intro post test global
Gsh34 (axis) vs. Axisplaya (allies) Alpha +3
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Mal twol
z45 cleared (naked TT)
Battle for Shan St.
attacker: 2 inf, 3 fig, 2 tac, 2 sbr
Rolls: 2@1 3@3 4@4; Total Hits: 42@1: (4, 3)3@3: (4, 5, 4)4@4: (1, 4, 1, 4)
defender: 3 inf
Rolls: 3@2; Total Hits: 23@2: (2, 3, 1)
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Shan St. cwlo 2 inf
Battle for Kwe
attacker: inf, 2 fig, 2 tac
Rolls: 1@1 2@3 2@4; Total Hits: 41@1: (6)2@3: (1, 2)2@4: (3, 3)
defender: inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Kwe cwlo 1 inf
Sorry for the delay. My daughter woke up rather grumpily from a nap today and I just got around now to finishing the turn.
NCM
to Hop:
inf, art Chato Man:
4 inf, aa gun Jehto Anh:
2 inf Jehto Hun:
art Ksi
inf Ksito Kwa:
inf Ksi
art Hon
3 fig, 2 tac, 2 sbr Shnto Ksu:
2 fig, 2 tac Kweto z37
CV, 2 SS z35
2 tac Mal
DD z35
DD z43to z42:
2 fig Mal
2 CV z35
fig z45
DD z35to z44
BB, z35to z36:
BB, CA, DD, 4 SS z6Placement:
mIC and naval base in FIC
mIC in HonCollect Income:
51 territories + 1 saved = 52 ipc -
US 2
Buy:
1AC (16)
2fgt (20)
3dd (24)
2ss (12)CM
Car (2inf, AAgun)
2tr sz26 with 3inf, 1art Haw » sz33 » Car
2CA, 1BB sz26 » sz33 BombardCar
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 22@1: (6, 6)2@2: (6, 1)2@3: (6, 6)1@4: (3)
Rolls: 2@2; Total Hits: 22@2: (1, 2)
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Car twlo 2inf
NCM
rest of fleet sz26 » sz33
2AC, 1ss sz10 » sz26
1fgt sz54 » sz26
inf, art Bra » tr sz86 » sz89 » WeiPlace units:
2ss, 3dd, 1AC sz10
2fgt WusCollect: 52 + 20 NO = 72 IPC
NOs are marked on the map.
I think we should still use the markers for NOs on Battlemap. When it comes to an “exotic” NO, we get it detailed. What do you think ?
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China 2
Buy: 4art (16)
No CM
NCM
5inf Yun » Sze
2inf Kan » Tsi
fgt Kan » SzePlace units: 4art Sze
Collect : 8 + 6 NO = 14 IPC
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Axisplaya,
On the US turn, the battle for the Carolines isn’t over. My aa gun is a valid hit, so I have one infantry remaining. You’ll have to roll another round in that battle. It will take a bit of time to get used to the aa gun changes I think.
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I guess I’m ok with using the valid NOs on battlemap. I’m just afraid that I will use it as a “crutch” and it will end up getting me mixed up since some NOs were dropped and other added. But, if that is how you want to do, I’m fine with that.
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Omg, you’re right. Sorry about the Car battle.
Car rd 2
Rolls: 2@2; Total Hits: 12@2: (4, 2)
Rolls: 1@2; Total Hits: 01@2: (5)
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phew…hopefully, it didn’t change anything.
Guess it will take a few games to get used of the new AAguns !
For the Collect income, i’ll detail them as much as possible, but i’m just not writing the detail for the 20 IPC NO America gets each turn. I think we will clearly see it if one of these isn’t good.
