@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega 2 tanks moved from El Agheila to Zella 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 4 1-supplys EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Germans to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Changing ownership of Mersa Brega from Uncontrolled to Germans EDIT: Changing ownership of Mersa Brega from Germans to Uncontrolled EDIT: Removing units owned by Uncontrolled from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila EDIT: 1 scoutcar moved from Mersa Brega to Zella Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 13Germans: Germans has 1 carrier placed in Sea Zone 13 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsShadowguidex vs. thatonekid
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Oops use this map…
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The Japanese fleets were quite dispersed. I am following this game closely. Are the japs in trouble here?
The overall strategy is good, but I need to refine the exact specifics on the Japanese on round one. I spread them out and opened them up to a number of counterattacks if the opponent chooses to be aggressive. I overlooked China early, and pissed away some aircraft early on that I need to preserve (Siam and Kwa were poor choices to land them in context), and I didn’t see some options for aggressive play from the enemy and lost a couple more ships in round two. I’d make a few alterations and I think this is certainly viable. I’m almost at economic parity with the Allies and it’s only round 2 - by the end of round three I’ll have economic advantage over the allies; the Allies have little options to regain ground thus far but we’ll see how round three fares for them. I just need to rebuilt the Japanese forces and continue to expand my economic strength.
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The Japanese fleets were quite dispersed. I am following this game closely. Are the japs in trouble here?
The overall strategy is good, but I need to refine the exact specifics on the Japanese on round one. I spread them out and opened them up to a number of counterattacks if the opponent chooses to be aggressive. I overlooked China early, and pissed away some aircraft early on that I need to preserve (Siam and Kwa were poor choices to land them in context), and I didn’t see some options for aggressive play from the enemy and lost a couple more ships in round two. I’d make a few alterations and I think this is certainly viable. I’m almost at economic parity with the Allies and it’s only round 2 - by the end of round three I’ll have economic advantage over the allies; the Allies have little options to regain ground thus far but we’ll see how round three fares for them. I just need to rebuilt the Japanese forces and continue to expand my economic strength.
Perhaps…
Recall on the other thread I had reservations about attacking the US fleet in Hawai because it puts you out of position. I also had a plan to land all planes safely in one place. Unfortunately, won’t have the time to execute my strategy for a while, but may be some additional food for thought…
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Recall on the other thread I had reservations about attacking the US fleet in Hawai because it puts you out of position. I also had a plan to land all planes safely in one place. Unfortunately, won’t have the time to execute my strategy for a while, but may be some additional food for thought…
I’m still fine with the attack on Hawaii, but I think I’d prefer leaving a blocker at Hawaii to stop the followup attack on my capital ships. The followup attack at Hawaii is where I think I need some refinement - I went after the American fleet a second time, and left myself in a precarious position. We’ll see how this turns out.
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french in fca>nig, i dont think thats worhth a map
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Germany Round Three
–------------------------------------Purchase Units (54)
1 Minor IC
10 INF
3 MECHCombat Movement
2 INF --> TRN --> Gib
2 FTR sz91 --> Gib (1/4)
3 TAC Syr --> z81 (2/4)
1 FTR, 1 TAC, 1 STR Syr --> Egy (2/4)(2/6)Combat
Gib (2 INF, 2 FTR vs. 1 INF, 1 ART)
Rolls: 2@1 2@3; Total Hits: 32@1: (1, 4)2@3: (1, 1)
Rolls: 2@2; Total Hits: 12@2: (2, 5) -
Gib twlo 1 INF
sz81 (3 TAC vs. 1 DD)
Rolls: 3@3; Total Hits: 03@3: (4, 4, 6)
Rolls: 1@2; Total Hits: 11@2: (1) -
sz81 r2
Rolls: 2@3; Total Hits: 12@3: (4, 2)
Rolls: 1@2; Total Hits: 01@2: (3) -
sz81 twlo 1 TAC
Egy (1 FTR, 1 TAC, 1 STR vs. 1 FTR)
Rolls: 1@3 2@4; Total Hits: 21@3: (4)2@4: (1, 4)
Rolls: 1@4; Total Hits: 01@4: (6) -
Egy vwol
Noncombat Movement as per Battlemap
Place Units
–---------------
10 INF in Ger
3 MECH in Wgr
1 Minor IC in GreCollect Income 44 + 10 = 54.
Gogo USSR…
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russia buys:
5 art, 4 inf, 1 trns
ncms as per mapmap:
collect 37 ipcs
sorry took so long to reply
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Japan Round Three
–-------------------------------Purchase Units (40)
4 INF
4 MECH
2 TANKCombat Movement
1 MECH Hop --> Sze
1 INF Hun --> Yun
2 INF, 1 ART Sui --> She
2 INF, 1 ART Hop --> She
1 FTR, 1 STR Msh --> z22 (3/4)(3/6)
1 TRN z37 --> z41
1 TRN z37 --> z42
1 TRN z37 --> z44
1 INF, 1 TANK Mal --> Jav (TRN)
1 ART Mal --> Sum
1 INF, 1 ART Mal --> Cel
1 TRN z6 --> z2
1 INF Jap --> Ala
1 DD z45 --> z42
1 FTR, 1 TAC z37 --> Jav (2/4)Combat
z22 (1 FTR, 1 STR vs. 1 CA)
Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (2)
Rolls: 1@3; Total Hits: 01@3: (6) -
z22 twol
Jav (1 INF, 1 TANK, 1 FTR, 1 TAC vs. 1 INF)
Rolls: 1@1 2@3 1@4; Total Hits: 31@1: (1)2@3: (3, 5)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (4) -
Jav twol
Non-Combat Movement
–------------------------------
1 FTR z22 --> Mar
1 STR z22 --> Phi
1 DD, 1 CV z37 --> z41
1 FTR, 1 TAC Jav --> z41
1 CA, 1 BB z37 --> z42
1 SUB z38 --> z39
1 TRN z6 --> z20
1 INF, 1 ART Jap --> KsiPlace Units
2 MECH, 1 TANK in Fic
2 MECH, 1 TANK in Ksu
3 INF in Kor
1 INF in JapCollect Income 62 + 5 NO = 67
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You collected 47 in J2?
Japan Round Three
–-------------------------------Purchase Units (40)
4 INF
4 MECH
2 TANKCombat Movement
1 MECH Hop --> Sze
1 INF Hun --> Yun
2 INF, 1 ART Sui --> She
2 INF, 1 ART Hop --> She
1 FTR, 1 STR Msh --> z22 (3/4)(3/6)
1 TRN z37 --> z41
1 TRN z37 --> z42
1 TRN z37 --> z44
1 INF, 1 TANK Mal --> Jav (TRN)
1 ART Mal --> Sum
1 INF, 1 ART Mal --> Cel
1 TRN z6 --> z2
1 INF Jap --> Ala
1 DD z45 --> z42
1 FTR, 1 TAC z37 --> Jav (2/4)Combat
z22 (1 FTR, 1 STR vs. 1 CA)
Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (2)
Rolls: 1@3; Total Hits: 01@3: (6) -
Actually yeah, I made a mistake with Japan, should have had 47 IPCs to spend not 40. I’ll add 7 unspent to Japan’s total for next round.
Also, UK’s money is slightly off - it should be 58 not 60…you didn’t subtract off the Scotland convoy damage from UK2. I have adjusted the IPCs…use this new map.
Gogo USA…
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usa buys:
3 trns(21)
2 fig(20)
2 subs(12)
1 des(8)61/61
combat moves: as per map:
Sbr on naval base in wfr:
AA
Rolls: 1@1; Total Hits: 01@1: (5) -
SBR:
A:
Rolls: 1@6; Total Hits: 11@6: (3) -
5 dmg on naval base
z107:
A:
Rolls: 4@2; Total Hits: 34@2: (1, 2, 5, 2)





