Stalingradski graciously teaching Vance the ropes


  • SZ91
    aDiceRolls: 1@2, 2@3; Total Hits: 11@2,: (3)2@3: (2, 6)
    dDiceRolls: 2@1; Total Hits: 12@1: (3, 1)


  • We hit your destroyer??  Das boot!


  • Wow! The tough rolls just keep coming! I lose the destroyer, and retreat.

    UK collects 28 + 5 NO - 3 CO in Nova Scotia/Quebec = 30 IPCs.

    India collects 20 IPCs.

    VanceStalT1UK end.AAM


  • Das boot it was!

    Anzac purchases a destroyer, save 2.

    Anzac collects 14 + 2 saved = 16 IPCs.

    Italy is up!

    VanceStalT1ANZend.AAM


  • Mussolini is insane….

    Buy 1 tank and 1 mech (10IPCs).

    Yugoslavia
    2 infantry, 1 artillery, 1 fighter from N Italy; 2 infantry from Albania; fighter from S Italy. fighters to land in S Italy.
    attackerDiceRolls: 3@1, 2@2, 2@3; Total Hits: 23@1,: (3, 3, 2)2@2,: (1, 1)2@3: (6, 5)
    defenderDiceRolls: 3@2; Total Hits: 23@2: (3, 2, 2)

    Tunisia
    1 infantry, 1 artillery from Libya; 1 mech, 1 armor from Tobruk
    attackerDiceRolls: 1@1, 2@2, 1@3; Total Hits: 21@1,: (6)2@2,: (2, 4)1@3: (3)
    defenderDiceRolls: 1@2; Total Hits: 01@2: (3)

    Algeria
    Transport from sz95 picks up 1 artillery from N Italy and 1 infantry from Tobruk; Transport from sz97 picks up 1 infantry and 1 artillery from Tobruk; move to sz94 for amphibious assault
    attackerDiceRolls: 4@2; Total Hits: 24@2: (3, 5, 1, 2)
    defenderDiceRolls: 1@2; Total Hits: 11@2: (2)

    Bomber and all ships attack UK fleet in sz92.  Bomber to land in S Italy. Do you wish to scramble?


  • Yugoslavia 2

    attackerDiceRolls: 1@1, 2@2, 2@3; Total Hits: 11@1,: (6)2@2,: (2, 4)2@3: (4, 5)
    defenderDiceRolls: 1@2; Total Hits: 11@2: (1)


  • I’m going to assume you want to scramble from Gibraltar (if not we can re-roll it without them).  Here goes nothin…

    attackerDiceRolls: 2@2, 2@3, 2@4; Total Hits: 42@2,: (2, 5)2@3,: (4, 3)2@4: (3, 1)
    defenderDiceRolls: 1@2, 3@3, 4@4; Total Hits: 41@2,: (4)3@3,: (1, 2, 6)4@4: (1, 4, 5, 5)

    you’d better decide how you want to take any hits you get.


  • OK it’s getting late here so I am calling it quits for today.  When you have decided how to distribute your 4 hits, you can continue rolling this battle until all of my navy and bomber command have committed suicide.  Then France can sink my transports I guess. :-)

    I choose to lose the sub, destroyer, 1 cruiser and damage the battleship.
    The remaining cruiser, damaged battleship, and bomber will fight on heroically until the end.
    Viva Italia!


  • Noncombat moves

    2 tanks from N Italy and Albania to Slovakia.
    3 infantry from s Italy to N Italy
    1 infantry from Italian Somaliland to Ethiopia.


  • Here is the map with everything done except UK losses in sz92. night.

    VanceStalT1ITAyoufinishit.AAM


  • Ok, on you go. I’m interested in how this move works out long term… the double impulse will be pretty effective in wiping out the Brit fleet.

    aDiceRolls: 1@3, 2@4; Total Hits: 21@3,: (5)2@4: (2, 2)
    dDiceRolls: 1@2, 2@3, 4@4; Total Hits: 41@2,: (5)2@3,: (2, 4)4@4: (2, 4, 4, 6)


  • I chose ulimately to lose the carrier and land the fighter/tac on Gibraltar. They can still scramble, but the two fighters already there can not.

