dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Jmite (allies) vs CJen (axis) Alpha +3 game 1 no tech
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Vol:
Attacker:
Rolls: 7@1 10@2 18@3; Total Hits: 207@1: (1, 3, 2, 4, 6, 5, 6)10@2: (2, 2, 4, 2, 1, 3, 1, 3, 2, 4)18@3: (1, 3, 1, 5, 2, 2, 6, 4, 2, 2, 3, 1, 1, 5, 1, 3, 1, 5)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2) -
Build: 5 Mech, 3 Arm in Germany
Build: 3 Infantry in Novgorod
Build: 3 Infantry in W. Germany
Build: 3 Infantry in S. UkraineCollect: 55 IPC + 5 Novgorod + 5 Volgograd - 2 CRD SZ 105 = 63 IPC
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Russia 6
Buy 17
5 inf (15)
Save 2Combat
16 inf VOLO 1 inf
2 inf 2 fgt 1 tach SAM 1 infSAM 1
A
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (6, 6)2@3: (2, 6)1@4: (4)
D
Rolls: 1@2; Total Hits: 01@2: (5)VOLO 1
A
Rolls: 16@1; Total Hits: 116@1: (4, 1, 6, 5, 4, 5, 4, 4, 2, 2, 2, 6, 6, 6, 6, 5)
D
Rolls: 1@2; Total Hits: 01@2: (5) -
Collect
11tt + 2 left over = 13 -
Japan:
Buy(46)
- 8 Infantry
- 2 Transports
- 2 Artillery
Combat Moves:
2 INfnatry, Fighter, Tactical to Urals
Infantry to Eve
2 Infantry, Fighter, Tactical to Novo
Infantry, Artillery, Mech, 3 Fighters, 6 Tacticals to She
Infantry Siam to Sham
Inf, Mech, 2 Fighters, 2 Tactical, 2 strategic BOmbers to Yunnan
2 Infantry, to Kwa
ARmor from KSI to HON to KWA
Infantry, Armor, Fighter, 4 Tacticals to SHE
Artillery to TsiCombat:
Kwa:
Attacker:
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 3)1@3: (4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3) -
Japan:
Buy(46)
- 8 Infantry
- 2 Transports
- 2 Artillery
Combat Moves:
2 INfnatry, Fighter, Tactical to Urals
Infantry to Eve
2 Infantry, Fighter, Tactical to Novo
Infantry, Artillery, Mech, 3 Fighters, 6 Tacticals to She
Infantry Siam to Sham
Inf, Mech, 2 Fighters, 2 Tactical, 2 strategic BOmbers to Yunnan
2 Infantry, to Kwa
ARmor from KSI to HON to KWA
Infantry, Armor, Fighter, 4 Tacticals to SHE
Artillery to TsiCombat:
Kwa:
Attacker:
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 3)1@3: (4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4) -
Japan:
Buy(46)
- 8 Infantry
- 2 Transports
- 2 Artillery
Combat Moves:
2 INfnatry, Fighter, Tactical to Urals
Infantry to Eve
2 Infantry, Fighter, Tactical to Novo
Infantry, Artillery, Mech, 3 Fighters, 6 Tacticals to She
Infantry Siam to Sham
Inf, Mech, 2 Fighters, 2 Tactical, 2 strategic BOmbers to Yunnan
2 Infantry, to Kwa
ARmor from KSI to HON to KWA
Infantry, Armor, Fighter, 4 Tacticals to SHE
Artillery to TsiCombat:
Kwa:
Attacker:
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 2)1@3: (4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3) -
Japan:
Buy(46)
- 8 Infantry
- 2 Transports
- 2 Artillery
Combat Moves:
2 INfnatry, Fighter, Tactical to Urals
Infantry to Eve
2 Infantry, Fighter, Tactical to Novo
Infantry, Artillery, Mech, 3 Fighters, 6 Tacticals to She
Infantry Siam to Sham
Inf, Mech, 2 Fighters, 2 Tactical, 2 strategic BOmbers to Yunnan
2 Infantry, to Kwa
ARmor from KSI to HON to KWA
Infantry, Armor, Fighter, 4 Tacticals to SHE
Artillery to TsiCombat:
Kwa:
Attacker:
Rolls: 2@1 1@3; Total Hits: 22@1: (2, 1)1@3: (2)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2) -
Yunnan:
Attacker:
Rolls: 2@1 2@3 4@4; Total Hits: 72@1: (4, 1)2@3: (1, 3)4@4: (1, 4, 4, 3)
Defender:
Rolls: 3@2; Total Hits: 13@2: (4, 2, 5) -
SHE:
Attacker:
Rolls: 1@1 5@3 1@4; Total Hits: 21@1: (6)5@3: (6, 4, 5, 3, 4)1@4: (3)
Defender:
Rolls: 3@2; Total Hits: 03@2: (5, 6, 6) -
SHE:
Attacker:
Rolls: 1@1 5@3 1@4; Total Hits: 51@1: (1)5@3: (2, 2, 6, 5, 3)1@4: (1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4) -
Urals:
Attacker:
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (4, 5)1@3: (4)1@4: (3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6) -
Novo:
Attacker:
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (1, 3)1@3: (6)1@4: (4)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2) -
BUild: 3 Infantry in KSU
Build: 8 Infantry in Japan
Build: 2 Transports in SZ 6Collect: 3 Refund extra Infantry, 50 TT = 53 IPC
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USA 6
Buy 80
1 minor IC (12)
1 ab (15)
2 trans (14)
2 inf (6)
2 arm (12)
1 inf (3)
1 ac (16)
Save 2Combat
Walk ins on map
1 inf 1 art 1 mech 2 arm FIN 1 inf
5 inf 1 art 1 bb 2 crui CAR 2 inf 1 aaCAR 1
A
Rolls: 4@1 2@2 2@3 1@4; Total Hits: 44@1: (1, 5, 6, 4)2@2: (1, 1)2@3: (5, 2)1@4: (5)
D
Input ErrorThere was an error in your dice throw: “1@0” is not correct syntax.FIN 1
A
Rolls: 1@1 2@2 2@3; Total Hits: 21@1: (3)2@2: (4, 3)2@3: (2, 3)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
reroll d of car
D
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
Collect
59tt + 2 left over + 10 no + 5 no + 5no + 5 no = 86China 6
Buy 7
2 inf (6)
Save 1Combat
1 inf 1 fgt YUN 1 mechYUN 1
A
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (6)
D
Rolls: 1@2; Total Hits: 11@2: (2) -
Hmm…did I lose Yunnan, or did you keep the fighter?
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Collect
2 + 1 left over = 3Not sure on this rule but I saw in another game: chinese fighter lands in Burma.
If this is allowed, I will do this and move inf stack to SZE.
If this is not allowed, I will keep fighter with inf stack in SIK
UK 6
UKL 33
1 fgt (10)
3 arm (18)
1 inf (3)
Save 2UKI 29
3 art (12)
5 inf (15)
Save 2Combat
Walk ins on map -
Yea, I use it all the time. Chinese units may go to Burma or Hong Kong.





