@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsJmite (allies) vs CJen (axis) Alpha +3 game 1 no tech
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BCO:
Attacker:
Rolls: 2@1 4@3 3@4; Total Hits: 72@1: (2, 1)4@3: (3, 2, 1, 4)3@4: (2, 4, 1)
Defender:
Rolls: 2@2; Total Hits: 02@2: (6, 4) -
Yukon:
Attacker:
Rolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3) -
Yukon:
Attacker:
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1) -
ANH:
Attacker:
Rolls: 2@1 3@3 6@4; Total Hits: 52@1: (1, 2)3@3: (2, 4, 5)6@4: (6, 6, 4, 2, 6, 1)
Defender:
Rolls: 3@2; Total Hits: 13@2: (1, 6, 3) -
Non-Combats on map.
(tricky one: AA Gun/Infantry from Japan to KSU)
Build: Tactical, 2 Fighters in KSU
Build: 2 Infantry, Artillery in Alaska
Build: 6 Infantry in Japan
Build: Naval Base in AleutiansCollect: 10 NO - 7 CRD + 47 TT = 50 IPC
Okay, so you are evacuating the Russian air force? Interesting turn of events.
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USA 16
Buy 60
3 arm (18)
2 fgt (20)
1 art (4)
3 arm (18)Combat
1 tach z10 undefended trans
1 fgt z1 undefended trans
1 sub z19 undefended trans
1 dest 1 stbm z119 1 sub
3 inf 2 art WUSA 1 arm
3 inf 1 fgt YUK 1 arm
3 inf 1 art 1 fgt BCO 2 inf
1 inf 1 fgt 2 tach ANH 1 inf
13 fgt CAU 3 arm
Walk ins on mapCAU 1
A
Rolls: 13@3; Total Hits: 713@3: (3, 3, 1, 6, 2, 2, 1, 6, 6, 5, 5, 4, 1)
D
Rolls: 3@3; Total Hits: 13@3: (2, 6, 6)ANH 1
A
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (6)2@3: (1, 4)1@4: (4)
D
Rolls: 1@2; Total Hits: 11@2: (2)BCO 1
A
Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (5, 4)2@2: (6, 2)1@3: (6)
D
Rolls: 2@2; Total Hits: 12@2: (1, 3)YUK 1
A
Rolls: 3@1 1@3; Total Hits: 03@1: (4, 5, 3)1@3: (6)
D
Rolls: 1@3; Total Hits: 11@3: (1)WUSA 1
A
Rolls: 1@1 4@2; Total Hits: 11@1: (4)4@2: (6, 3, 5, 1)
D
Rolls: 1@3; Total Hits: 11@3: (3)z119 1
A
Rolls: 1@2 1@4; Total Hits: 01@2: (4)1@4: (5)
D
Rolls: 1@1; Total Hits: 01@1: (2) -
BCO 2
A
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (4)2@2: (1, 5)1@3: (2)
D
Rolls: 1@2; Total Hits: 01@2: (5)YUK 2
A
Rolls: 2@1 1@3; Total Hits: 22@1: (2, 1)1@3: (2)
D
Rolls: 1@3; Total Hits: 11@3: (3)z119 2
A
Rolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (2)
D
Rolls: 1@1; Total Hits: 01@1: (5) -
too many battles
The battle i declared as CAU was actually VOL – i rolled the dice correctly but miscalled the country
I missed another theatre of war again – arctic circle. sorry about that
KAR 3 mech 11 arm KAR 1 inf
KAR 1
A
Rolls: 3@1 11@3; Total Hits: 63@1: (6, 2, 2)11@3: (5, 3, 4, 3, 5, 3, 3, 6, 3, 5, 2)
D
Rolls: 1@2; Total Hits: 01@2: (4) -
Collect 58tt + 10 + 5 + 5 = 78 – 12-3 = 63
China 16
Buy 13
3 inf (9)
1 art (4)Combat
Walk ins on mapCollect
12tt + 6 = 18UK 16
UKL 40
3 arm (18)
1 sub (6)
1 sub (6)
1 arm (6)
Save 4UKI 30
5 arm (30)Combat
Walk ins on map
3 inf 3 arm MAN 1 inf
1 arm 12 fgt KAZ 1 inf
1 inf 2 tach CAU 1 inf
1 dest 2 fgt z125 1 subz125 1
A
Rolls: 1@2 2@3; Total Hits: 11@2: (5)2@3: (5, 3)
D
Rolls: 1@1; Total Hits: 11@1: (1)CAU 1
A
Rolls: 1@1 2@3; Total Hits: 21@1: (2)2@3: (1, 2)
D
Rolls: 1@2; Total Hits: 01@2: (5)KAZ 1
A
Rolls: 13@3; Total Hits: 713@3: (1, 1, 5, 1, 4, 2, 3, 5, 1, 2, 5, 5, 5)
D
Rolls: 1@2; Total Hits: 01@2: (6)MAN 1
A
Rolls: 3@1 3@3; Total Hits: 33@1: (1, 2, 5)3@3: (6, 1, 1)
D
Rolls: 1@2; Total Hits: 01@2: (5) -
UKL 35tt + 5-1convoy + 4 left over = 43
UKI 25tt + 5 = 30ANZ 16
Buy 28
2 fgt (20)
1 dest (8) -
JMite,
I know the 15 second timer thing really sucks, but it sure would be easier for me if you could split up some of those battles. It’s just hard to track all of what is being rolled on and going on. You know?
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hi jen
how do you propose displaying? you like one battle per post?
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Please note that I misplaced the british transports – they had to end their turn in z19, not z37 which is where I left them on the map.
I would of course prefer them in z37, but alas that is not a possibility with the moves I made.
Cheers
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I am trying to decide what impact, if any, I should attribute to the cannon fodder (literally) of the Flak Cannons in Moscow and determine if I want to attack now or when you get all those Australian planes to Moscow (and thus out of China).
Film at eleven - as they used to say for the News.
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no worries. run your simulations. the guys in moscow aren’t going anywhere anytime soon!
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italy up
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Yea I know. I have not forgotten. Trying to figure out how to deal with the extra fighters that are headed back to Russia.
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Italy: +2 IPC
Germany:
Buy(87)
- 8 Infantry
- 2 Armor
- 4 Transports
- 1 Destroyer
- 1 Airbase
Combat Moves:
2 Strategic Bombers, 2 Infantry to Sam
Infantry, Artillery, 2 Strategic Bombers to Caucasus
infantry to Volo
Submarine to SZ 119Combat:
SZ 119:
Attacker:
Rolls: 23@2; Total Hits: 623@2: (1, 4, 6, 4, 4, 4, 5, 2, 4, 5, 3, 3, 3, 4, 2, 6, 3, 5, 3, 6, 2, 1, 2)
Defender:
Rolls: 23@2; Total Hits: 723@2: (6, 1, 4, 2, 5, 2, 6, 6, 3, 3, 6, 1, 6, 3, 5, 2, 1, 4, 4, 3, 6, 1, 5) -
Sam:
Attacker:
Rolls: 2@1 2@4; Total Hits: 22@1: (6, 3)2@4: (2, 1)
Defender:
Rolls: 3@2; Total Hits: 13@2: (3, 2, 6) -
Attacker:
Rolls: 1@1 2@4; Total Hits: 21@1: (5)2@4: (3, 4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)





