Test summary from TripleA, engine version: 2.7.14861, time: 21:29:40
Savegame
JWW v JENN G40 training continues
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@JWW:
@Cmdr:
@JWW:
@Cmdr:
Nah, won’t scramble on those. I want my fighters to make your kriegsmarine tremble in their boots!
I’m confused? why wouldn’t you have some fgt’s scramble into z109? what would be the downside? Are you leading me around in circles young lady?
The downside is that I cannot retreat once they are scrambled. That and I don’t usually scramble anyway and why abuse the situation when you are just learning?
My mistake you could send 4 fgt’s into z109 if you wanted to. Correct?
Correct. And in a tournament or league game I would, probably…in the future, 3 fighters, 3 tactical bombers, strategic bomber and submarine do quite beautifully in SZ 109, with or without enemy scrambled eggs.
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cool thanks, I’ll try to remember! :roll:
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#4 z109 attack
Rolls: 2@2; Total Hits: 02@2: (5, 5)v dd
Rolls: 1@2; Total Hits: 11@2: (2) -
maybe it’s moot
1st to hit wins ss
Rolls: 5@2; Total Hits: 45@2: (5, 1, 1, 2, 2)v dd
Rolls: 5@2; Total Hits: 05@2: (5, 6, 3, 4, 4) -
z109 twlo ss
#5 z111
Rolls: 2@4 3@3 1@2; Total Hits: 32@4: (2, 1)3@3: (6, 3, 4)1@2: (3)v bb, ca
Rolls: 1@4 1@2; Total Hits: 11@4: (4)1@2: (5) -
z111 twlo fgt
Z112 attack
Rolls: 1@4 1@3; Total Hits: 21@4: (3)1@3: (3)v 2 ca
Rolls: 2@3; Total Hits: 12@3: (2, 5) -
z112 twol, hit to bb
YUGO attack
Rolls: 3@3 4@2 4@1; Total Hits: 13@3: (5, 6, 1)4@2: (4, 3, 6, 6)4@1: (2, 3, 4, 5)v 5inf
Rolls: 5@2; Total Hits: 25@2: (5, 5, 1, 1, 3) -
2nd wave attack
Rolls: 3@3 4@2 2@1; Total Hits: 43@3: (5, 4, 1)4@2: (4, 1, 2, 4)2@1: (1, 3)v 4inf
Rolls: 4@1; Total Hits: 14@1: (2, 2, 2, 1) -
yugo twlo 3inf
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ncm:
nor 2 inf > fin
rom 2 inf > bul
den 2inf > fin via trn
pol 3inf > hun
hun 2 inf > bul
ger stack > pol
wgr aa > gerneed to check where my planes came from
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fra af > Nita
wfr bmb & tac > wgr
z111 af > wgr -
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what do you think?
I think the brits might have trouble with all those ss’s no?
question, my G BB has the damage removed on t2 automatically if it is still living correct?
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If your damaged warship is adjacent to a friendly navy base, then at the start of your next turn it is repaired automatically, free of charge.
Forgot to ask, are we doing Alpha 3, or Alpha 2? Makes a difference. ^_^ Probably Alpha 2, unless you fixed up the map to reflect the changes of Alpha 3. (Big differences are those extra guns and German submarines raiding at 3 damage, instead of 2.)
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@Cmdr:
If your damaged warship is adjacent to a friendly navy base, then at the start of your next turn it is repaired automatically, free of charge.
Forgot to ask, are we doing Alpha 3, or Alpha 2? Makes a difference. ^_^ Probably Alpha 2, unless you fixed up the map to reflect the changes of Alpha 3. (Big differences are those extra guns and German submarines raiding at 3 damage, instead of 2.)
alpha 2
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@JWW:
@Cmdr:
If your damaged warship is adjacent to a friendly navy base, then at the start of your next turn it is repaired automatically, free of charge.
Forgot to ask, are we doing Alpha 3, or Alpha 2? Makes a difference. ^_^ Probably Alpha 2, unless you fixed up the map to reflect the changes of Alpha 3. (Big differences are those extra guns and German submarines raiding at 3 damage, instead of 2.)
alpha 2
There does not exist an Airbase in N. Italy. That means if I attack the Italian fleet, you will only be allowed to scramble the 1 Italian Fighter from S. Italy.
Do you want to make adjustments before I post Russia?
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Russia:
Buy(37)
- 12 Infantry, Save 1
NCM:
Submarine from SZ 127 to SZ 111
3 Infantry from Vyborg to Novgorod
2 Infantry from Karelia to Novgorod
6 Infantry, Artillery from Novgorod to Belarus
Infantry from Arkhangelsk to BNelarus
2 Infantry from E. Poland to Belarus
3 Infantry from Baltic States to Belarus
Infantry, Artillery, Mech, Arm, AA from Russia to Bryansk
3 Infantry from S. Ukraine to N. Ukraine
2 Infantry from Bessarabia to N. Ukraine
6 Infantry from Amur to Bury
6 Infantry, AA From Sak to Bury
6 Infantry from Bury to Yak
Fig, Tac from Russia to Novgorod
Mech, Arm from Volgograd to Bryansk
2 INfantry from Caucasus to RostovBuild: 3 Infantry in S. Ukraine
Build: 3 Infantry in Novgorod
Build: 6 Infantry in RussiaCollect: 37 IPC + 1 Saved = 38 IPC
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@Cmdr:
@JWW:
@Cmdr:
If your damaged warship is adjacent to a friendly navy base, then at the start of your next turn it is repaired automatically, free of charge.
Forgot to ask, are we doing Alpha 3, or Alpha 2? Makes a difference. ^_^ Probably Alpha 2, unless you fixed up the map to reflect the changes of Alpha 3. (Big differences are those extra guns and German submarines raiding at 3 damage, instead of 2.)
alpha 2
There does not exist an Airbase in N. Italy. That means if I attack the Italian fleet, you will only be allowed to scramble the 1 Italian Fighter from S. Italy.
Do you want to make adjustments before I post Russia?
didn’t think about that but I can only land one tac into sita as the fgt came from (hun) & the other tac from (pol)……so carry on.
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J1 purchase trn & cv spend 23 (save 3)
combat -
#1 YUN (4inf) v 3inf, art (kwa) fgt, tac (ksu)
#2 HUN (2inf) v 3inf, art (ksi) 2fgt & 2 tac (man) 2 bmb (jpn)
#3 cha (mt) v 2inf, art (jeh) cwol
#4 anh (mt) v 3inf, art (sha) cwoldice….
#1 YUN attack
Rolls: 1@4 1@3 2@2 2@1; Total Hits: 11@4: (6)1@3: (4)2@2: (1, 4)2@1: (4, 6)v 4inf
Rolls: 4@2; Total Hits: 04@2: (3, 4, 6, 3) -
2nd wave attack
Rolls: 1@4 1@3 2@2 2@1; Total Hits: 31@4: (1)1@3: (4)2@2: (6, 1)2@1: (1, 4)v 3inf
Rolls: 3@2; Total Hits: 03@2: (6, 6, 5)





