dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Nothing to see here(Axis) vs. JamesAleman(Allies)
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Italy 5:
Buy (17):
1Inf (3)
2Art (8)
1Sub (6)Combat Movements:
To Alx: 1Mec, 1Arm Lyb, 2Inf SIta, 2Tank NIta via Tr Z97 walk in
To Tun: 2Inf Lyb, 4Fgt, 1Tac SIta vs. 1Inf
To Syr: 2Inf SIta, 1CA, 1BB Z97 bombard vs. 1Inf, 1Arm -
Alx twol
Combat:
Tun (2Inf, 4Fgt, 1Tac vs. 1Inf)
Rolls: 2@1 4@3 1@4; Total Hits: 52@1: (4, 3)4@3: (1, 3, 1, 1)1@4: (2)
Rolls: 1@2; Total Hits: 11@2: (2)Syr (2Inf, 1CA, 1BB vs. 1Inf, 1Arm)
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (1, 6)1@3: (2)1@4: (6)
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (3) -
Non Combat Movements:
To Tob: 4Fgt, 1Tac Tun, 2Inf, 1Art Lyb
To NIta: 2Inf SIta, 2Inf Fra
To Z95: 1Sub Z97Placement:
1Inf,2Art, NIta
1Sub Z95Collect:
14(TT)+5(NO) -
forgot placement on the map
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I wanted to use two research die on Germany’s turn. As per the rules it is rolled before the anouncement of production, so I can change things that will make the most of the tech. I’m doing the German turn under the assumption, that you’re okay with that.
so here’s the roll
Rolling 2d6:
(2, 4) -
It should’nt be
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Yea, I’m fine with rolls if you want them
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G6:
Buy(62):
2 research dice (10)
9Inf (27)
3Arm (18)
1Tr (7)
10+27=37+18=55+7=62Combat Moevements:
To Ura: 6 Arm, 1Mec Arch blitz Nen
To Vol: 2Inf Arc 1Fgt Epl, 1Bmb Epl vs. 1Inf
To Nukr: 2Inf, 1Art, 1Fgt, 1Tac Bes vs. 3Inf
To Bel: 5Inf, 1Art Arch, 4Inf, 4Art, 1Arm Nov, 8Inf, 13 Art Epl, 1Arm Bes, 1Tac WGer -
Nen twol
Combat:
Vol (2Inf, 1Fgt, 1Bmb vs. 1Inf):
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (2, 5)1@3: (3)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (4)Nukr (2Inf, 1Art, 1Fgt, 1Tac vs. 3Inf):
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 21@1: (6)2@2: (5, 5)1@3: (2)1@4: (1)
Rolls: 3@2; Total Hits: 23@2: (1, 2, 4)Bel (17Inf, 18 Art, 2Arm, 1Tac vs. 1Inf):
Rolls: 35@2 2@3 1@4; Total Hits: 1635@2: (4, 1, 3, 1, 1, 6, 5, 3, 1, 4, 3, 6, 2, 4, 2, 1, 2, 3, 2, 1, 5, 1, 5, 4, 5, 3, 6, 6, 4, 1, 3, 2, 2, 5, 2)2@3: (2, 5)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (5) -
Vol twol
Bel twolNukr Round 2:
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (2)1@3: (5)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (5) -
Nukr twlo 2Inf
Non Combat Movements:
To Nov: 3Inf Ger, 1Art WGer via 2Tr Z112>>Z115, 1Tac Bel, 1Fgt, 1Tac Nukr, 1Bmb Vol, 1AAGun Arch
To Bel: 1AAGun Epl
To Ura: 1Fgt Vol
To Yugo: 1Inf, 2Art Rom
To WGer 1Inf, 1Art, NIta
To Z113: 1BB, 1CA, 2DD, 1Tr Z112, 3Tr Z115
To Z127: 1Sub Z125
To Epl: 1Inf, 1Art Bes, 1Art Rom
To Alx: 1Inf, 1Art NIta via Tr Z97>>Z98
To SIta: 1Fgt, 1Tac Z97
To Z98: 1CV Z97Placement:
To Yugo: 1Inf
To Z97: 1Tr
To Nov: 2Inf, 1Arm
To Rom: 2Arm
To WGer:6InfCollect:
49(TT)+10 NO= 59ICP -
During Germany’s turn I notice I forgot to place Italy’s marker’s on Alexandria and Tunesia. May I add the 1 additional ICP for Tunesia?
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Sure
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A German non combat map would work as well :-D
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sorry forgot it
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I so want to storm into Europe(Romania) with my 25 guys….but I’ll play my role :)
**USSR turn 6:Production: 23** 5 infantry=15
2 artillery=8
15+8=23Combat Moves:
To Bes: inf-Sukr
To Nukr: inf,art-Sukr; 2ftr-Rus vs: art
To Arch: inf-Smo “restore USSR NO” :-D
To Volo: inf,art,ftr,tac-Rus vs: 2inf
Combat:
Nukr: inf,art,2ftr vs art
Rolls: 2@2 2@3; Total Hits: 32@2: (3, 2)2@3: (1, 1)
Rolls: 1@2; Total Hits: 01@2: (3)
Volo: inf,art,ftr,tac vs 2 inf
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (6, 4)1@3: (6)1@4: (4)
Rolls: 2@2; Total Hits: 02@2: (3, 4) -
Volo: inf,art,ftr,tac vs inf
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (2, 4)1@3: (1)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (4) -
Volo no losses, Germany lost 2 inf
Nukr no losses, German lost art
Non Combat Move:
To Bry: 13 inf,9art-Sukr; 13inf,15art,aagun-Smo; 5inf,art-Rus
To Rus: ftr,tac-Volo; 2ftr-NukrPlacement:
Rus: 5inf,2artCollection: 26
21+5NO=26 -
1 research die for Japan:
Rolling 1d6:
(3) -
guess that means I’l have to think of something sensible to buy myself. :lol:





