dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Jmite (allies) vs CJen (axis) Alpha +3 game 1 no tech
-
Hun:
Attacker:
Rolls: 2@1 2@2 2@3 2@4; Total Hits: 32@1: (3, 2)2@2: (6, 6)2@3: (6, 2)2@4: (4, 1)
Defender:
Rolls: 2@2; Total Hits: 12@2: (1, 6) -
Non Coms on Map
Build: Transport in SZ 6
Build: 3 Armor in JapanCollect: 1 Saved +10 FIC NO + 31 TT = 42 IPC
Only 26 IPC for Japan, not 30, so one IPC saved.
-
China 1
Buy 124 inf (12)
Combat
4 inf 1 fgt YUN 1 inf
2 inf CHA 1 infCHA 1
A
Rolls: 2@1; Total Hits: 02@1: (3, 5)
D
Rolls: 1@2; Total Hits: 11@2: (2)YUN 1
A
Rolls: 4@1 1@3; Total Hits: 24@1: (5, 3, 1, 2)1@3: (2)
D
Rolls: 1@2; Total Hits: 01@2: (4) -
Collect 9
USA 1
Buy 52
2 trans (14)
1 ac (16)
2 dest (16)
2 inf (6)Collect 52tt
UK 1
UKL 28
1 arm (6)
2 inf(6)
4 inf (12)
Save 4UKI 17
1 trans (7)
2 inf (6)
1 art (4)Combat
1 bb 1 crui 3 fig z112 1 bb 1 crui
1 inf WGERM walk in (assuming z112 is won)
1 dest 1 fgt z91 1 sub
1 fgt 1 tach z96 1 dest 1 trans
2 crui 2 inf 1 art 1 mech ETH 3 inf
Walk ins on mapETH 1
A
Rolls: 2@1 2@2 2@3; Total Hits: 22@1: (3, 6)2@2: (6, 4)2@3: (1, 3)
D
Rolls: 3@2; Total Hits: 23@2: (1, 1, 5)z96 1
A
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (4)
D
Rolls: 1@2; Total Hits: 01@2: (5)z91 1
A
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (2)
D
Rolls: 1@1; Total Hits: 01@1: (3)z112 1
A
Rolls: 4@3 1@4; Total Hits: 24@3: (5, 1, 5, 4)1@4: (4)
D
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (4) -
ETH 2
A
Rolls: 2@2; Total Hits: 22@2: (2, 1)
D
Rolls: 1@2; Total Hits: 01@2: (4)z112 2
A
Rolls: 4@3 1@4; Total Hits: 24@3: (1, 5, 4, 1)1@4: (6)
D
Rolls: 1@4; Total Hits: 11@4: (3) -
Collect
UKL 34tt – 3 convoy + 5 NO + 4 left over = 40
UKI 21ttANZ 1
Buy 10
1 trans (7)
1 inf (3)Collect
14tt -
Just FYI, America goes before China. Usually does not matter, but it should be played in order. Unless it changed in Alpha 3.
-
Italy:
Buy(Mech,Arm)
Inf, Art CA to Alg
Inf, Art, CA to Mor
Inf, Art, Mech, Arm to Tun
3 Inf, Art to Alex
2 Fig, Sub, Strat to SZ 93
2 Inf, Arm to W. GerW. Ger:
Attacker:
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 5)1@3: (5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5) -
Italy:
Buy(Mech,Arm)
Inf, Art CA to Alg
Inf, Art, CA to Mor
Inf, Art, Mech, Arm to Tun
3 Inf, Art to Alex
2 Fig, Sub, Strat to SZ 93
2 Inf, Arm to W. GerW. Ger:
Attacker:
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 3)1@3: (6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5) -
Italy:
Buy(Mech,Arm)
Inf, Art CA to Alg
Inf, Art, CA to Mor
Inf, Art, Mech, Arm to Tun
3 Inf, Art to Alex
2 Fig, Sub, Strat to SZ 93
2 Inf, Arm to W. GerW. Ger:
Attacker:
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 3)1@3: (5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4) -
Italy:
Buy(Mech,Arm)
Inf, Art CA to Alg
Inf, Art, CA to Mor
Inf, Art, Mech, Arm to Tun
3 Inf, Art to Alex
2 Fig, Sub, Strat to SZ 93
2 Inf, Arm to W. GerW. Ger:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 5)1@3: (2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3) -
SZ 93:
Attacker:
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (6)2@3: (2, 3)1@4: (6)
Defender:
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (3) -
Mor:
Attacker:
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 2)1@3: (6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6) -
Alg:
Attacker:
Rolls: 2@2 1@3; Total Hits: 22@2: (5, 1)1@3: (2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6) -
Tun:
Attacker:
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (5)2@2: (6, 1)1@3: (4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3) -
Alex:
Attacker:
Rolls: 2@1 2@2; Total Hits: 12@1: (3, 4)2@2: (2, 6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4) -
Collect: 12 + 5 Med + 5 N. Africa = 22 IPC
Germany:
Buy(70)
- 10 Armor, 2 Infantry, Artillery
Combat Moves:
Infantry to Karelia
Infantry to Vyborg
Infantry to Baltic
20 Infantry, 5 Artillery, 3 Armor, 3 AA Guns to E. Poland
8 Aircraft to SZ 112
Fig, Tac, Strat to SZ 91
4 Inf, Art to S. FranceCombat:
S. France:
Attacker:
Rolls: 3@1 2@2; Total Hits: 13@1: (5, 3, 2)2@2: (5, 1)
Defender:
Rolls: 2@2; Total Hits: 12@2: (5, 1) -
Attacker:
Rolls: 2@1 2@2; Total Hits: 02@1: (5, 6)2@2: (3, 6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4) -
Attacker:
Rolls: 2@1 2@2; Total Hits: 12@1: (3, 4)2@2: (6, 2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5) -
SZ 91:
Attacker:
Rolls: 1@3 2@4; Total Hits: 01@3: (5)2@4: (5, 5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)





