JWW v JENN G40 training continues

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    maybe it’s moot

    1st to hit wins ssDiceRolls: 5@2; Total Hits: 45@2: (5, 1, 1, 2, 2)v ddDiceRolls: 5@2; Total Hits: 05@2: (5, 6, 3, 4, 4)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    z109 twlo ss

    #5 z111DiceRolls: 2@4 3@3 1@2; Total Hits: 32@4: (2, 1)3@3: (6, 3, 4)1@2: (3)v bb, caDiceRolls: 1@4 1@2; Total Hits: 11@4: (4)1@2: (5)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    z111 twlo fgt

    Z112 attackDiceRolls: 1@4 1@3; Total Hits: 21@4: (3)1@3: (3)v 2 caDiceRolls: 2@3; Total Hits: 12@3: (2, 5)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    z112 twol, hit to bb

    YUGO attackDiceRolls: 3@3 4@2 4@1; Total Hits: 13@3: (5, 6, 1)4@2: (4, 3, 6, 6)4@1: (2, 3, 4, 5)v 5infDiceRolls: 5@2; Total Hits: 25@2: (5, 5, 1, 1, 3)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    2nd wave attackDiceRolls: 3@3 4@2 2@1; Total Hits: 43@3: (5, 4, 1)4@2: (4, 1, 2, 4)2@1: (1, 3)v 4infDiceRolls: 4@1; Total Hits: 14@1: (2, 2, 2, 1)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    yugo twlo 3inf

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    ncm:
    nor 2 inf > fin
    rom 2 inf > bul
    den 2inf > fin via trn
    pol 3inf > hun
    hun 2 inf > bul
    ger stack > pol
    wgr aa > ger

    need to check where my planes came from

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    fra af > Nita
    wfr bmb & tac > wgr
    z111 af > wgr

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    palcement 2 ss z112, 3 arm ger

    G plunders france 19 IPC’s + 5 NO + 39 = 63

    G40 Jenn_v_JWW_1aG.AAM

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    what do you think?

    I think the brits might have trouble with all those ss’s no?

    question, my G BB has the damage removed on t2 automatically if it is still living correct?

  • 18 17 16 11 Mod

    If your damaged warship is adjacent to a friendly navy base, then at the start of your next turn it is repaired automatically, free of charge.

    Forgot to ask, are we doing Alpha 3, or Alpha 2?  Makes a difference. ^_^  Probably Alpha 2, unless you fixed up the map to reflect the changes of Alpha 3.  (Big differences are those extra guns and German submarines raiding at 3 damage, instead of 2.)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Cmdr:

    If your damaged warship is adjacent to a friendly navy base, then at the start of your next turn it is repaired automatically, free of charge.

    Forgot to ask, are we doing Alpha 3, or Alpha 2?  Makes a difference. ^_^  Probably Alpha 2, unless you fixed up the map to reflect the changes of Alpha 3.  (Big differences are those extra guns and German submarines raiding at 3 damage, instead of 2.)

    alpha 2

  • 18 17 16 11 Mod

    @JWW:

    @Cmdr:

    If your damaged warship is adjacent to a friendly navy base, then at the start of your next turn it is repaired automatically, free of charge.

    Forgot to ask, are we doing Alpha 3, or Alpha 2?  Makes a difference. ^_^  Probably Alpha 2, unless you fixed up the map to reflect the changes of Alpha 3.  (Big differences are those extra guns and German submarines raiding at 3 damage, instead of 2.)

    alpha 2

    There does not exist an Airbase in N. Italy.  That means if I attack the Italian fleet, you will only be allowed to scramble the 1 Italian Fighter from S. Italy.

    Do you want to make adjustments before I post Russia?

