@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsStalingradski graciously teaching Vance the ropes
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China buys 4 Infantry.
Combat
Walk into Kiangsi.
Yunnan
a
Rolls: 5@1, 1@3; Total Hits: 05@1,: (4, 2, 2, 4, 5)1@3: (5)
d
Rolls: 3@2; Total Hits: 13@2: (1, 5, 5) -
Ok.
China continues.
a
Rolls: 4@1, 1@3; Total Hits: 04@1,: (4, 3, 5, 6)1@3: (5)
d
Rolls: 3@2; Total Hits: 33@2: (1, 2, 1) -
Nothing a person can do about that. I retreat. I’ve never seen that before. No hits for me, four for you.
I place, and move on.
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China collects 10.
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God owes me some favours I guess.
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What can I do? I think God is mad at me. 3 out of 4 games I’m in right now I’ve had terrible dice. I have to start living better… :)
UK purchases 6 infantry, fighter.
Calcutta purchases 3 infantry, artillery, mech infantry.
UK combat
Walk into E Persia, Celebes.
SZ96
a
Rolls: 1@3, 1@4; Total Hits: 11@3,: (5)1@4: (4)
d
Rolls: 1@2; Total Hits: 01@2: (4)SZ91
a
Rolls: 1@2, 2@3; Total Hits: 01@2,: (4)2@3: (5, 6)
d
Rolls: 2@1; Total Hits: 02@1: (5, 6) -
SZ91
a
Rolls: 1@2, 2@3; Total Hits: 11@2,: (3)2@3: (2, 6)
d
Rolls: 2@1; Total Hits: 12@1: (3, 1) -
We hit your destroyer?? Das boot!
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Wow! The tough rolls just keep coming! I lose the destroyer, and retreat.
UK collects 28 + 5 NO - 3 CO in Nova Scotia/Quebec = 30 IPCs.
India collects 20 IPCs.
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Das boot it was!
Anzac purchases a destroyer, save 2.
Anzac collects 14 + 2 saved = 16 IPCs.
Italy is up!
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Mussolini is insane….
Buy 1 tank and 1 mech (10IPCs).
Yugoslavia
2 infantry, 1 artillery, 1 fighter from N Italy; 2 infantry from Albania; fighter from S Italy. fighters to land in S Italy.
attacker
Rolls: 3@1, 2@2, 2@3; Total Hits: 23@1,: (3, 3, 2)2@2,: (1, 1)2@3: (6, 5)
defender
Rolls: 3@2; Total Hits: 23@2: (3, 2, 2)Tunisia
1 infantry, 1 artillery from Libya; 1 mech, 1 armor from Tobruk
attacker
Rolls: 1@1, 2@2, 1@3; Total Hits: 21@1,: (6)2@2,: (2, 4)1@3: (3)
defender
Rolls: 1@2; Total Hits: 01@2: (3)Algeria
Transport from sz95 picks up 1 artillery from N Italy and 1 infantry from Tobruk; Transport from sz97 picks up 1 infantry and 1 artillery from Tobruk; move to sz94 for amphibious assault
attacker
Rolls: 4@2; Total Hits: 24@2: (3, 5, 1, 2)
defender
Rolls: 1@2; Total Hits: 11@2: (2)Bomber and all ships attack UK fleet in sz92. Bomber to land in S Italy. Do you wish to scramble?
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Yugoslavia 2
attacker
Rolls: 1@1, 2@2, 2@3; Total Hits: 11@1,: (6)2@2,: (2, 4)2@3: (4, 5)
defender
Rolls: 1@2; Total Hits: 11@2: (1) -
I’m going to assume you want to scramble from Gibraltar (if not we can re-roll it without them). Here goes nothin…
attacker
Rolls: 2@2, 2@3, 2@4; Total Hits: 42@2,: (2, 5)2@3,: (4, 3)2@4: (3, 1)
defender
Rolls: 1@2, 3@3, 4@4; Total Hits: 41@2,: (4)3@3,: (1, 2, 6)4@4: (1, 4, 5, 5)you’d better decide how you want to take any hits you get.
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OK it’s getting late here so I am calling it quits for today. When you have decided how to distribute your 4 hits, you can continue rolling this battle until all of my navy and bomber command have committed suicide. Then France can sink my transports I guess. :-)
I choose to lose the sub, destroyer, 1 cruiser and damage the battleship.
The remaining cruiser, damaged battleship, and bomber will fight on heroically until the end.
Viva Italia! -
Noncombat moves
2 tanks from N Italy and Albania to Slovakia.
3 infantry from s Italy to N Italy
1 infantry from Italian Somaliland to Ethiopia. -
Here is the map with everything done except UK losses in sz92. night.
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Ok, on you go. I’m interested in how this move works out long term… the double impulse will be pretty effective in wiping out the Brit fleet.
a
Rolls: 1@3, 2@4; Total Hits: 21@3,: (5)2@4: (2, 2)
d
Rolls: 1@2, 2@3, 4@4; Total Hits: 41@2,: (5)2@3,: (2, 4)4@4: (2, 4, 4, 6) -
I chose ulimately to lose the carrier and land the fighter/tac on Gibraltar. They can still scramble, but the two fighters already there can not.
France - combat
Clear SZ94
a SZ91 - I’ll do the combat all at once to save time… I’ll do 6 2’s (for my destroyer) and 6 1’s (for your sub) and we just match them up.
a
Rolls: 6@2; Total Hits: 16@2: (6, 4, 3, 3, 2, 4)
d
Rolls: 6@1; Total Hits: 16@1: (5, 2, 5, 3, 5, 1) -
Germany is up!





