dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Jmite (allies) vs CJen (axis) Alpha +3 game 1 no tech
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Collect
2 + 1 left over = 3Not sure on this rule but I saw in another game: chinese fighter lands in Burma.
If this is allowed, I will do this and move inf stack to SZE.
If this is not allowed, I will keep fighter with inf stack in SIK
UK 6
UKL 33
1 fgt (10)
3 arm (18)
1 inf (3)
Save 2UKI 29
3 art (12)
5 inf (15)
Save 2Combat
Walk ins on map -
Yea, I use it all the time. Chinese units may go to Burma or Hong Kong.
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missed posting the UK combat
3 inf 1 art SHN 1 inf
1 inf 1 art 1 fgt 2 crui SIA 1 infCombat
SIA 1
A
Rolls: 2@2 3@3; Total Hits: 32@2: (5, 6)3@3: (2, 2, 2)
D
Rolls: 1@2; Total Hits: 11@2: (2)SHN 1
A
Rolls: 2@1 2@2; Total Hits: 22@1: (2, 6)2@2: (2, 2)
A
Rolls: 1@2; Total Hits: 01@2: (5) -
Looks like I forgot a Japanese control marker for Sham State. I am going to add 1 IPC to Japan’s total and, if you don’t fix it, I’ll fix the control marker issue on ITaly’s turn.
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Collect
UKL 33tt + 3 left over = 35
UKI 22tt + 2 left over = 24ANZ 6
Buy 31
1 ac (16)
1 dest (8)
1 sub (6)
1 left overCollect
17tt + 1 left over + 5 + 5no = 28 -
no worries on the control marker – take the extra $
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Italy:
Buy(22)
- 4 Armor, Save 4
Combat Moves:
4 Armor, 2 Fightesr, Strategic to W. France
Attacker:
Rolls: 6@3 1@4; Total Hits: 56@3: (1, 3, 2, 5, 4, 3)1@4: (3)
Defender:
Rolls: 10@2; Total Hits: 310@2: (5, 4, 2, 1, 4, 1, 5, 5, 3, 5) -
Non Coms on map
Build: 4 Arm in N. Italy
Collect: 22 + 4 = 26 IPC
Germany:
Buy(63)
- 9 Infantry
- 3 Fighters
- 1 Submarine
Combat Moves:
2 Infantry, 4 Fighters, 3 Tactical Bombers to Caucasus
Combat:
Attacker:
Rolls: 2@1 4@3 3@4; Total Hits: 42@1: (2, 4)4@3: (1, 1, 6, 5)3@4: (5, 3, 2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6) -
Build: 3 Infantry in Novgorod
Build: 3 Infantry in Volgograd
Build: 3 Infantry in Odessa
Build: 3 Fighters in W. Germany
Build: 1 Submarine in SZ 113Collect: 5 Novgorod, 5 Volgograd, 5 Caucasus 51 TT = 65 IPC
Locking up tight…Russia’s a fortress, but the Allies had to dump over 100 IPC in planes there to stop it from falling. Landing in Normandy took a pounding as well, if you want to exchange any of those infantry for other ones (within the limits of what was originally there) go ahead. I assumed British and 1 Aussie.
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Russia 7
Buy 13
4 inf (12)
1 left overCombat
1 inf 2 fgt 1 tach TAM 1 infTAM 1
A
Rolls: 1@1 2@3 1@4; Total Hits: 01@1: (2)2@3: (4, 4)1@4: (6)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
TAM 2
A
Rolls: 1@1 2@3 1@4; Total Hits: 11@1: (6)2@3: (5, 6)1@4: (2)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
Collect
7tt + 1 left over = 8moscow is tight. with a push you can likely get it, but it is unclear if that would win you the game or destroy the german/jap main army units. to be seen i suppose….
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Yea, ruled out a strafing attack on those 16 infantry because I figured you had no offensive ability yet, only defensive, so I could take a moment to regroup.
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Japan:
Buy(54)
- 2 Infantry, Armor, 2 Aircraft Carriers, Submarine, Save 4
Combat Moves:
Infantry to Buy
Infantry to Cmo
Infantry to TSA
Artillery to Sik
Infantry, 7 Arm to Olg
Infantry to Sam
Infnatry, Armor to Yun
Infantry, 6 Armor, 5 Fighters, 8 Tactical Bombers, 4 Strategic Bombers to SZE
Infantry to NenCombat:
Yunnan:
Attacker:
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5) -
SZE:
Attacker:
Rolls: 1@1 11@3 12@4; Total Hits: 151@1: (4)11@3: (2, 3, 4, 5, 6, 4, 1, 4, 2, 5, 2)12@4: (5, 3, 3, 3, 4, 3, 6, 1, 4, 2, 1, 2)
Defender:
Rolls: 10@2; Total Hits: 310@2: (3, 2, 3, 3, 6, 2, 5, 3, 3, 1) -
OLG:
Attacker:
Rolls: 1@1 7@3; Total Hits: 21@1: (6)7@3: (3, 1, 5, 5, 4, 4, 4)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1) -
Build: 2 Infantry, Armor in KSU
Build: 2 Carriers, Submarine in SZ 6Collect: 4 Saved + 52 TT = 56 IPC
Well, now I dont have to worry about fighters landing in Mongolia…it suddenly became a concern for me.
Also, congrats to me, first time I’ve wiped out China (except the fighter in Burma). Yay.
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Forgot builds.
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USA 7
Buy 86
3 arm (18)
1 inf (3)
2 fgt (20)
2 trans (14)
3 inf (9)
1 art (4)
2 dest (16)
Save 2Combat
Walk ins on map
1 inf 1 art 1 fgt SFRA 1 inf
1 inf 1 art 1 fgt HOL 1 inf
1 inf 1 art 4 arm KAR 1 inf
4 fgt 2 tach z6 2 AC
1 sub 1 fgt z22 1 dest
2 sub 1 fgt z23 1 dest
2 sub 1 fgt z16 1 destz16 1
A
Rolls: 2@2 1@3; Total Hits: 12@2: (3, 5)1@3: (2)
D
Rolls: 1@2; Total Hits: 01@2: (6)z23 1
A
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 4)1@3: (2)
D
Rolls: 1@2; Total Hits: 01@2: (6)z22 1
A
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (1)
D
Rolls: 1@2; Total Hits: 01@2: (4)z6 1
A
Rolls: 4@3 2@4; Total Hits: 34@3: (3, 2, 4, 5)2@4: (2, 5)
D
Input ErrorThere was an error in your dice throw: "aaa 2@2 4@3:
D
Rolls: 1@2; Total Hits: 01@2: (5)HOL 1
A
Rolls: 2@2 1@3; Total Hits: 02@2: (5, 5)1@3: (5)
D
Rolls: 1@2; Total Hits: 11@2: (1)SFRA 1
A
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 5)1@3: (3)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
cleaning up round 1…
z6 1
D
Rolls: 2@2; Total Hits: 02@2: (3, 5)Kar 1
A
Rolls: 2@2 4@3; Total Hits: 22@2: (5, 1)4@3: (6, 6, 1, 5)





