G40 Alpha 2 carry on game for fun


  • #3 Marianas
    ATT : Inf, Art, Cr
    DiceRolls: 2@2 1@3; Total Hits: 22@2: (2, 1)1@3: (6)
    DEF : Inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • #3 Marianas
    TWOL

    #4 z25
    ATT : 2Sub(sneak), 3Ftr, 3Tac, 2BB
    DiceRolls: 2@2 3@3 5@4; Total Hits: 72@2: (3, 2)3@3: (2, 4, 5)5@4: (4, 3, 1, 1, 1)
    DEF :  Danted BB, AC, 2Ftr
    DiceRolls: 1@4 1@2 2@4; Total Hits: 41@4: (3)1@2: (2)2@4: (3, 4)


  • :-o Impressive hits.

    #4 z25
    CWL : 2Sub, both BB take first hit.

    #7 Kiangsu
    ATT : Arm, MInf, Tac
    DiceRolls: 1@3 1@1 1@4; Total Hits: 11@3: (1)1@1: (3)1@4: (5)
    DEF : Inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • #7 Kiangsu
    TWL : MInf

    #8 Siam
    ATT : 3Inf, 2Art
    DiceRolls: 1@1 4@2; Total Hits: 31@1: (1)4@2: (2, 1, 5, 5)
    DEF: Inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • #8 Siam
    TWOL

    #9 Shensi
    ATT : 2Inf, SB
    DiceRolls: 2@1 1@4; Total Hits: 12@1: (4, 2)1@4: (4)
    DEF : Inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • #9 Shensi
    TWOL

    #10 Kweichow
    ATT : 3Inf, SB
    DiceRolls: 3@1 1@4; Total Hits: 23@1: (1, 2, 1)1@4: (5)
    DEF : 3Inf
    DiceRolls: 3@2; Total Hits: 23@2: (2, 5, 1)


  • #10 Kweichow - Round 2
    ATT : Inf, SB
    DiceRolls: 1@1 1@4; Total Hits: 11@1: (2)1@4: (4)
    DEF : Inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • #10 Kweichow
    TWL : 2Inf

    NON COMBAT MOVES
    MAN > JEH : 7Inf, AA
    FIC > SIA : AA
    z25 > z6  : Ftr, Tac land on AC

    PLACES NEW UNITS
    HON : MInor IC
    z6  : 2Tr, Sub, AC
    JAP : Art

    COLLECT : 45 - 2Convoy + 0saved = 43

    Jenn_v_BBB_05cJAP.AAM


  • Allies are up  :-)

  • 18 17 16 11 Mod

    USA:

    Buy(76)

    • 3 Transports
    • 3 Infantry
    • 3 Armor
    • 2 Destroyers
    • 2 Submarines

    COmbat Moves:

    2 Infantry, 2 Artillery to Aleutians
    2 Tacticals to Aleutians Sea Zone
    2 Infantry to Morocco
    2 Infantry, Artillery, Armor to Gibraltar
    2 Battleships, Cruiser bombardment of Gibraltar

    Combat:

    Gibraltar:
    Attacker:
    DiceRolls: 1@1 2@2 2@3 2@4; Total Hits: 41@1: (1)2@2: (4, 2)2@3: (6, 6)2@4: (3, 3)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 18 17 16 11 Mod

    Aleutians:
    Attacker:
    DiceRolls: 4@2; Total Hits: 24@2: (1, 6, 3, 2)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 18 17 16 11 Mod

    DD to SZ 104, rest to SZ 91
    2 Tac, 4 Mech to BR Columbia

    Build: 3 Inf, 3 Arm, 3 Trn, 2 DD in E. USA/SZ 101
    Build: 2 SS in SZ 10

    Collect: 72 IPC


    China:

    Buy(7)

    • 2 Infantry, Save 1

    Combat Moves:

    Infantry, Fighter to KWE
    Infantry to ANH
    Infantry to TSI
    9 Infantry to SHE

    Combat:

    KWE:
    Attacker:
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (1)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 18 17 16 11 Mod

    SHE:
    Attacker:
    DiceRolls: 9@1; Total Hits: 29@1: (3, 6, 1, 1, 2, 6, 4, 3, 4)
    Defender:
    DiceRolls: 2@2; Total Hits: 12@2: (1, 3)

  • 18 17 16 11 Mod

    Build: Infantry in Hop
    Build: Infantry in CHA

    Collect: 1 Saved + 9 TT = 10 IPC


    England:

    Buy(28)

    • Destroyer
    • 2 Fighters

    Buy(15)

    • Infantry
    • 2 Armor

    Combat Moves:

    Infantry to FIC
    Infantry to Hun
    Infantry to SZE
    8 Infantry, 3 Artillery to KWA
    8 Fighters to SZ 105

    Combat:

    SZ 105:
    Attacker:
    DiceRolls: 8@3; Total Hits: 58@3: (1, 6, 4, 2, 1, 2, 2, 6)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 18 17 16 11 Mod

    DD to SZ 20
    2 DD to SZ 43
    Trn/Inf/Art to New Zealand
    Sudanese to Congo
    8 Fighters to Gibraltar
    French Fighter to Gibraltar

    Build: Infantry, 2 Armor in India
    Build: 2 Fighters in England
    Build: Destroyer in SZ 106

    Collect: 17 / 17


    Australia:
    Buy(26)

    • Fighter
    • 2 Destroyers

    Combat Moves:

    Fighter to SZ 49
    Infantry, Artillery, 2 Fighters, Cruisre to Borneo

    Combat:

    Attacker:
    DiceRolls: 2@2 3@3; Total Hits: 12@2: (5, 4)3@3: (3, 4, 5)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 18 17 16 11 Mod


  • @Cmdr:

    2 Infantry, 2 Artillery to Aleutians

    That’s impossible!


  • I also put back the french fighter you sneakly put in Gibraltar. There’s always something wrong in your play Jen. Why is that. I can’t beleive you try to cheat every time, just lack of attention?


  • USA collects 67, not 72
    London collects 16, not 17
    Calcutta collects 21, not 17

  • 18 17 16 11 Mod

    @BigBadBruce:

    @Cmdr:

    2 Infantry, 2 Artillery to Aleutians

    That’s impossible!

    2 Infantry, 2 Artillery could make it from the island group.  There were transports there, at least, on the map you gave me.

    The French Fighter I moved there stating that I was moving it so you could get from Italy to Germany without waiting for me to say “Move fighter to gibraltar”

    So, your map was WRONG or did I have transports to move my units, because you dont have to attack transports anymore, you can move into a sea zone and ignore them.  (And yes, if the transports were still alive, as YOUR map shows, then the retake of the Aleutians was legal. If your map was wrong, I will have to review America’s turn to account for YOUR mistake.)

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