@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Axisplaya(Axis) vs Shadowguidex (Allies) Alpha3
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Kor rd3
Rolls: 2@2 1@3; Total Hits: 22@2: (6, 1)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (3) -
Kor twol
Forgot to type the walk in in Fic, sorry. (1mec Hon » Fic walk in)
NCM per map
place units:
3mec Ksu
1AC, 3dd sz6Collect : 61 + 5NO = 66 IPC
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USA Turn Four
–-------------------------Purchase Units (82)
8 FTR
2 savedCombat Movement
1 FTR, 1 TAC z54 --> z55
2 FTR z54 --> z46Combat
z55 (1 FTR, 1 TAC vs. 1 DD)
Rolls: 1@3 1@4; Total Hits: 11@3: (1)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (4) -
z55 victory no losses
z46 (2 FTR vs. 1 DD)
Rolls: 2@3; Total Hits: 12@3: (4, 3)
Rolls: 1@2; Total Hits: 01@2: (5) -
z46 Victory no losses
Non combat movement tomorrow - fiance needs me off computer
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NCM as per Battlemap
USA places units (8 FTR on Western USA)
USA Collects 52 + 20 + 2 saved = 54 IPCs.
China Round Four
–-------------------------------------Purchase Units
2 INF
No Combat Movement
Non Combat Movement as per Battlemap
Place units (2 INF in Sik)
China collects 4 IPCsUnited Kingdom Round Four
Purchase Units - London (32)
3 TANK
3 INF
1 ART
1 savedPurchase Units - Calcutta (11)
3 INF
2 savedCombat Movement
1 FTR Ind --> z41 (kill transport)
1 TRN z71 --> z70
1 INF, 1 ART Saf --> ConNon Combat Movement as per Battlemap
Place Units
2 INF on UK
1 INF, 1 ART on Saf
3 TANK on Cpr
3 INF on IndUK-London collects 27 - 8 convoy + 1 saved = 20.
UK-Calcutta collects 6.ANZAC Round Four
Purchase Units (32)
3 FTR
2 savedNo Combat Movement
Non Combat Movement as per Battlemap
Place units on New South Wales
Collect Income 10 + 5 + 2 saved = 17Gogo Italy…
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A map would help…. :-D
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Italy 4
Buy:
1tr (7)
1Mic (12)
1dd (8 )
4inf (12)CM
Trj (7inf, 2art, 1mec, 1tnk, 2fgt)
All units Egy
tr sz98 » sz96 pick up 1art Tob » sz99 pick up 1inf Gre » sz98 » Trj
2tr sz98 » sz99 pick up 4inf Gre » sz98 » Trj
2fgt sz98
2CA, 1BB sz98 Bombardsz93 (1ss)
1dd sz95Trj
Rolls: 8@1 10@2 6@3 1@4; Total Hits: 78@1: (3, 2, 1, 6, 5, 1, 2, 3)10@2: (3, 2, 3, 4, 5, 5, 2, 3, 1, 6)6@3: (3, 5, 1, 5, 5, 5)1@4: (6)
Rolls: 10@2 1@3 2@4; Total Hits: 810@2: (2, 5, 2, 6, 3, 1, 3, 4, 1, 2)1@3: (3)2@4: (2, 3) -
Your inf shot at 50%…Ouch !
Trj rd2
Rolls: 10@2 4@3; Total Hits: 410@2: (2, 3, 4, 4, 3, 2, 6, 3, 1, 6)4@3: (4, 4, 2, 6)
Rolls: 3@2 1@3 2@4; Total Hits: 13@2: (5, 3, 3)1@3: (6)2@4: (5, 1) -
Trj rd3
Rolls: 9@2 4@3; Total Hits: 79@2: (5, 6, 4, 2, 1, 2, 1, 4, 2)4@3: (1, 6, 1, 4)
Rolls: 2@4; Total Hits: 12@4: (5, 2) -
Trj twlo 10inf
sz93 1st hit win
Rolls: 10@2; Total Hits: 210@2: (1, 3, 3, 2, 3, 5, 5, 4, 4, 5)
Rolls: 10@1; Total Hits: 310@1: (5, 5, 1, 6, 1, 2, 2, 3, 5, 1) -
sz93 cwol
NCM per map
lol, i realise i forgot to use my SIta fgt for the Trj attack….so dumb of me…
Place units:
1Mic Egy
1tr, 1dd sz97
4inf NItaCollect : 37 IPC
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Use this map. (added AAgun move in Yugo).
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Another NCM change (forgot to move the bmb to Phi)
USE THIS MAP PLEASE
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France Turn Four
–---------------------------Combat Movement
1 INF Fea --> Sud
1 INF, 1 FTR --> EirCombat
Eir (1 INF, 1 FTR vs. 2 INF)
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (5)
Rolls: 2@2; Total Hits: 22@2: (1, 1) -
Any NCM ?
Map ?
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Germany 5
Buy:
6tr (42)
1inf(3)
1art (4)
1dd (8 )
save 1CM
Sco (2inf)
2inf Eir
tr sz109 » sz110 pick up 1inf, 1art Wfr » sz 111 » Sco
1CA, 1BB sz109 » sz111 Bombard
1fgt sz109sz 105 (1ss)
1ss, 1dd, 1fgt sz109
1tac WgerEpl (1inf)
2inf, 1art HunKar
1inf Fin walk inSco
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 32@1: (1, 3)2@2: (6, 5)2@3: (5, 2)1@4: (1)
Rolls: 2@2; Total Hits: 02@2: (6, 5) -
Sco twol
sz105
ss 1st strike
Rolls: 1@2; Total Hits: 01@2: (5)Attack
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (6)1@3: (3)1@4: (6)Defense
Rolls: 1@1; Total Hits: 01@1: (2)





