get that NO
    map attached if you’re okay with it since you didn’t post something

    08aGermany_NothingtoseeherevsJamesAleman.AAM


  • **USSR turn 8

    Production: 20**
    Armor
    2 artillery
    2 infantry 6+5=12+8=20
    Combat Moves:

    This may be a little sloppy, rushing :)
    To Cau: (Blitz through Kaz) 2 arm,2inf,3ftr,tac vs 2 arm vs 2 arm
    To Novo: 3inf,2art-Sam; 2arm,mech-Rus; 4mech-Vol vs arm
    To Volo: 15inf,10 art-Smo vs inf,art

    Combat:
    Cau: 2inf,2arm,3ftr,tac vs 2 arm
    DiceRolls: 2@1 5@3 1@4; Total Hits: 42@1: (1, 4)5@3: (6, 2, 6, 6, 1)1@4: (1)
    DiceRolls: 2@3; Total Hits: 02@3: (4, 6)
    Novo: 3inf,5mech,2art,2arm vs arm
    DiceRolls: 6@1 4@2 2@3; Total Hits: 36@1: (3, 2, 6, 1, 4, 6)4@2: (3, 1, 5, 4)2@3: (4, 2)
    DiceRolls: 1@3; Total Hits: 01@3: (5)
    Volo: 15inf,10art vs inf,art
    DiceRolls: 5@1 20@2; Total Hits: 85@1: (6, 4, 1, 4, 5)20@2: (2, 3, 2, 2, 6, 2, 4, 6, 2, 4, 6, 5, 4, 3, 1, 3, 4, 5, 2, 6)
    DiceRolls: 2@2; Total Hits: 02@2: (5, 6)

    08bUSSR_NothingtoseeherevsJamesAleman.AAM


  • Added German move…note the UK inf in Tur also denies it. :)

    Cau: German lost 2arm, USSR no loss
    Novo: Germany lost inf,art; USSR no loss
    Volo: Germany lost arm; USSR no loss

    Noncombat Moves:
    To Bry: 10inf,15art,aagun-Smo; 5inf-Rus
    To Volo: aagun-Rus
    To Rus: 3ftr,tac-Cau

    Placement:
    Rus: arm,2inf,2art

    Collection:18

    08bUSSR_NothingtoseeherevsJamesAleman.AAM


  • That was a bit to cheap for you if you ask me. Ah well will cast me another few rounds for Russia if the Westfront doesn’t collapse. I bet that’s what they thought historically too^^


  • Yep, you should have hit me at least once out of 2 tanks,if not twice from all the rest: (3arm,inf,art)=2 maybe 3 hits normally. You are very slightly outproducing Russia due to the Western Effort drawing resources……Once (if) I can nail down Japan, the fun will Start in Europe ;)


  • After a lot of struggling and moving pieces around I give you:

    Japan 8:

    Buy (43):

    4 Inf (12)
    1 Art (4)
    1 Mec (4)
    1 Trp (7)
    1 CV (16)

    12+4=16+4=20+7=27+16=43

    Combat Movements:
    To Z 35: 1Sub Z19, 1Fgt, 1Tac Jap vs. 1DD
    To Z36: 1Sub, 1DD, 1Fgt, 1Tac Z6 vs. 1DD
    To Anh: 1Mec Ksu, 1Fgt Z20, 1Tac, 1Bmb Hon vs. 1Inf
    To Hun: 1Inf Kwa, 1Fgt Z20, 1Tac, 1Bmb Hon vs. 1Inf
    To Yun: 1Art Kwa, 1Tac, 1Bmb Hon
    To Fic: 1Inf, 1Art Kwa, 1Fgt, 1Tac Z20

    08cJapan_NothingtoseeherevsJamesAleman.AAM


  • Combat:

    Z35 (1Sub, 1Fgt, 1Tac vs. 1DD)
    DiceRolls: 1@2 1@3 1@4; Total Hits: 01@2: (3)1@3: (5)1@4: (5)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Z36 (1Sub, 1DD, 1Fgt, 1Tac vs. 1DD)
    DiceRolls: 2@2 1@3 1@4; Total Hits: 12@2: (5, 4)1@3: (6)1@4: (4)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Anh (1Mec, 1Fgt, 1Tac, 1Bmb vs. 1Inf)
    DiceRolls: 1@1 1@3 2@4; Total Hits: 11@1: (6)1@3: (4)2@4: (4, 6)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Hun (1Inf, 1Fgt, 1Tac, 1Bmb vs. 1Inf)
    DiceRolls: 1@1 1@3 2@4; Total Hits: 21@1: (4)1@3: (6)2@4: (1, 2)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Yun (1Art, 1Fgt, 1Tac, 1Bmb vs. 1Inf)
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (2)1@3: (6)1@4: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Fic (1Inf, 1Art, 1Fgt, 1Tac vs. 1Inf)
    DiceRolls: 2@2 1@3 1@4; Total Hits: 42@2: (1, 2)1@3: (2)1@4: (4)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

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