@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Shadowguidex vs. thatonekid
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Tun r2
Rolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (6, 2)
Rolls: 1@2; Total Hits: 01@2: (6) -
Tun twol
Alx (3 INF, 1 ART, 1 TANK vs. 1 INF)
Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (2, 6)2@2: (1, 3)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (5) -
Alx twol
z99 (2 FTR, 1 STR vs. 1 CA, 1 BB-d)
Rolls: 2@3 1@4; Total Hits: 22@3: (2, 4)1@4: (2)
Rolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (5) -
z99 twol
Non-Combat Movement per Battlemap (Italy takes Irq)
Place units per Battlemap
Italy collects 21 + 12 + 2 saved = 34 IPCsGogo France…
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Oops use this map…
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The Japanese fleets were quite dispersed. I am following this game closely. Are the japs in trouble here?
The overall strategy is good, but I need to refine the exact specifics on the Japanese on round one. I spread them out and opened them up to a number of counterattacks if the opponent chooses to be aggressive. I overlooked China early, and pissed away some aircraft early on that I need to preserve (Siam and Kwa were poor choices to land them in context), and I didn’t see some options for aggressive play from the enemy and lost a couple more ships in round two. I’d make a few alterations and I think this is certainly viable. I’m almost at economic parity with the Allies and it’s only round 2 - by the end of round three I’ll have economic advantage over the allies; the Allies have little options to regain ground thus far but we’ll see how round three fares for them. I just need to rebuilt the Japanese forces and continue to expand my economic strength.
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The Japanese fleets were quite dispersed. I am following this game closely. Are the japs in trouble here?
The overall strategy is good, but I need to refine the exact specifics on the Japanese on round one. I spread them out and opened them up to a number of counterattacks if the opponent chooses to be aggressive. I overlooked China early, and pissed away some aircraft early on that I need to preserve (Siam and Kwa were poor choices to land them in context), and I didn’t see some options for aggressive play from the enemy and lost a couple more ships in round two. I’d make a few alterations and I think this is certainly viable. I’m almost at economic parity with the Allies and it’s only round 2 - by the end of round three I’ll have economic advantage over the allies; the Allies have little options to regain ground thus far but we’ll see how round three fares for them. I just need to rebuilt the Japanese forces and continue to expand my economic strength.
Perhaps…
Recall on the other thread I had reservations about attacking the US fleet in Hawai because it puts you out of position. I also had a plan to land all planes safely in one place. Unfortunately, won’t have the time to execute my strategy for a while, but may be some additional food for thought…
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Recall on the other thread I had reservations about attacking the US fleet in Hawai because it puts you out of position. I also had a plan to land all planes safely in one place. Unfortunately, won’t have the time to execute my strategy for a while, but may be some additional food for thought…
I’m still fine with the attack on Hawaii, but I think I’d prefer leaving a blocker at Hawaii to stop the followup attack on my capital ships. The followup attack at Hawaii is where I think I need some refinement - I went after the American fleet a second time, and left myself in a precarious position. We’ll see how this turns out.
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french in fca>nig, i dont think thats worhth a map
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Germany Round Three
–------------------------------------Purchase Units (54)
1 Minor IC
10 INF
3 MECHCombat Movement
2 INF --> TRN --> Gib
2 FTR sz91 --> Gib (1/4)
3 TAC Syr --> z81 (2/4)
1 FTR, 1 TAC, 1 STR Syr --> Egy (2/4)(2/6)Combat
Gib (2 INF, 2 FTR vs. 1 INF, 1 ART)
Rolls: 2@1 2@3; Total Hits: 32@1: (1, 4)2@3: (1, 1)
Rolls: 2@2; Total Hits: 12@2: (2, 5) -
Gib twlo 1 INF
sz81 (3 TAC vs. 1 DD)
Rolls: 3@3; Total Hits: 03@3: (4, 4, 6)
Rolls: 1@2; Total Hits: 11@2: (1) -
sz81 r2
Rolls: 2@3; Total Hits: 12@3: (4, 2)
Rolls: 1@2; Total Hits: 01@2: (3) -
sz81 twlo 1 TAC
Egy (1 FTR, 1 TAC, 1 STR vs. 1 FTR)
Rolls: 1@3 2@4; Total Hits: 21@3: (4)2@4: (1, 4)
Rolls: 1@4; Total Hits: 01@4: (6) -
Egy vwol
Noncombat Movement as per Battlemap
Place Units
–---------------
10 INF in Ger
3 MECH in Wgr
1 Minor IC in GreCollect Income 44 + 10 = 54.
Gogo USSR…
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russia buys:
5 art, 4 inf, 1 trns
ncms as per mapmap:
collect 37 ipcs
sorry took so long to reply
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Japan Round Three
–-------------------------------Purchase Units (40)
4 INF
4 MECH
2 TANKCombat Movement
1 MECH Hop --> Sze
1 INF Hun --> Yun
2 INF, 1 ART Sui --> She
2 INF, 1 ART Hop --> She
1 FTR, 1 STR Msh --> z22 (3/4)(3/6)
1 TRN z37 --> z41
1 TRN z37 --> z42
1 TRN z37 --> z44
1 INF, 1 TANK Mal --> Jav (TRN)
1 ART Mal --> Sum
1 INF, 1 ART Mal --> Cel
1 TRN z6 --> z2
1 INF Jap --> Ala
1 DD z45 --> z42
1 FTR, 1 TAC z37 --> Jav (2/4)Combat
z22 (1 FTR, 1 STR vs. 1 CA)
Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (2)
Rolls: 1@3; Total Hits: 01@3: (6) -
z22 twol
Jav (1 INF, 1 TANK, 1 FTR, 1 TAC vs. 1 INF)
Rolls: 1@1 2@3 1@4; Total Hits: 31@1: (1)2@3: (3, 5)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (4) -
Jav twol
Non-Combat Movement
–------------------------------
1 FTR z22 --> Mar
1 STR z22 --> Phi
1 DD, 1 CV z37 --> z41
1 FTR, 1 TAC Jav --> z41
1 CA, 1 BB z37 --> z42
1 SUB z38 --> z39
1 TRN z6 --> z20
1 INF, 1 ART Jap --> KsiPlace Units
2 MECH, 1 TANK in Fic
2 MECH, 1 TANK in Ksu
3 INF in Kor
1 INF in JapCollect Income 62 + 5 NO = 67
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You collected 47 in J2?
Japan Round Three
–-------------------------------Purchase Units (40)
4 INF
4 MECH
2 TANKCombat Movement
1 MECH Hop --> Sze
1 INF Hun --> Yun
2 INF, 1 ART Sui --> She
2 INF, 1 ART Hop --> She
1 FTR, 1 STR Msh --> z22 (3/4)(3/6)
1 TRN z37 --> z41
1 TRN z37 --> z42
1 TRN z37 --> z44
1 INF, 1 TANK Mal --> Jav (TRN)
1 ART Mal --> Sum
1 INF, 1 ART Mal --> Cel
1 TRN z6 --> z2
1 INF Jap --> Ala
1 DD z45 --> z42
1 FTR, 1 TAC z37 --> Jav (2/4)Combat
z22 (1 FTR, 1 STR vs. 1 CA)
Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (2)
Rolls: 1@3; Total Hits: 01@3: (6)





