JWW v JENN G40 training continues

  • 18 17 16 11 Mod

    @JWW:

    @Cmdr:

    @JWW:

    @Cmdr:

    Nah, won’t scramble on those.  I want my fighters to make your kriegsmarine tremble in their boots!

    I’m confused? why wouldn’t you have some fgt’s scramble into z109? what would be the downside? Are you leading me around in circles young lady?

    The downside is that I cannot retreat once they are scrambled.  That and I don’t usually scramble anyway and why abuse the situation when you are just learning?

    My mistake you could send 4 fgt’s into z109 if you wanted to. Correct?

    Correct.  And in a tournament or league game I would, probably…in the future, 3 fighters, 3 tactical bombers, strategic bomber and submarine do quite beautifully in SZ 109, with or without enemy scrambled eggs.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    cool thanks, I’ll try to remember!  :roll:

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    #4 z109 attackDiceRolls: 2@2; Total Hits: 02@2: (5, 5)v ddDiceRolls: 1@2; Total Hits: 11@2: (2)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    maybe it’s moot

    1st to hit wins ssDiceRolls: 5@2; Total Hits: 45@2: (5, 1, 1, 2, 2)v ddDiceRolls: 5@2; Total Hits: 05@2: (5, 6, 3, 4, 4)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    z109 twlo ss

    #5 z111DiceRolls: 2@4 3@3 1@2; Total Hits: 32@4: (2, 1)3@3: (6, 3, 4)1@2: (3)v bb, caDiceRolls: 1@4 1@2; Total Hits: 11@4: (4)1@2: (5)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    z111 twlo fgt

    Z112 attackDiceRolls: 1@4 1@3; Total Hits: 21@4: (3)1@3: (3)v 2 caDiceRolls: 2@3; Total Hits: 12@3: (2, 5)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    z112 twol, hit to bb

    YUGO attackDiceRolls: 3@3 4@2 4@1; Total Hits: 13@3: (5, 6, 1)4@2: (4, 3, 6, 6)4@1: (2, 3, 4, 5)v 5infDiceRolls: 5@2; Total Hits: 25@2: (5, 5, 1, 1, 3)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    2nd wave attackDiceRolls: 3@3 4@2 2@1; Total Hits: 43@3: (5, 4, 1)4@2: (4, 1, 2, 4)2@1: (1, 3)v 4infDiceRolls: 4@1; Total Hits: 14@1: (2, 2, 2, 1)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    yugo twlo 3inf

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    ncm:
    nor 2 inf > fin
    rom 2 inf > bul
    den 2inf > fin via trn
    pol 3inf > hun
    hun 2 inf > bul
    ger stack > pol
    wgr aa > ger

    need to check where my planes came from

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    fra af > Nita
    wfr bmb & tac > wgr
    z111 af > wgr

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    palcement 2 ss z112, 3 arm ger

    G plunders france 19 IPC’s + 5 NO + 39 = 63

    G40 Jenn_v_JWW_1aG.AAM

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    what do you think?

    I think the brits might have trouble with all those ss’s no?

    question, my G BB has the damage removed on t2 automatically if it is still living correct?

  • 18 17 16 11 Mod

    If your damaged warship is adjacent to a friendly navy base, then at the start of your next turn it is repaired automatically, free of charge.

    Forgot to ask, are we doing Alpha 3, or Alpha 2?  Makes a difference. ^_^  Probably Alpha 2, unless you fixed up the map to reflect the changes of Alpha 3.  (Big differences are those extra guns and German submarines raiding at 3 damage, instead of 2.)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Cmdr:

    If your damaged warship is adjacent to a friendly navy base, then at the start of your next turn it is repaired automatically, free of charge.

    Forgot to ask, are we doing Alpha 3, or Alpha 2?  Makes a difference. ^_^  Probably Alpha 2, unless you fixed up the map to reflect the changes of Alpha 3.  (Big differences are those extra guns and German submarines raiding at 3 damage, instead of 2.)

    alpha 2

  • 18 17 16 11 Mod

    @JWW:

    @Cmdr:

    If your damaged warship is adjacent to a friendly navy base, then at the start of your next turn it is repaired automatically, free of charge.

    Forgot to ask, are we doing Alpha 3, or Alpha 2?  Makes a difference. ^_^  Probably Alpha 2, unless you fixed up the map to reflect the changes of Alpha 3.  (Big differences are those extra guns and German submarines raiding at 3 damage, instead of 2.)

    alpha 2

    There does not exist an Airbase in N. Italy.  That means if I attack the Italian fleet, you will only be allowed to scramble the 1 Italian Fighter from S. Italy.

    Do you want to make adjustments before I post Russia?

  • 18 17 16 11 Mod

    Russia:

    Buy(37)

    • 12 Infantry, Save 1

    NCM:

    Submarine from SZ 127 to SZ 111
    3 Infantry from Vyborg to Novgorod
    2 Infantry from Karelia to Novgorod
    6 Infantry, Artillery from Novgorod to Belarus
    Infantry from Arkhangelsk to BNelarus
    2 Infantry from E. Poland to Belarus
    3 Infantry from Baltic States to Belarus
    Infantry, Artillery, Mech, Arm, AA from Russia to Bryansk
    3 Infantry from S. Ukraine to N. Ukraine
    2 Infantry from Bessarabia to N. Ukraine
    6 Infantry from Amur to Bury
    6 Infantry, AA From Sak to Bury
    6 Infantry from Bury to Yak
    Fig, Tac from Russia to Novgorod
    Mech, Arm from Volgograd to Bryansk
    2 INfantry from Caucasus to Rostov

    Build: 3 Infantry in S. Ukraine
    Build: 3 Infantry in Novgorod
    Build: 6 Infantry in Russia

    Collect: 37 IPC + 1 Saved = 38 IPC

    G40__Jenn_v_JWW_1bR.AAM

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Cmdr:

    @JWW:

    @Cmdr:

    If your damaged warship is adjacent to a friendly navy base, then at the start of your next turn it is repaired automatically, free of charge.

    Forgot to ask, are we doing Alpha 3, or Alpha 2?  Makes a difference. ^_^  Probably Alpha 2, unless you fixed up the map to reflect the changes of Alpha 3.  (Big differences are those extra guns and German submarines raiding at 3 damage, instead of 2.)

    alpha 2

    There does not exist an Airbase in N. Italy.  That means if I attack the Italian fleet, you will only be allowed to scramble the 1 Italian Fighter from S. Italy.

    Do you want to make adjustments before I post Russia?

    didn’t think about that but I can only land one tac into sita as the fgt came from (hun) & the other tac from (pol)……so carry on.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    J1 purchase trn & cv spend 23 (save 3)

    combat -
    #1 YUN (4inf) v 3inf, art (kwa) fgt, tac (ksu)
    #2 HUN (2inf) v 3inf, art (ksi) 2fgt & 2 tac (man) 2 bmb (jpn)
    #3 cha (mt) v 2inf, art (jeh) cwol
    #4 anh (mt) v 3inf, art (sha) cwol

    dice….
    #1 YUN attackDiceRolls: 1@4 1@3 2@2 2@1; Total Hits: 11@4: (6)1@3: (4)2@2: (1, 4)2@1: (4, 6)v 4infDiceRolls: 4@2; Total Hits: 04@2: (3, 4, 6, 3)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    2nd wave attackDiceRolls: 1@4 1@3 2@2 2@1; Total Hits: 31@4: (1)1@3: (4)2@2: (6, 1)2@1: (1, 4)v 3infDiceRolls: 3@2; Total Hits: 03@2: (6, 6, 5)

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