    France - combat

    Clear SZ94

    a SZ91 - I’ll do the combat all at once to save time… I’ll do 6 2’s (for my destroyer) and 6 1’s (for your sub) and we just match them up.

    aDiceRolls: 6@2; Total Hits: 16@2: (6, 4, 3, 3, 2, 4)
    dDiceRolls: 6@1; Total Hits: 16@1: (5, 2, 5, 3, 5, 1)


  • Germany is up!

    VanceStalT1FRAend.AAM


  • OK cool. I am a little confused by the rolling 6 dice for the cruiser & sub, but I guess its meant to reduce the quirkiness a bit and get the odds closer to 1/6 for the sub and 3/6 for the cruiser?

    By the way, as a back up I was planning to go all out and hit sz92 this turn with planes from W Germany and land them in Algeria but the Italy suicide run worked out OK and I don’t want to trade expensive planes at this stage so now I’m not doing it.  A destroyer left in sz94 would have prevented the Italy suicide attack.  I’ll remember that one.

    Anyway, Italy collects 14 IPCs (should have been 15 but I forgot Kenya).  By the way, there seems to be a glitch with my battlemap because I can’t seem to change the IPCs on the chart in the upper left corner.

    Germany buys 5 armor, 5 mech, 1 artillery, 1 sub, 1 destroyer (68IPCs).

    Combat moves are…

    Southern France
    1 infantry, 1 artillery from Normandy; 2 mech from France; 1 bomber from S Italy (land in S Italy)
    attackerDiceRolls: 2@1, 2@2, 1@4; Total Hits: 02@1,: (3, 6)2@2,: (4, 4)1@4: (6)
    defenderDiceRolls: 2@2; Total Hits: 12@2: (3, 2)

    sz94
    fighter, tac from S Italy (planes to land in S Italy)
    attackerDiceRolls: 1@3, 1@4; Total Hits: 11@3,: (4)1@4: (4)
    defenderDiceRolls: 1@2; Total Hits: 11@2: (1)

    sz110
    cruiser, battlership, carrier, fighter, tac from 112. How many planes do you wish to scramble?

    sz109
    1 sub from sz112, 3 fighters, 3 tac from W Germany (all planes to land in Holland).  How many planes do you wish to scramble?


  • Southern France
    attackerDiceRolls: 1@1, 2@2, 1@4; Total Hits: 31@1,: (1)2@2,: (2, 4)1@4: (2)
    defender :2@2:


  • darnit
    defenderDiceRolls: 2@2; Total Hits: 22@2: (2, 1)


  • I scramble nothing, sir.

    The 6@1 was just to make it quicker… in the little battles like that, it can last awhile, and you have to keep posting over and over sometimes… so, if you just do six (or whatever) at a time, you can compare the two lines, attacker and defender, and see who hit first. The results might look like this - destroyer offense vs. sub defense:

    a 3,5,4,1,3,2
    d 2,6,1,4,3,2

    In this case, the defender’s sub got a 1 on the third roll, before the attacker got a hit. It just simulates the effects of a bunch of dice.

    Game on!


  • Gotcha that makes sense.  I think I mistakenly gave France an extra unit in the S France battle (we’ll call it the Resistance).  I make a lot of mistakes. live and learn.

    sz109
    attackerDiceRolls: 1@2, 3@3, 3@4; Total Hits: 41@2,: (3)3@3,: (1, 3, 2)3@4: (5, 5, 4)
    defenderDiceRolls: 1@4; Total Hits: 01@4: (6)

    sz110
    attackerDiceRolls: 2@3, 2@4; Total Hits: 22@3,: (6, 4)2@4: (1, 2)
    defenderDiceRolls: 1@2; Total Hits: 01@2: (4)


  • Noncombat moves
    2 infantry, 1 artillery from Norway to Finland
    3 infantry, 1 AA from W Germany to Holland
    1 AA from France to Normandy
    2 infantry from Germany to Slovakia
    1 infantry, 2 artillery from Poland to Slovakia
    5 infantry from Bulgaria to Romania
    1 AA from Slovakia to Romania
    4 Armor from France to Yugoslavia via N Italy
    sub from sz106 to 108
    3 transports from sz112 to sz110

    Germany collects 42+5+5=52.
    OK go Russia.

    VanceStalT1GERend2.AAM


  • On a case by case basis, we should look at moments when mistakes are made, and we can correct them.

    I’d rather play a good, and fair game, than win, so just check with me. In the example of S France, we could look at the rolls and adjust based on dice rolls, for example -

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