@The_Good_Captain Yes I noticed the same thing after our first game (where I brought the SC with the flank instead of the MECH) and made the adjustment. Doesn’t come up often but when it does it can swing the numbers ever so slightly.
Shadowguidex vs Lemming - A3 no tech
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Collect 9+6=15IPCs
Place 4Inf in SzeUK1
London buys 9Inf(27) save 1
India buys 2TT(14) save 3Combat:
1Des, 1Cru, 1CV z98 >> z96
1Cru z91 >> z96
Att
Rolls: 1@2 2@3; Total Hits: 01@2: (3)2@3: (6, 6)
Def
Rolls: 1@2; Total Hits: 01@2: (3)1Fig Mal >> z97
1Tac z98 >> z97
1Fig Gib >> z97
1Fig Wfr >> z97 -
z96
Att
Rolls: 1@2 2@3; Total Hits: 11@2: (1)2@3: (4, 5)
Def
Rolls: 1@2; Total Hits: 01@2: (5)z97
Att
Rolls: 3@3 1@4; Total Hits: 33@3: (4, 3, 2)1@4: (4)
Def
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (2) -
Let me know if you choose to scramble and I will re-roll combat.
Non-combat and placement as per map.
Collect 35+1 and 17+3 IPCsAus1
Buy 1SS(6) save 4.
1TT load 1Inf z62 >> z42 unload Jav
non-combat as per map.
Place 1 SS in z62
Collect 14+4=18IPCs. -
Italy Round One
–---------------------Purchases
1 TRN
3 savedCombat Movement
1 SUB, 1 DD, 1 CA z95 --> z96
1 FTR, 1 STR Nita --> z96
1 FTR Sita --> z96
2 INF, 1 TANK Alb --> Yugo
2 INF, 2 ART, 1 TANK Nita --> Yugo
1 TRN z95 --> z97
2 INF Sita --> Yugo
1 INF, 1 ART Lib --> Tun
1 TANK, 1 MECH Tob --> Tun
2 INF, 1 ART Eth --> Ken
1 INF Iso --> KenCombat
Yugo (6 INF, 2 ART, 2 TANK vs. 5 INF)
Rolls: 4@1 4@2 2@3; Total Hits: 24@1: (6, 5, 4, 2)4@2: (3, 2, 5, 1)2@3: (4, 4)
Rolls: 5@2; Total Hits: 35@2: (1, 5, 1, 2, 5) -
Yugo Round Two
Rolls: 1@1 4@2 2@3; Total Hits: 41@1: (1)4@2: (4, 4, 1, 3)2@3: (2, 2)
Rolls: 3@2; Total Hits: 13@2: (5, 4, 1) -
Yugo twlo 4 INF
Tun (1 INF, 1 ART, 1 MECH, 1 TANK vs. 1 INF)
:1@1 2@2 1@3:
Rolls: 1@2; Total Hits: 01@2: (5) -
oops…here is attacker roll
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (2)2@2: (2, 5)1@3: (3) -
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and order of loss…
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scramble both figs.
OOL 1 wound on CV then Des etc. Figs last of course. -
z96 (1 SUB, 1 DD, 1 CA, 2 FTR, 1 STR vs. 1 DD, 2 CA, 2 FTR, 1 CV)
Rolls: 2@2 3@3 1@4; Total Hits: 22@2: (5, 1)3@3: (6, 2, 4)1@4: (6)
Rolls: 2@2 2@3 2@4; Total Hits: 32@2: (1, 3)2@3: (3, 6)2@4: (3, 5) -
Meh bad luck as always, getting to be common for me in my games, sadly. Retreat commencing to z97. z96 failed wlo 1 SUB, 1 DD, 1 CA. British CV damaged, DD destroyed. Battlemap later tonight. Minor movement of infantry in Italy and landing both FTR and STR in Sita. Lemme know France’s NCM so I can do Germany tonight when I get home.
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them’s the break. Your german subs could cost you big later, but this fight you were pushing it. Odds are only 1 to 2 against you.
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France
1Inf, 1Arm Wfr >> Hol
1Fig UK >> Hol
AAgun
Rolls: 1@1; Total Hits: 01@1: (4) -
Att
Rolls: 1@1 2@3; Total Hits: 11@1: (4)2@3: (4, 3)
Def
Rolls: 1@3 1@4; Total Hits: 01@3: (5)1@4: (6) -
Hol R2:
Att
Rolls: 1@1 2@3; Total Hits: 21@1: (4)2@3: (1, 3)
Def
Rolls: 1@4; Total Hits: 11@4: (2) -
AAgun taken as casualties first please.
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damn forgot the new AA rules, you get to take casualties on AAs first so still get to roll for Tac:
Rolls: 1@3; Total Hits: 11@3: (1) -
retreat Fig to UK
Noncombat:
1Inf Fwa >> Fca
1Inf Syr >> Trj
1Inf Alg >> Mor
1Des z72 >> z71
1Des z93 >> z104
1Cur z93 >> z91
May need to change depending on your Italian non-combat movements when finalised. -
I had THREE anti-aircraft guns there, not one. You need to kill all three before my planes are removed. INF, TANK, FTR against 3 AAgun, 1 FTR, 1 TAC. If yuo want to abort the fight go ahead, otherwise you should probably redo the entire combat, please.
Italy finalized…
Place units
1 TRN --> z97
Collect income 14 - 1 convoy + 3 saved = 16 IPCs.





