f7fe3ad8-238c-44af-94cc-fa5636a96f79-triplea_42140_1dut.tsvg
Jmite (allies) vs CJen (axis) Alpha +3 game 1 no tech
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Collect
59tt + 2 left over + 10 no + 5 no + 5no + 5 no = 86China 6
Buy 7
2 inf (6)
Save 1Combat
1 inf 1 fgt YUN 1 mechYUN 1
A
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (6)
D
Rolls: 1@2; Total Hits: 11@2: (2) -
Hmm…did I lose Yunnan, or did you keep the fighter?
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Collect
2 + 1 left over = 3Not sure on this rule but I saw in another game: chinese fighter lands in Burma.
If this is allowed, I will do this and move inf stack to SZE.
If this is not allowed, I will keep fighter with inf stack in SIK
UK 6
UKL 33
1 fgt (10)
3 arm (18)
1 inf (3)
Save 2UKI 29
3 art (12)
5 inf (15)
Save 2Combat
Walk ins on map -
Yea, I use it all the time. Chinese units may go to Burma or Hong Kong.
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missed posting the UK combat
3 inf 1 art SHN 1 inf
1 inf 1 art 1 fgt 2 crui SIA 1 infCombat
SIA 1
A
Rolls: 2@2 3@3; Total Hits: 32@2: (5, 6)3@3: (2, 2, 2)
D
Rolls: 1@2; Total Hits: 11@2: (2)SHN 1
A
Rolls: 2@1 2@2; Total Hits: 22@1: (2, 6)2@2: (2, 2)
A
Rolls: 1@2; Total Hits: 01@2: (5) -
Looks like I forgot a Japanese control marker for Sham State. I am going to add 1 IPC to Japan’s total and, if you don’t fix it, I’ll fix the control marker issue on ITaly’s turn.
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Collect
UKL 33tt + 3 left over = 35
UKI 22tt + 2 left over = 24ANZ 6
Buy 31
1 ac (16)
1 dest (8)
1 sub (6)
1 left overCollect
17tt + 1 left over + 5 + 5no = 28 -
no worries on the control marker – take the extra $
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Italy:
Buy(22)
- 4 Armor, Save 4
Combat Moves:
4 Armor, 2 Fightesr, Strategic to W. France
Attacker:
Rolls: 6@3 1@4; Total Hits: 56@3: (1, 3, 2, 5, 4, 3)1@4: (3)
Defender:
Rolls: 10@2; Total Hits: 310@2: (5, 4, 2, 1, 4, 1, 5, 5, 3, 5) -
Non Coms on map
Build: 4 Arm in N. Italy
Collect: 22 + 4 = 26 IPC
Germany:
Buy(63)
- 9 Infantry
- 3 Fighters
- 1 Submarine
Combat Moves:
2 Infantry, 4 Fighters, 3 Tactical Bombers to Caucasus
Combat:
Attacker:
Rolls: 2@1 4@3 3@4; Total Hits: 42@1: (2, 4)4@3: (1, 1, 6, 5)3@4: (5, 3, 2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6) -
Build: 3 Infantry in Novgorod
Build: 3 Infantry in Volgograd
Build: 3 Infantry in Odessa
Build: 3 Fighters in W. Germany
Build: 1 Submarine in SZ 113Collect: 5 Novgorod, 5 Volgograd, 5 Caucasus 51 TT = 65 IPC
Locking up tight…Russia’s a fortress, but the Allies had to dump over 100 IPC in planes there to stop it from falling. Landing in Normandy took a pounding as well, if you want to exchange any of those infantry for other ones (within the limits of what was originally there) go ahead. I assumed British and 1 Aussie.
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Russia 7
Buy 13
4 inf (12)
1 left overCombat
1 inf 2 fgt 1 tach TAM 1 infTAM 1
A
Rolls: 1@1 2@3 1@4; Total Hits: 01@1: (2)2@3: (4, 4)1@4: (6)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
TAM 2
A
Rolls: 1@1 2@3 1@4; Total Hits: 11@1: (6)2@3: (5, 6)1@4: (2)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
Collect
7tt + 1 left over = 8moscow is tight. with a push you can likely get it, but it is unclear if that would win you the game or destroy the german/jap main army units. to be seen i suppose….
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Yea, ruled out a strafing attack on those 16 infantry because I figured you had no offensive ability yet, only defensive, so I could take a moment to regroup.
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Japan:
Buy(54)
- 2 Infantry, Armor, 2 Aircraft Carriers, Submarine, Save 4
Combat Moves:
Infantry to Buy
Infantry to Cmo
Infantry to TSA
Artillery to Sik
Infantry, 7 Arm to Olg
Infantry to Sam
Infnatry, Armor to Yun
Infantry, 6 Armor, 5 Fighters, 8 Tactical Bombers, 4 Strategic Bombers to SZE
Infantry to NenCombat:
Yunnan:
Attacker:
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5) -
SZE:
Attacker:
Rolls: 1@1 11@3 12@4; Total Hits: 151@1: (4)11@3: (2, 3, 4, 5, 6, 4, 1, 4, 2, 5, 2)12@4: (5, 3, 3, 3, 4, 3, 6, 1, 4, 2, 1, 2)
Defender:
Rolls: 10@2; Total Hits: 310@2: (3, 2, 3, 3, 6, 2, 5, 3, 3, 1) -
OLG:
Attacker:
Rolls: 1@1 7@3; Total Hits: 21@1: (6)7@3: (3, 1, 5, 5, 4, 4, 4)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1) -
Build: 2 Infantry, Armor in KSU
Build: 2 Carriers, Submarine in SZ 6Collect: 4 Saved + 52 TT = 56 IPC
Well, now I dont have to worry about fighters landing in Mongolia…it suddenly became a concern for me.
Also, congrats to me, first time I’ve wiped out China (except the fighter in Burma). Yay.
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Forgot builds.