UK 2
Buy:
UK = 6inf (18), 1art (4), 1tnk (6), 1fgt (10)
Ind = 1inf (3), 1art (4), 1mec (4)CM
Irq (3inf)
2inf, 2art Cpr (2 of them via tr sz80)
1mec, 1tnk Egy
1CA sz80 BombardIrq
Rolls: 1@1 4@2 2@3; Total Hits: 21@1: (2)4@2: (1, 5, 1, 6)2@3: (6, 5)
Rolls: 3@2; Total Hits: 13@2: (1, 3, 6)
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Irq rd 2
Rolls: 4@2 1@3; Total Hits: 14@2: (4, 4, 1, 4)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (5)
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Irq twlo 1inf
NCM
2dd sz79 » sz80
2fgt sz92 » Egy
1fgt Gib » Egy
2fgt Gib » Uk
1dd sz91 » sz107
2dd, 2CA, 1AC sz92 » sz107Place units:
6inf, 1art, 1fgt UK
1tnk Saf
1inf, 1art, 1mec IndCollect income:
UK = 31 IPC
Ind = 7 -1 Conv = 6 IPC -
Anzace 2
Buy:
1ss (6)
1fgt (10)
1inf (3)
save 1No CM
NCM
dd sz62 » sz34
tr sz62 with inf, art Nsw » sz33 » Car
CA sz26 » sz33
2inf Dgu » Ngu
2inf Que » Nsw
3fgt Que » CarPlace units:
1inf, 1fgt Nsw
1ss sz62Collect : 10 + 5NO + 1 saved = 16 IPC
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z107 for the UK Atlantic fleet??? What’s going on there? I’m watching you…… :-)
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Italy, round 2
Purchase: 17 ipc to spend
2 mech ( 8 )
tank (6)
inf (3)
total = 17Combat:
to Alx: (walk in)
4 inf, 2 art Tob
mech, tank Libya
1 inf, tank Gre > TT z97 > z98 > Alxto Trj: (1 inf)
2 inf Nita > TT z97 > z98 > Trj
sbr Sita (3 move remain)
BB, 2 CA z97 > z98 for shore bombardmentto Sud: (walk in)
3 inf, art Ken -
Battle for Trj:
attacker: 2 inf, sbr, BB, 2 CA
Input ErrorThere was an error in your dice throw: “2” is not correct syntax.
defender: inf
Rolls: 1@2; Total Hits: 11@2: (1)
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hmmm, let’s try the attacker again….
attacker: 2 inf, 2 CA, BB, sbr
Rolls: 2@1 2@3 2@4; Total Hits: 22@1: (1, 5)2@3: (5, 6)2@4: (5, 4)
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Trj twlo 1 inf
NCM:
to Gre:
sbr Trjto z98:
2 DD z97to Fra:
2 art Sfrto Yugo:
tank Sfr
aa gun NitaPlacement:
2mech, tank, inf in NitaCollect income:
18 territory + 5 NO = 23 ipcIf you could just split your income collection into “territory + NOs + saved - convoy raiding”, that would be sufficient and awesome for me. Otherwise, feel free to use the Alpha +2 NO markings to your hearts content. By listing the breakdown of your money, it just makes my error checking easier. After all, we are all human and who hasn’t counted up incorrectly at some point? Thanks Axisplaya.
I await the French moves as I say good night.
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z107 for the UK Atlantic fleet??? What’s going on there? I’m watching you…… :-)
in sz107, I got a secret hidden special naval base that allow my ships to move 2 more sz than normal. so watch your german fleet in sz112 ! :-D
Seriously, i didn’t like any position with my UK fleet in sz 91 or 92, or in any range of your German fleet. Your best specialty (from what i have seen)is blowing stuff with your planes, and you got 10 of them not far of my fleet. I don’t like that, so i put it in a safe zone ! :lol:
France 2
1inf Alg » Mor
1inf Alg » Tun
1inf Fca » Fea
dd sz79 » sz80 -
Germany, round 3
Purchase: 53 ipc to spend
1 sbr (12)
4 inf (12)
4 art (15)
2 SS (12)
save 2
total = 53Red Alert! Red Alert! DOW on Russia!
Combat:
to z114 (BB)
BB z112
4 tac, 3 fig, sbr Wgrto z124 (SS)
DD, fig, tac z112to Bes (walk in)
1 inf Romto Epl (walk in)
1 inf Hunto Bal (walk in)
22 inf, 4 art Pol
4 tank, 3 mech Ger
3 tank Hunto Kar (walk in)
1 inf Finto Vyb (walk in)
5 inf Fin