9a0ae815-f09a-48b6-81ec-fe13a985e2d7-triplea_42139_1mas.tsvg
Jmite (allies) vs CJen (axis) Alpha +3 game 1 no tech
-
Collect
11tt + 2 left over = 13 -
Japan:
Buy(46)
- 8 Infantry
- 2 Transports
- 2 Artillery
Combat Moves:
2 INfnatry, Fighter, Tactical to Urals
Infantry to Eve
2 Infantry, Fighter, Tactical to Novo
Infantry, Artillery, Mech, 3 Fighters, 6 Tacticals to She
Infantry Siam to Sham
Inf, Mech, 2 Fighters, 2 Tactical, 2 strategic BOmbers to Yunnan
2 Infantry, to Kwa
ARmor from KSI to HON to KWA
Infantry, Armor, Fighter, 4 Tacticals to SHE
Artillery to TsiCombat:
Kwa:
Attacker:
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 3)1@3: (4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3) -
Japan:
Buy(46)
- 8 Infantry
- 2 Transports
- 2 Artillery
Combat Moves:
2 INfnatry, Fighter, Tactical to Urals
Infantry to Eve
2 Infantry, Fighter, Tactical to Novo
Infantry, Artillery, Mech, 3 Fighters, 6 Tacticals to She
Infantry Siam to Sham
Inf, Mech, 2 Fighters, 2 Tactical, 2 strategic BOmbers to Yunnan
2 Infantry, to Kwa
ARmor from KSI to HON to KWA
Infantry, Armor, Fighter, 4 Tacticals to SHE
Artillery to TsiCombat:
Kwa:
Attacker:
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 3)1@3: (4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4) -
Japan:
Buy(46)
- 8 Infantry
- 2 Transports
- 2 Artillery
Combat Moves:
2 INfnatry, Fighter, Tactical to Urals
Infantry to Eve
2 Infantry, Fighter, Tactical to Novo
Infantry, Artillery, Mech, 3 Fighters, 6 Tacticals to She
Infantry Siam to Sham
Inf, Mech, 2 Fighters, 2 Tactical, 2 strategic BOmbers to Yunnan
2 Infantry, to Kwa
ARmor from KSI to HON to KWA
Infantry, Armor, Fighter, 4 Tacticals to SHE
Artillery to TsiCombat:
Kwa:
Attacker:
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 2)1@3: (4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3) -
Japan:
Buy(46)
- 8 Infantry
- 2 Transports
- 2 Artillery
Combat Moves:
2 INfnatry, Fighter, Tactical to Urals
Infantry to Eve
2 Infantry, Fighter, Tactical to Novo
Infantry, Artillery, Mech, 3 Fighters, 6 Tacticals to She
Infantry Siam to Sham
Inf, Mech, 2 Fighters, 2 Tactical, 2 strategic BOmbers to Yunnan
2 Infantry, to Kwa
ARmor from KSI to HON to KWA
Infantry, Armor, Fighter, 4 Tacticals to SHE
Artillery to TsiCombat:
Kwa:
Attacker:
Rolls: 2@1 1@3; Total Hits: 22@1: (2, 1)1@3: (2)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2) -
Yunnan:
Attacker:
Rolls: 2@1 2@3 4@4; Total Hits: 72@1: (4, 1)2@3: (1, 3)4@4: (1, 4, 4, 3)
Defender:
Rolls: 3@2; Total Hits: 13@2: (4, 2, 5) -
SHE:
Attacker:
Rolls: 1@1 5@3 1@4; Total Hits: 21@1: (6)5@3: (6, 4, 5, 3, 4)1@4: (3)
Defender:
Rolls: 3@2; Total Hits: 03@2: (5, 6, 6) -
SHE:
Attacker:
Rolls: 1@1 5@3 1@4; Total Hits: 51@1: (1)5@3: (2, 2, 6, 5, 3)1@4: (1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4) -
Urals:
Attacker:
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (4, 5)1@3: (4)1@4: (3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6) -
Novo:
Attacker:
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (1, 3)1@3: (6)1@4: (4)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2) -
BUild: 3 Infantry in KSU
Build: 8 Infantry in Japan
Build: 2 Transports in SZ 6Collect: 3 Refund extra Infantry, 50 TT = 53 IPC
-
USA 6
Buy 80
1 minor IC (12)
1 ab (15)
2 trans (14)
2 inf (6)
2 arm (12)
1 inf (3)
1 ac (16)
Save 2Combat
Walk ins on map
1 inf 1 art 1 mech 2 arm FIN 1 inf
5 inf 1 art 1 bb 2 crui CAR 2 inf 1 aaCAR 1
A
Rolls: 4@1 2@2 2@3 1@4; Total Hits: 44@1: (1, 5, 6, 4)2@2: (1, 1)2@3: (5, 2)1@4: (5)
D
Input ErrorThere was an error in your dice throw: “1@0” is not correct syntax.FIN 1
A
Rolls: 1@1 2@2 2@3; Total Hits: 21@1: (3)2@2: (4, 3)2@3: (2, 3)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
reroll d of car
D
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
Collect
59tt + 2 left over + 10 no + 5 no + 5no + 5 no = 86China 6
Buy 7
2 inf (6)
Save 1Combat
1 inf 1 fgt YUN 1 mechYUN 1
A
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (6)
D
Rolls: 1@2; Total Hits: 11@2: (2) -
Hmm…did I lose Yunnan, or did you keep the fighter?
-
Collect
2 + 1 left over = 3Not sure on this rule but I saw in another game: chinese fighter lands in Burma.
If this is allowed, I will do this and move inf stack to SZE.
If this is not allowed, I will keep fighter with inf stack in SIK
UK 6
UKL 33
1 fgt (10)
3 arm (18)
1 inf (3)
Save 2UKI 29
3 art (12)
5 inf (15)
Save 2Combat
Walk ins on map -
Yea, I use it all the time. Chinese units may go to Burma or Hong Kong.
-
missed posting the UK combat
3 inf 1 art SHN 1 inf
1 inf 1 art 1 fgt 2 crui SIA 1 infCombat
SIA 1
A
Rolls: 2@2 3@3; Total Hits: 32@2: (5, 6)3@3: (2, 2, 2)
D
Rolls: 1@2; Total Hits: 11@2: (2)SHN 1
A
Rolls: 2@1 2@2; Total Hits: 22@1: (2, 6)2@2: (2, 2)
A
Rolls: 1@2; Total Hits: 01@2: (5) -
Looks like I forgot a Japanese control marker for Sham State. I am going to add 1 IPC to Japan’s total and, if you don’t fix it, I’ll fix the control marker issue on ITaly’s turn.
-
Collect
UKL 33tt + 3 left over = 35
UKI 22tt + 2 left over = 24ANZ 6
Buy 31
1 ac (16)
1 dest (8)
1 sub (6)
1 left overCollect
17tt + 1 left over + 5 + 5no = 28





