Gsh34 (axis) vs. Axisplaya (allies) Alpha +3

  • '10

    Made the change. ss sz110 » sz112

    I will also give the complete composition of my future collect income phases.

    Russia 2

    Buy:
    3tnk (18)
    5inf (15)
    1art (4)

    NCM

    6inf Yak » Yen
    12inf, 2art Bury » Yak
    2inf, 1art Sukr » Nukr
    1inf, 1art, 2AAgun Bry » Nukr
    2inf Ros » Sukr
    1tnk Rus » Bel
    2mec, 2tnk Bry » Bel
    tac Rus » Bel
    7inf, 1art, 2fgt, 1tac Nov » Bel
    1ss sz125 » sz124

    Place units:
    3tnk Sukr
    2inf Nov
    3inf, 1art Rus

    Collect : 37 IPC

    gsh34_vs_axisplaya_2bRus.AAM


  • Thanks for the future income break down.  I need to learn the new NOs and that will help.

    Japan, round 2

    Purchase: 40 ipc to spend

    2 mIC (24)
    1 naval base (15)
    save 1
    total =40

    Damaged BB repaired at Phi naval base.

    Combat:

    to Mal: (1 inf)
    tank Phi loads onto TT z35 > z20 and load 1 inf from Ksi > z37 and offload
    2 fig z43 (2 move remain)
    1 CA already starts in z37 and will shore bombard
    2 tac z35 (1 move remain and can land on CV in z37)

    to Cel: (walk in)
    TT z35 > z34 and load inf from Pau > z44 and offload

    to Java: (walk in)
    TT z43 loads in in Borneo > z42 and offloads

    to Shan St: (3 inf)
    1 inf Siam
    1 inf FIC
    3 fig, 2 tac, 2 sbr Kwa

    to Kwe: (1 inf)
    1 inf Anh
    2 fig, 2 tac Kwa

    to Hop: (walk in)
    1 inf, Cha

    to z45: (naked TT)
    1 fig z35 (3 move remain)

    to Hun: (walk in)
    2 inf, art, mech Anh


  • Amphibious assault first.

    Battle for Mal

    attacker: inf, tank, 2 fig, CA bombardment, 2 tac
    DiceRolls: 1@1 4@3 2@4; Total Hits: 41@1: (4)4@3: (2, 6, 1, 5)2@4: (3, 2)

    defender: inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Mal twol

    z45 cleared (naked TT)

    Battle for Shan St.

    attacker: 2 inf, 3 fig, 2 tac, 2 sbr
    DiceRolls: 2@1 3@3 4@4; Total Hits: 42@1: (4, 3)3@3: (4, 5, 4)4@4: (1, 4, 1, 4)

    defender: 3 inf
    DiceRolls: 3@2; Total Hits: 23@2: (2, 3, 1)


  • Shan St. cwlo 2 inf

    Battle for Kwe

    attacker: inf, 2 fig, 2 tac
    DiceRolls: 1@1 2@3 2@4; Total Hits: 41@1: (6)2@3: (1, 2)2@4: (3, 3)

    defender: inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Kwe cwlo 1 inf

    Sorry for the delay.  My daughter woke up rather grumpily from a nap today and I just got around now to finishing the turn.

    NCM

    to Hop:
    inf, art Cha

    to Man:
    4 inf, aa gun Jeh

    to Anh:
    2 inf Jeh

    to Hun:
    art Ksi
    inf Ksi

    to Kwa:
    inf Ksi
    art Hon
    3 fig, 2 tac, 2 sbr Shn

    to Ksu:
    2 fig, 2 tac Kwe

    to z37
    CV, 2 SS  z35
    2 tac Mal
    DD z35
    DD z43

    to z42:
    2 fig Mal
    2 CV z35
    fig z45
    DD z35

    to z44
    BB, z35

    to z36:
    BB, CA, DD, 4 SS z6

    Placement:
    mIC and naval base in FIC
    mIC in Hon

    Collect Income:
    51 territories + 1 saved = 52 ipc

    gsh34_vs_axisplaya_2cJapan.AAM

  • '10

    US 2

    Buy:
    1AC (16)
    2fgt (20)
    3dd (24)
    2ss (12)

    CM

    Car (2inf, AAgun)
    2tr sz26 with 3inf, 1art Haw » sz33 » Car
    2CA, 1BB sz26 » sz33 Bombard

    Car

    DiceRolls: 2@1 2@2 2@3 1@4; Total Hits: 22@1: (6, 6)2@2: (6, 1)2@3: (6, 6)1@4: (3)

    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)

  • '10

    Car twlo 2inf

    NCM
    rest of fleet sz26 » sz33
    2AC, 1ss sz10 » sz26
    1fgt sz54 » sz26
    inf, art Bra » tr sz86 » sz89 » Wei

    Place units:
    2ss, 3dd, 1AC sz10
    2fgt Wus

    Collect: 52 + 20 NO = 72 IPC

    NOs are marked on the map.

