You can use tech, I never have out of preference. It is in the game and I don’t mind if it enhances your experience. Your choice.
Sorry about that kind of luck, I just wanted to clear as many subs as possible for a possible UK National Objective. It was a great risk as you could have cleared all of the UK fighters.
Also, it didn’t come up this time, but after the final round of combat, its ok if you or any defender want to change your order of loss after seeing earlier rounds results…For example, say you pressed a single fighter to sink the BB, if I was playing live, I would lose the Ftr and keep the BB in 111, the OOL was assuming you hit 3 times round 1, since you got 2, the final round if the ftr hits, I would declare my ftr lost, then roll to see if I keep the BB. Make sense? After any battle, the final round defender hits are subject to abnormal OOL, lets say for expediency UK was defending in Africa and you chose to remove the mech and leave me with an artillery…On UK’s turn, I would say, I’ll keep the mech and lose the artillery instead…then post the rest of the move…this saves time and prevents waiting each final round for small issues. Is that ok? I can craft more elaborate OOL or say, “if this happens, ask”…or we can try this method.
I’m pretty laid back, I even let an opponent re-roll a terrible battle in a tournament in the interest of having fun…I didn’t want to win on his bad rolls turn 1. This game I took a big risk, so I’ll accept the outcome but if things get too lopsided we can redo some later battles.
USSR 1: I’m going to try something weird with the allies. This could be an easy win for you, we’ll know by round 9.
37 buys:
6 artillery=24
3 Mech=12
Save 1
Non Combat Move:
Asian Front:
To Amu: 5inf-Bury; 6inf,aagun-Sak
To Yak: inf-Bury
European Front:
To Nukr: 2inf-Bes; 2inf-Epl, 3inf-Sukr
To Ros: 2inf-Cau
To Bel: 3inf-Bal; 6inf,art,aagun-Nov; inf-Arch
To Nov: 3inf-Vyb; 2inf-Kar
To Bry: inf,art,aagun-Rus
To Vol: arm,mech-Rus
To Rus: ftr-Nov
Fleet Operations:
To z125: sub-z127
To z114: BB-z115
Placement:
Sukr: 3 artillery
Rus: 3 artillery
Vol: 3 mech
Collection: 38
37+1saved=38
01bUSSR_NothingtoseeherevsJamesAleman.AAM