TripleA version 2.7.14934
1940 2nd edition OOB - with technology
Gsh34 (axis) vs. Axisplaya (allies) Alpha +3
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Made the change. ss sz110 » sz112
I will also give the complete composition of my future collect income phases.
Russia 2
Buy:
3tnk (18)
5inf (15)
1art (4)NCM
6inf Yak » Yen
12inf, 2art Bury » Yak
2inf, 1art Sukr » Nukr
1inf, 1art, 2AAgun Bry » Nukr
2inf Ros » Sukr
1tnk Rus » Bel
2mec, 2tnk Bry » Bel
tac Rus » Bel
7inf, 1art, 2fgt, 1tac Nov » Bel
1ss sz125 » sz124Place units:
3tnk Sukr
2inf Nov
3inf, 1art RusCollect : 37 IPC
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Thanks for the future income break down. I need to learn the new NOs and that will help.
Japan, round 2
Purchase: 40 ipc to spend
2 mIC (24)
1 naval base (15)
save 1
total =40Damaged BB repaired at Phi naval base.
Combat:
to Mal: (1 inf)
tank Phi loads onto TT z35 > z20 and load 1 inf from Ksi > z37 and offload
2 fig z43 (2 move remain)
1 CA already starts in z37 and will shore bombard
2 tac z35 (1 move remain and can land on CV in z37)to Cel: (walk in)
TT z35 > z34 and load inf from Pau > z44 and offloadto Java: (walk in)
TT z43 loads in in Borneo > z42 and offloadsto Shan St: (3 inf)
1 inf Siam
1 inf FIC
3 fig, 2 tac, 2 sbr Kwato Kwe: (1 inf)
1 inf Anh
2 fig, 2 tac Kwato Hop: (walk in)
1 inf, Chato z45: (naked TT)
1 fig z35 (3 move remain)to Hun: (walk in)
2 inf, art, mech Anh -
Amphibious assault first.
Battle for Mal
attacker: inf, tank, 2 fig, CA bombardment, 2 tac
Rolls: 1@1 4@3 2@4; Total Hits: 41@1: (4)4@3: (2, 6, 1, 5)2@4: (3, 2)defender: inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Mal twol
z45 cleared (naked TT)
Battle for Shan St.
attacker: 2 inf, 3 fig, 2 tac, 2 sbr
Rolls: 2@1 3@3 4@4; Total Hits: 42@1: (4, 3)3@3: (4, 5, 4)4@4: (1, 4, 1, 4)defender: 3 inf
Rolls: 3@2; Total Hits: 23@2: (2, 3, 1) -
Shan St. cwlo 2 inf
Battle for Kwe
attacker: inf, 2 fig, 2 tac
Rolls: 1@1 2@3 2@4; Total Hits: 41@1: (6)2@3: (1, 2)2@4: (3, 3)defender: inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Kwe cwlo 1 inf
Sorry for the delay. My daughter woke up rather grumpily from a nap today and I just got around now to finishing the turn.
NCM
to Hop:
inf, art Chato Man:
4 inf, aa gun Jehto Anh:
2 inf Jehto Hun:
art Ksi
inf Ksito Kwa:
inf Ksi
art Hon
3 fig, 2 tac, 2 sbr Shnto Ksu:
2 fig, 2 tac Kweto z37
CV, 2 SS z35
2 tac Mal
DD z35
DD z43to z42:
2 fig Mal
2 CV z35
fig z45
DD z35to z44
BB, z35to z36:
BB, CA, DD, 4 SS z6Placement:
mIC and naval base in FIC
mIC in HonCollect Income:
51 territories + 1 saved = 52 ipc -
US 2
Buy:
1AC (16)
2fgt (20)
3dd (24)
2ss (12)CM
Car (2inf, AAgun)
2tr sz26 with 3inf, 1art Haw » sz33 » Car
2CA, 1BB sz26 » sz33 BombardCar
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 22@1: (6, 6)2@2: (6, 1)2@3: (6, 6)1@4: (3)
Rolls: 2@2; Total Hits: 22@2: (1, 2) -
Car twlo 2inf
NCM
rest of fleet sz26 » sz33
2AC, 1ss sz10 » sz26
1fgt sz54 » sz26
inf, art Bra » tr sz86 » sz89 » WeiPlace units:
2ss, 3dd, 1AC sz10
2fgt WusCollect: 52 + 20 NO = 72 IPC
NOs are marked on the map.
