sent a chat so we don’t clutter up this thread
S03 Gamerman01 (allies +12) v JWW
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@JWW:
you have been using those bmb’s quite effectively.
:-) Out of range from Europe this turn, tho!
Your infantry are all like John Rambo. :wink:
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@JWW:
you have been using those bmb’s quite effectively.
:-) Out of range from Europe this turn, tho!
Your infantry are all like John Rambo. :wink:
debating hitting the bmb’s w/Jap fgt’s and putting them to bed?
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Holy crap, you can! But any survivors will be slaughtered, most likely…… At least it’s a tough decision. Jeez, I rarely overlook possibilities in this game!
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having difficulty deciding what to do……
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what do you think can my two G inf’s take eaf? or do I need to bring my bmb?
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Doesn’t matter, because you’ll lose all of your fighters trying to clear Congo anyway
Your 2 infantry would fail, leaving even less defense for any hypothetical fighters -
What an oversight. And I had moved 2 more US infantry to Congo, but undid it.
Usually when someone is clever or the other has an oversight, the dice punish the clever one. I call it the “curse of the clever”. Beware. -
What an oversight. And I had moved 2 more US infantry to Congo, but undid it.
Usually when someone is clever or the other has an oversight, the dice punish the clever one. I call it the “curse of the clever”. Beware.I can’t decide if I should bring the G bmb into EAF or not. I think I’ll poll the audience or call a friend?
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I need to take the bmb……
I want those german inf in AFRICA, keeps the pressure on the allies to clean up the dark continent. Probably means your navy needs to move off z12 to z23 for support from my stack of Jap fgt’s sitting in EAF after they destroy the allied bmb’s.
IPC wise the upcoming cng battle could be a wash since I am sacrificing a g bmb but the Italian navy can live for a while, so perhaps it is the right move. I would LOVE to just go in with two G inf but it is to risky…
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G5 purchase 8 arm spend 40 (save 0)
combat
#1 MOS SBR v bmb (epl)
#2 EAF (inf) v 2inf (sud) bmb (ger)
#3 nwe (inf) v 2inf & 3 fgt (fra)
#4 ukr (aa, inf, art & arm) v 2inf, art (bul) 3 fgt (2ger, 1epl)
#5 bel (inf) v inf, art & fgt (epl)
#6 BST (3inf, arm & aa) v 4inf, 2art & 5 arm (epl) & 2 ARM (GER)DICE….
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MOS IC damage
Rolling 1:
(1)#2 EAF attack
Rolls: 1@4 2@1; Total Hits: 01@4: (6)2@1: (4, 4)v inf
Rolls: 1@2; Total Hits: 01@2: (4)
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mos damaged by 1
eaf 2nd wave attack
Rolls: 1@4 2@1; Total Hits: 11@4: (5)2@1: (1, 2)v inf
Rolls: 1@2; Total Hits: 01@2: (5)
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eaf twol
#3 nwe attack
Rolls: 3@3 2@1; Total Hits: 13@3: (1, 4, 4)2@1: (3, 4)v inf
Rolls: 1@2; Total Hits: 11@2: (2)
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nwe twlo inf
#4 UKR aa
Rolls: 3@1; Total Hits: 03@1: (2, 6, 4)
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ukr attack
Rolls: 3@3 2@2 1@1; Total Hits: 23@3: (1, 2, 4)2@2: (6, 6)1@1: (5)v inf, art & arm
Rolls: 2@2 1@3; Total Hits: 02@2: (3, 5)1@3: (4)
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2nd wave attack
Rolls: 3@3 2@2 1@1; Total Hits: 23@3: (4, 1, 2)2@2: (6, 4)1@1: (6)v arm
Rolls: 1@3; Total Hits: 01@3: (5)
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ukjr twol
#5 bel attack
Rolls: 1@3 2@2; Total Hits: 11@3: (5)2@2: (2, 5)v inf
Rolls: 1@2; Total Hits: 01@2: (4)
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bel twol
#6 BST attack
Rolls: 7@3 4@2 2@1; Total Hits: 67@3: (2, 5, 2, 3, 4, 6, 4)4@2: (1, 1, 4, 1)2@1: (3, 4)v 3inf & arm
Rolls: 3@2 1@3; Total Hits: 03@2: (5, 6, 5)1@3: (6)
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bst twol
ncm:
eaf bmb > sud
nwe 3 fgt > ger
ger 9inf & aa > pol
bel & ukr fgt > pol
ukr 2 fgt (ger) > bul
cze 2 inf > bul
fra 7inf > ger
ita inf > blk
fra 2 arm > pol
ita arm > bul
bmb > polg collects 41
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You are so lucky
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