    I think we should still use the markers for NOs on Battlemap. When it comes to an “exotic” NO, we get it detailed. What do you think ?

    gsh34_vs_axisplaya_2dUS.AAM

  • '10

    China 2

    Buy: 4art (16)

    No CM

    NCM

    5inf Yun » Sze
    2inf Kan » Tsi
    fgt Kan » Sze

    Place units: 4art Sze

    Collect : 8 + 6 NO = 14 IPC

    gsh34_vs_axisplaya_2eCh.AAM


  • Axisplaya,

    On the US turn, the battle for the Carolines isn’t over.  My aa gun is a valid hit, so I have one infantry remaining.  You’ll have to roll another round in that battle.  It will take a bit of time to get used to the aa gun changes I think.


  • I guess I’m ok with using the valid NOs on battlemap.  I’m just afraid that I will use it as a “crutch” and it will end up getting me mixed up since some NOs were dropped and other added.  But, if that is how you want to do, I’m fine with that.

  • '10

    Omg, you’re right. Sorry about the Car battle.

    Car rd 2

    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '10

    phew…hopefully, it didn’t change anything.

    Guess it will take a few games to get used of the new AAguns !

    For the Collect income, i’ll detail them as much as possible, but i’m just not writing the detail for the 20 IPC NO America gets each turn. I think we will clearly see it if one of these isn’t good.

    UK 2

    Buy:
    UK = 6inf (18), 1art (4), 1tnk (6), 1fgt (10)
    Ind = 1inf (3), 1art (4), 1mec (4)

    CM

    Irq (3inf)
    2inf, 2art Cpr (2 of them via tr sz80)
    1mec, 1tnk Egy
    1CA sz80 Bombard

    Irq

    DiceRolls: 1@1 4@2 2@3; Total Hits: 21@1: (2)4@2: (1, 5, 1, 6)2@3: (6, 5)

    DiceRolls: 3@2; Total Hits: 13@2: (1, 3, 6)

  • '10

    Irq rd 2

    DiceRolls: 4@2 1@3; Total Hits: 14@2: (4, 4, 1, 4)1@3: (6)

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '10

    Irq twlo 1inf

    NCM

    2dd sz79 » sz80
    2fgt sz92 » Egy
    1fgt Gib » Egy
    2fgt Gib » Uk
    1dd sz91 » sz107
    2dd, 2CA, 1AC sz92 » sz107

    Place units:
    6inf, 1art, 1fgt UK
    1tnk Saf
    1inf, 1art, 1mec Ind

    Collect income:
    UK = 31 IPC
    Ind = 7 -1 Conv = 6 IPC

    gsh34_vs_axisplaya_2fUK.AAM

  • '10

    Anzace 2

    Buy:
    1ss (6)
    1fgt (10)
    1inf (3)
    save 1

    No CM

    NCM

    dd sz62 » sz34
    tr sz62 with inf, art Nsw » sz33 » Car
    CA sz26 » sz33
    2inf Dgu » Ngu
    2inf Que » Nsw
    3fgt Que » Car

    Place units:
    1inf, 1fgt Nsw
    1ss sz62

    Collect : 10 + 5NO + 1 saved = 16 IPC

    gsh34_vs_axisplaya_2gAn.AAM


  • z107 for the UK Atlantic fleet???  What’s going on there?  I’m watching you…… :-)


  • Italy, round 2

    Purchase: 17 ipc to spend

    2 mech ( 8 )
    tank (6)
    inf (3)
    total = 17

    Combat:

    to Alx: (walk in)
    4 inf, 2 art Tob
    mech, tank Libya
    1 inf, tank Gre > TT z97 > z98 > Alx

    to Trj: (1 inf)
    2 inf Nita > TT z97 > z98 > Trj
    sbr Sita (3 move remain)
    BB, 2 CA z97 > z98 for shore bombardment

    to Sud: (walk in)
    3 inf, art Ken


  • Battle for Trj:

    attacker: 2 inf, sbr, BB, 2 CA
    DiceInput ErrorThere was an error in your dice throw: “2” is not correct syntax.

    defender: inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • hmmm, let’s try the attacker again….

    attacker: 2 inf, 2 CA, BB, sbr
    DiceRolls: 2@1 2@3 2@4; Total Hits: 22@1: (1, 5)2@3: (5, 6)2@4: (5, 4)

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