  • 18 17 16 11 Mod

    Russia:

    Buy(37)

    • 12 Infantry, Save 1

    NCM:

    Submarine from SZ 127 to SZ 111
    3 Infantry from Vyborg to Novgorod
    2 Infantry from Karelia to Novgorod
    6 Infantry, Artillery from Novgorod to Belarus
    Infantry from Arkhangelsk to BNelarus
    2 Infantry from E. Poland to Belarus
    3 Infantry from Baltic States to Belarus
    Infantry, Artillery, Mech, Arm, AA from Russia to Bryansk
    3 Infantry from S. Ukraine to N. Ukraine
    2 Infantry from Bessarabia to N. Ukraine
    6 Infantry from Amur to Bury
    6 Infantry, AA From Sak to Bury
    6 Infantry from Bury to Yak
    Fig, Tac from Russia to Novgorod
    Mech, Arm from Volgograd to Bryansk
    2 INfantry from Caucasus to Rostov

    Build: 3 Infantry in S. Ukraine
    Build: 3 Infantry in Novgorod
    Build: 6 Infantry in Russia

    Collect: 37 IPC + 1 Saved = 38 IPC

    G40__Jenn_v_JWW_1bR.AAM

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Cmdr:

    @JWW:

    @Cmdr:

    If your damaged warship is adjacent to a friendly navy base, then at the start of your next turn it is repaired automatically, free of charge.

    Forgot to ask, are we doing Alpha 3, or Alpha 2?  Makes a difference. ^_^  Probably Alpha 2, unless you fixed up the map to reflect the changes of Alpha 3.  (Big differences are those extra guns and German submarines raiding at 3 damage, instead of 2.)

    alpha 2

    There does not exist an Airbase in N. Italy.  That means if I attack the Italian fleet, you will only be allowed to scramble the 1 Italian Fighter from S. Italy.

    Do you want to make adjustments before I post Russia?

    didn’t think about that but I can only land one tac into sita as the fgt came from (hun) & the other tac from (pol)……so carry on.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    J1 purchase trn & cv spend 23 (save 3)

    combat -
    #1 YUN (4inf) v 3inf, art (kwa) fgt, tac (ksu)
    #2 HUN (2inf) v 3inf, art (ksi) 2fgt & 2 tac (man) 2 bmb (jpn)
    #3 cha (mt) v 2inf, art (jeh) cwol
    #4 anh (mt) v 3inf, art (sha) cwol

    dice….
    #1 YUN attackDiceRolls: 1@4 1@3 2@2 2@1; Total Hits: 11@4: (6)1@3: (4)2@2: (1, 4)2@1: (4, 6)v 4infDiceRolls: 4@2; Total Hits: 04@2: (3, 4, 6, 3)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    2nd wave attackDiceRolls: 1@4 1@3 2@2 2@1; Total Hits: 31@4: (1)1@3: (4)2@2: (6, 1)2@1: (1, 4)v 3infDiceRolls: 3@2; Total Hits: 03@2: (6, 6, 5)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    yun twol

    #2 hun attackDiceRolls: 4@4 2@3 2@2 2@1; Total Hits: 74@4: (2, 4, 6, 1)2@3: (2, 1)2@2: (2, 1)2@1: (3, 5)v 2infDiceRolls: 2@2; Total Hits: 02@2: (3, 4)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    hun twol

    ncm:
    yun af > kwa
    hun af > kwa
    z19 fleet > z36
    oki & ksu inf’s > kwa
    ksu 2inf, art > ksi
    z6 dd, cv, fgt & tac > z36
    z6 remaining fleet > z33
    iwo inf > car
    z20 ca > z36
    z20 trn > z6
    jpn inf, arm > kor
    for fgt > sia
    man 2inf > jeh
    man tech > anh
    kor 4inf > man
    kor fgt > jeh
    jpn tac > jeh
    z33 fgt > kwa
    jpn fgt > z33
    jpn fgt, tac > z6
    oki fgt > jeh

    placement cv z& trn z6

    J collects 10 NO _+ saved 3 + 30 =

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    that’s 43 + map

    G40__Jenn_v_JWW_1cJ.AAM

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