Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsShadowguidex vs. thatonekid
-
z107 cwol
z106:
a:
Rolls: 1@2; Total Hits: 11@2: (1)D:
Rolls: 1@1; Total Hits: 01@1: (6) -
z106 cwol
z89:
A:
Rolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (3) -
D:
Rolls: 1@1; Total Hits: 01@1: (2) -
ncms as per mao, placement as per map, will do china later tonight, and the others tomorrow
map:
-
china buys 3 inf 1 art
cms as per map:
ksi:
A:
Rolls: 11@1 4@2; Total Hits: 411@1: (3, 1, 4, 6, 2, 3, 2, 3, 6, 1, 1)4@2: (5, 5, 4, 2)D:
Rolls: 9@2 1@4; Total Hits: 39@2: (3, 4, 6, 2, 2, 5, 5, 4, 6)1@4: (3) -
r 2:
A:
Rolls: 8@1 4@2; Total Hits: 28@1: (1, 4, 6, 1, 5, 4, 3, 3)4@2: (4, 6, 6, 4)D:
Rolls: 5@2 1@4; Total Hits: 25@2: (3, 3, 5, 6, 1)1@4: (3) -
r3:
A:
Rolls: 6@1 4@2; Total Hits: 46@1: (5, 2, 1, 4, 1, 2)4@2: (4, 2, 2, 3)D:
Rolls: 3@2 1@4; Total Hits: 33@2: (2, 4, 2)1@4: (1) -
You cant build ART now dummy, you don’t control the whole Burma Road…
-
ksi twlo 8 inf
ncms as per map:
map:
sorry for the lag, trying to keep up with school.
oh yeah, im so silly, change one of the arts in kan to an inf,sorry
-
meh, whatever ill concede. if you want to, theres a group that is going to maybe start in southern wi, and we could go play there every once in a while???
-
Yeah I’d be interested IF it’s planned for good times for my schedule.
-
awwwllllllrighty then! i dont know when the others are available and junk, so we’ll have to find that out first