I think we should still use the markers for NOs on Battlemap. When it comes to an “exotic” NO, we get it detailed. What do you think ?
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China 2
Buy: 4art (16)
No CM
NCM
5inf Yun » Sze
2inf Kan » Tsi
fgt Kan » SzePlace units: 4art Sze
Collect : 8 + 6 NO = 14 IPC
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Axisplaya,
On the US turn, the battle for the Carolines isn’t over. My aa gun is a valid hit, so I have one infantry remaining. You’ll have to roll another round in that battle. It will take a bit of time to get used to the aa gun changes I think.
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I guess I’m ok with using the valid NOs on battlemap. I’m just afraid that I will use it as a “crutch” and it will end up getting me mixed up since some NOs were dropped and other added. But, if that is how you want to do, I’m fine with that.
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Omg, you’re right. Sorry about the Car battle.
Car rd 2
Rolls: 2@2; Total Hits: 12@2: (4, 2)
Rolls: 1@2; Total Hits: 01@2: (5) -
phew…hopefully, it didn’t change anything.
Guess it will take a few games to get used of the new AAguns !
For the Collect income, i’ll detail them as much as possible, but i’m just not writing the detail for the 20 IPC NO America gets each turn. I think we will clearly see it if one of these isn’t good.
UK 2
Buy:
UK = 6inf (18), 1art (4), 1tnk (6), 1fgt (10)
Ind = 1inf (3), 1art (4), 1mec (4)CM
Irq (3inf)
2inf, 2art Cpr (2 of them via tr sz80)
1mec, 1tnk Egy
1CA sz80 BombardIrq
Rolls: 1@1 4@2 2@3; Total Hits: 21@1: (2)4@2: (1, 5, 1, 6)2@3: (6, 5)
Rolls: 3@2; Total Hits: 13@2: (1, 3, 6) -
Irq rd 2
Rolls: 4@2 1@3; Total Hits: 14@2: (4, 4, 1, 4)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (5) -
Irq twlo 1inf
NCM
2dd sz79 » sz80
2fgt sz92 » Egy
1fgt Gib » Egy
2fgt Gib » Uk
1dd sz91 » sz107
2dd, 2CA, 1AC sz92 » sz107Place units:
6inf, 1art, 1fgt UK
1tnk Saf
1inf, 1art, 1mec IndCollect income:
UK = 31 IPC
Ind = 7 -1 Conv = 6 IPC -
Anzace 2
Buy:
1ss (6)
1fgt (10)
1inf (3)
save 1No CM
NCM
dd sz62 » sz34
tr sz62 with inf, art Nsw » sz33 » Car
CA sz26 » sz33
2inf Dgu » Ngu
2inf Que » Nsw
3fgt Que » CarPlace units:
1inf, 1fgt Nsw
1ss sz62Collect : 10 + 5NO + 1 saved = 16 IPC
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z107 for the UK Atlantic fleet??? What’s going on there? I’m watching you…… :-)
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Italy, round 2
Purchase: 17 ipc to spend
2 mech ( 8 )
tank (6)
inf (3)
total = 17Combat:
to Alx: (walk in)
4 inf, 2 art Tob
mech, tank Libya
1 inf, tank Gre > TT z97 > z98 > Alxto Trj: (1 inf)
2 inf Nita > TT z97 > z98 > Trj
sbr Sita (3 move remain)
BB, 2 CA z97 > z98 for shore bombardmentto Sud: (walk in)
3 inf, art Ken -
Battle for Trj:
attacker: 2 inf, sbr, BB, 2 CA
Input ErrorThere was an error in your dice throw: “2” is not correct syntax.defender: inf
Rolls: 1@2; Total Hits: 11@2: (1) -
hmmm, let’s try the attacker again….
attacker: 2 inf, 2 CA, BB, sbr
Rolls: 2@1 2@3 2@4; Total Hits: 22@1: (1, 5)2@3: (5, 6)2@4: (5, 4)





