Hi,
Did some edit to the purchase, I later realised that you want a different OOL, like last time. GL HF
Oh and France declares war on Japan…
Italy 2
Buy : 1AC (16) save 2
CM
Con
1inf Ken walk in
Sud
2inf, 1art Ken walk in
Alx
3inf, 1art, 1tnk walk in
Mor (1inf)
2inf, 1tnk Alg
sz96 (1dd)
2fgt, 1bmb SIta
Mor
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 4)1@3: (4)
Rolls: 1@2; Total Hits: 11@2: (1)
Mor twlo 1inf
sz96
Rolls: 2@3 1@4; Total Hits: 22@3: (5, 3)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (3)
sz96 cwol
NCM per map
Place 1AC sz97
Collect : 24 + 2 saved = 26 IPC
forgot 2 NCM, use this map
Germany 3
Buy:
10 inf (30)
2fgt (20)
1art (4)
CM
sz104 (1dd)
ss, fgt, tac sz110
sz92 (1BB) 3 POSSIBLE FGT SCRAMBLE
2fgt, 2tac Alg
fgt, tac Wger
bmb Fra
NEED SCRAMBLING ORDERS FOR SZ 92
CM MAP
No Scramble.
Looks like you forgot to remove one of the two INF in Morocco. Please correct.
Looks like you forgot to remove one of the two INF in Morocco. Please correct.
Done. Sorry .
sz104
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (4)1@3: (2)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (5)
sz104 cwol
sz 92
Rolls: 3@3 4@4; Total Hits: 23@3: (1, 4, 4)4@4: (5, 3, 6, 5)
Rolls: 1@4; Total Hits: 11@4: (1)
sz92 cwlo 1fgt
NCM per map
Place units:
9inf, 1art Ger
1inf, 2fgt Wger
Collect : 53 IPC
USSR Round Three
–-------------------------------
1 TANK
2 ART
8 INF
Declare war on Japan
1 INF Amu --> Kor
14 INF Amu --> Man
Non Combat Movement per Battlemap
Place Units per Battlemap
Collect Income 40
Gogo Japan…
J 3
Buy:
3mec (12)
1AC (16)
1dd (8 )
1ss (6)
save 1
CM
sze
1mec Kwe walk in
Shn
1inf Sia walk in
Man (14inf, 2AAGun)
8inf Jeh
3inf, 1art Jap » 2tr sz6 » sz19
1art Kwa » tr sz36 » sz20 pick up 1inf Ksi » sz19
3fgt, 3
tac Kwa
1CA, 1BB sz36 » sz19 bombard
sz37 (1dd)
2dd, 1CA, 1BB sz36
Mal (4inf, 3fgt)
3inf, 1tnk Kwa » 2tr sz36 » sz37 » Mal
4fgt, 3tac, 1bmb Kwa
sz41 (1dd)
2fgt Kwa
sz38 (1CA)
1fgt, 1bmb Kwa
sz44 (1tr)
1ss sz36
sz45 (1tr)
1ss sz36
Hon (2inf)
1inf Ksi
1art Kwa
1tnk, 2mec Ksu
sz43 (1dd)
1dd, 1fgt, 1tac sz36
Bor
1inf, 1art Kwa » tr sz36 » sz43 » Bor walk in
Yun (2inf)
1inf, 1art Hun
2inf, 1art Kwa
Combat move map (in case i forgot to type anything).
sz37
Rolls: 2@2 1@3 1@4; Total Hits: 42@2: (1, 1)1@3: (1)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (3)
sz 37 cwol
Mal
Rolls: 3@1 5@3 4@4; Total Hits: 83@1: (2, 2, 4)5@3: (1, 2, 3, 3, 1)4@4: (6, 4, 1, 4)
Rolls: 4@2 3@4; Total Hits: 54@2: (1, 3, 1, 4)3@4: (2, 4, 2)
Mal twlo 3inf, fgt, tac
sz43
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (3)1@3: (1)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (6)
sz43 cwol
Man
AAgun (in that order : 3fgt, 3tac)
Rolls: 6@1; Total Hits: 06@1: (3, 6, 2, 3, 3, 5)
Man
Rolls: 10@1 4@2 4@3 4@4; Total Hits: 410@1: (5, 5, 6, 5, 5, 4, 3, 2, 5, 6)4@2: (3, 5, 1, 3)4@3: (6, 6, 4, 2)4@4: (1, 5, 2, 6)
Rolls: 14@2; Total Hits: 514@2: (2, 5, 3, 5, 4, 3, 3, 5, 1, 1, 4, 1, 6, 2)
Ugh…. :roll:
I will assume you take the 2AAguns as 1st casualties
Man rd 2
Rolls: 5@1 4@2 3@3 4@4; Total Hits: 115@1: (1, 1, 1, 1, 1)4@2: (3, 6, 3, 6)3@3: (3, 6, 1)4@4: (3, 4, 4, 3)
Rolls: 12@2; Total Hits: 112@2: (3, 3, 6, 3, 6, 4, 5, 4, 4, 5, 6, 2)
lol !!!
There is one too much dice @4, sorry. So last hit doesn’t count.
Man rd 3
Rolls: 4@1 4@2 3@3 3@4; Total Hits: 44@1: (1, 4, 6, 6)4@2: (1, 5, 6, 3)3@3: (3, 4, 5)3@4: (6, 1, 5)
Rolls: 2@2; Total Hits: 12@2: (2, 6)