Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsShadowguidex vs. thatonekid
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london saves its money
calcutta buys 2 inf, saves 2combat moves:
as per map
z99
A:
Rolls: 2@2 2@3 1@4; Total Hits: 32@2: (6, 6)2@3: (3, 3)1@4: (3)D:
Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (5)2@3: (1, 2)1@4: (2) -
r2:
A:
Rolls: 2@3 1@4; Total Hits: 12@3: (6, 6)1@4: (1)D:
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (2) -
r3:
A:
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (2)D:
Rolls: 1@4; Total Hits: 01@4: (6) -
z99 cleared 1 dmged bb, 1 cruise remain.
ncms as per map
collect 5-india+2 unspent=7
collect 30-london+30 unspent=60anzac buys
1 tac 1 str 23/23combat moves as per map
z22:
A:
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (4)
D:
Rolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (3) -
z22 r2:
a:
Rolls: 1@3; Total Hits: 11@3: (3)
D:
Rolls: 1@4; Total Hits: 01@4: (5) -
z22 cwlo 1 des
z31:
A:
Rolls: 3@3; Total Hits: 23@3: (2, 2, 5)D:
Rolls: 1@2 2@3; Total Hits: 11@2: (3)2@3: (4, 1)and i need ool for this
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if you decide to lose the ac, ill retreat, if you lose the two tacs, this is what happens:
r2:
A:
Rolls: 2@3; Total Hits: 12@3: (4, 3)D:
Rolls: 1@2; Total Hits: 01@2: (6) -
r3:
A:
Rolls: 2@3; Total Hits: 02@3: (6, 5)D:
Rolls: 1@2; Total Hits: 01@2: (5) -
r4:
A:
Rolls: 2@3; Total Hits: 02@3: (6, 5)D:
Rolls: 1@2; Total Hits: 11@2: (1) -
A:
Rolls: 1@3; Total Hits: 11@3: (1)D:
Rolls: 1@2; Total Hits: 01@2: (6) -
z31 cwlo 2 OR 1 figs depending on what you wouldve done.
ncms on map
collect 19 ipcs:
map:
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The Japanese fleets were quite dispersed. I am following this game closely. Are the japs in trouble here?
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i dont know, are they “shadowguidex”???
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:wink:
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The Japanese fleets were quite dispersed. I am following this game closely. Are the japs in trouble here?
It’s quite possible. I’ve tried something totally new that I’ve never done so Axis failure is certainly possible.
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Italy Round Two
–-------------------------------Purchase Units (25)
1 CV
1 TRN
2 savedCombat Movement
1 INF, 1 ART, 1 MECH Tun --> Alg
3 INF, 1 ART, 1 TANK Tob --> Alx
1 INF Ken --> Sud
2 INF, 1 ART Ken --> Con
2 FTR, 1 STR Sita --> z99Combat
Tun (1 INF, 1 ART, 1 MECH vs. 2 INF)
Rolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (2, 3)
Rolls: 2@2; Total Hits: 02@2: (3, 4) -
Tun r2
Rolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (6, 2)
Rolls: 1@2; Total Hits: 01@2: (6) -
Tun twol
Alx (3 INF, 1 ART, 1 TANK vs. 1 INF)
Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (2, 6)2@2: (1, 3)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (5) -
Alx twol
z99 (2 FTR, 1 STR vs. 1 CA, 1 BB-d)
Rolls: 2@3 1@4; Total Hits: 22@3: (2, 4)1@4: (2)
Rolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (5) -
z99 twol
Non-Combat Movement per Battlemap (Italy takes Irq)
Place units per Battlemap
Italy collects 21 + 12 + 2 saved = 34 IPCsGogo France…





