@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseSpoox (Axis) vs Morph (Allies) A3 game 1
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G1 coming soon
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I have included the alpah 3 starting situation here, with the extra AA guns everywhere and the changed setup for Italy, you may want to recheck everything just to be sure.
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ok here goes, good luck and have fun
Germany turn 1
–>Purchase
1 CV (16) + 1 DD (8) + 1 SS (6) = 30
0 ipc left–>Combat movement
z117: 1 SS --> z106
z118: 1 SS --> z106
z113: 1 BB, 1 CA --> z112
Pol: 1 TacB --> z112
z124: 1 SS --> z111
Nor: 1 Fig --> z111
Ger: 1 StratB, 1 TacB --> z111
Wger: 2 Fig --> z112
z103: 1 SS --> z110
z108: 1 SS --> z110
Hol: 1 Fig --> z110
Wger: 2 TacB --> z110
z110 needs scramble orders
Nor: 2 INF –> Fin (activate)
Rom: 1 INF --> Bul (activate)
Rom: 1 INF, 1 ARM --> Yug
Hun: 2 INF, 1 ARM, 1 Fig --> Yug
Sgr: 3 INF, 2 ART --> Yug
Sgr: 2 ARM --> Fra
Wger: 1 TacB --> Wfr
Wger: 3 INF, 1 ART, 4 Mech --> Fra
Hol: 2 ARM, 2 ART, 1 INF --> Fra
Hol: 3 INF, 1 ARM --> Wfr
Pol: 1 ARM --> Yug
Sgr: 3 INF --> Yug–> Combat movement
z106
A:
Rolls: 2@2; Total Hits: 12@2: (5, 2)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
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z106 cwlo 1 SS
z111
A:
Rolls: 1@2 1@3 2@4; Total Hits: 11@2: (5)1@3: (5)2@4: (6, 1)
D:
Rolls: 1@2 1@4; Total Hits: 11@2: (2)1@4: (5)
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damaged BB i take it
z111 round 2
A:
Rolls: 1@3 2@4; Total Hits: 21@3: (4)2@4: (1, 4)
D:
Rolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (3)
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z111 cwlo 1 Fig, 1 SS
z112
A:
Rolls: 3@3 2@4; Total Hits: 23@3: (1, 5, 5)2@4: (3, 5)
D:
Rolls: 2@3; Total Hits: 02@3: (6, 4)
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z112 cwol
Wfr
A:
Rolls: 3@1 2@3; Total Hits: 03@1: (5, 4, 6)2@3: (6, 4)
D:
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (6, 1)1@3: (6)1@4: (6)
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Wfr, forgot the TacB also attacks at 4 when matched with a tank, so will reroll for the TacB if that is ok?
Rolls: 1@4; Total Hits: 11@4: (1)
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Wfr round 2
A:
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (5, 1)1@3: (4)1@4: (2)
D:
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (2)1@3: (4)1@4: (6)
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Wfr round 3
A:
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (4)1@3: (4)1@4: (4)
D:
Rolls: 1@4; Total Hits: 11@4: (3)
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Wfr twlo 3 INF
Fra
A:
Rolls: 5@1 6@2 4@3; Total Hits: 35@1: (3, 6, 4, 5, 4)6@2: (3, 2, 6, 4, 6, 3)4@3: (5, 2, 6, 1)
D:
Rolls: 8@2 2@3 1@4; Total Hits: 48@2: (5, 3, 4, 5, 4, 6, 5, 2)2@3: (1, 1)1@4: (4)
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Fra round 2
A:
Rolls: 1@1 6@2 4@3; Total Hits: 71@1: (1)6@2: (2, 6, 2, 5, 3, 3)4@3: (3, 3, 1, 2)
D:
Rolls: 5@2 2@3 1@4; Total Hits: 35@2: (6, 1, 2, 3, 4)2@3: (5, 4)1@4: (1)
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Fra round 3
A:
Rolls: 4@2 4@3; Total Hits: 24@2: (5, 6, 6, 1)4@3: (4, 2, 4, 4)
D:
Rolls: 1@4; Total Hits: 01@4: (5)
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Fra twlo 4 INF, 3 Mech
doh, and I realise I forgot the UK infantry there in the fight, I will take an extra MEch as casualty for this to even it out, ok? Terribly sorry about this
If you want me to reroll the fight, just say. For now, have taken the 4th Mech also as casualty.Yug
A:
Rolls: 7@1 4@2 4@3; Total Hits: 27@1: (6, 3, 5, 5, 6, 4, 3)4@2: (5, 1, 6, 4)4@3: (6, 5, 3, 6)
D:
Rolls: 5@2; Total Hits: 05@2: (5, 3, 6, 5, 4)
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Yug round 2
A:
Rolls: 7@1 4@2 4@3; Total Hits: 57@1: (6, 6, 2, 4, 5, 2, 6)4@2: (6, 1, 2, 5)4@3: (6, 1, 2, 2)
D:
Rolls: 3@2; Total Hits: 23@2: (6, 2, 2)
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Yug twlo 2 INF
z110
2 SS with suprise strike, 2 TacB, 1 Fig vs 1 BB, 1 CA
need scramble orders
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I scramble 3 figs in SZ110 (2UK & 1FRA).
Never mind SZ111 (scramble) and WFR (1 extra casualty is fine). -
z110
A:
2 SS surprise strikeRolls: 2@2; Total Hits: 22@2: (1, 1)
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CA destroyed, BB damaged
z110 round 1
SS can only shoot the BB, your Figs can only shoot my air right?
:A
Rolls: 2@2 2@3 1@4; Total Hits: 32@2: (2, 6)2@3: (2, 4)1@4: (4)
:D
BB
Rolls: 1@4; Total Hits: 01@4: (5)
Figs
Rolls: 3@4; Total Hits: 23@4: (3, 3, 6)
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I retreat
Total losses
Axis: 2 TacB
Allies: 1 BB, 1 CA, 2 Figs (I guess 1 French and 1 UK fighter?)–>NCM
z111: 1 StratB, 1 TacB --> Wgr
z112: 2 Fig --> Sita
Wfr: 1 TacB --> Wgr
z110: 1 Fig --> z112
Yug: 1 Fig --> Wgr
Ger: 11 INF, 3 ART --> Pol
Den: 2 INF --> TT --> Pol–>Placement
z112: 1 CV, 1 DD, 1 SS–>Income
territories: 41
no’s: 10
capture of PAris: 19
total: 41+10+19= 70 ipc in treasury