a9f8e386-2774-436a-85c2-12485139d2d7-triplea_41868_1chi.tsvg
Gsh34 (axis) vs. Axisplaya (allies) Alpha +3
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Germany, round 2
Purchase: 68 ipc to spend
4 TT (28)
5 art (20)
6 inf (18)
save 2
total = 68Combat:
to Hol:
tank Fra via blitz through Wfr
2 art Fra
2 fig, 4 tac, sbr Wgr
fig, tac z112
fig Sita -
Battle for Hol
attacker: 2 art, tank, 4 fig, 5 tac, 1 sbr
Rolls: 2@2 5@3 6@4; Total Hits: 72@2: (3, 5)5@3: (1, 4, 3, 6, 6)6@4: (2, 4, 3, 3, 4, 5)
defender: 2 inf, tank
Rolls: 2@2 1@3; Total Hits: 22@2: (3, 2)1@3: (1)
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Hol twlo 2 art
NCM
to Wgr:
3 fig, 4 tac, sbr Hol
aa gun Frato z112:
fig, tac Hol
TT z114to Ger:
4 tank, 3 mech Fra
2 aa gun Wgrto Pol:
4 inf, art Hunto Hun:
art, 3 tank Yugo
inf Romto Rom:
4 inf Bulto Gre:
1 inf BulPlacement:
4 TT z112
3 inf, 3 art Wgr
3 inf, 2 art GerCollect Income:
41 territories + 5 Swedish ore + 5 Russia trade + 2 saved = 53 ipc
One request please: When doing collect income, could you please type out the NOs that you are getting? It would help me to get to know the new ones. Thanks. Time for the sleeping Bear to go….
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Also, if you would permit, I want my SS in z100 to NCM to z112
see updated map.
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Made the change. ss sz110 » sz112
I will also give the complete composition of my future collect income phases.
Russia 2
Buy:
3tnk (18)
5inf (15)
1art (4)NCM
6inf Yak » Yen
12inf, 2art Bury » Yak
2inf, 1art Sukr » Nukr
1inf, 1art, 2AAgun Bry » Nukr
2inf Ros » Sukr
1tnk Rus » Bel
2mec, 2tnk Bry » Bel
tac Rus » Bel
7inf, 1art, 2fgt, 1tac Nov » Bel
1ss sz125 » sz124Place units:
3tnk Sukr
2inf Nov
3inf, 1art RusCollect : 37 IPC
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Thanks for the future income break down. I need to learn the new NOs and that will help.
Japan, round 2
Purchase: 40 ipc to spend
2 mIC (24)
1 naval base (15)
save 1
total =40Damaged BB repaired at Phi naval base.
Combat:
to Mal: (1 inf)
tank Phi loads onto TT z35 > z20 and load 1 inf from Ksi > z37 and offload
2 fig z43 (2 move remain)
1 CA already starts in z37 and will shore bombard
2 tac z35 (1 move remain and can land on CV in z37)to Cel: (walk in)
TT z35 > z34 and load inf from Pau > z44 and offloadto Java: (walk in)
TT z43 loads in in Borneo > z42 and offloadsto Shan St: (3 inf)
1 inf Siam
1 inf FIC
3 fig, 2 tac, 2 sbr Kwato Kwe: (1 inf)
1 inf Anh
2 fig, 2 tac Kwato Hop: (walk in)
1 inf, Chato z45: (naked TT)
1 fig z35 (3 move remain)to Hun: (walk in)
2 inf, art, mech Anh -
Amphibious assault first.
Battle for Mal
attacker: inf, tank, 2 fig, CA bombardment, 2 tac
Rolls: 1@1 4@3 2@4; Total Hits: 41@1: (4)4@3: (2, 6, 1, 5)2@4: (3, 2)
defender: inf
Rolls: 1@2; Total Hits: 01@2: (3)
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Mal twol
z45 cleared (naked TT)
Battle for Shan St.
attacker: 2 inf, 3 fig, 2 tac, 2 sbr
Rolls: 2@1 3@3 4@4; Total Hits: 42@1: (4, 3)3@3: (4, 5, 4)4@4: (1, 4, 1, 4)
defender: 3 inf
Rolls: 3@2; Total Hits: 23@2: (2, 3, 1)
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Shan St. cwlo 2 inf
Battle for Kwe
attacker: inf, 2 fig, 2 tac
Rolls: 1@1 2@3 2@4; Total Hits: 41@1: (6)2@3: (1, 2)2@4: (3, 3)
defender: inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Kwe cwlo 1 inf
Sorry for the delay. My daughter woke up rather grumpily from a nap today and I just got around now to finishing the turn.
NCM
to Hop:
inf, art Chato Man:
4 inf, aa gun Jehto Anh:
2 inf Jehto Hun:
art Ksi
inf Ksito Kwa:
inf Ksi
art Hon
3 fig, 2 tac, 2 sbr Shnto Ksu:
2 fig, 2 tac Kweto z37
CV, 2 SS z35
2 tac Mal
DD z35
DD z43to z42:
2 fig Mal
2 CV z35
fig z45
DD z35to z44
BB, z35to z36:
BB, CA, DD, 4 SS z6Placement:
mIC and naval base in FIC
mIC in HonCollect Income:
51 territories + 1 saved = 52 ipc -
US 2
Buy:
1AC (16)
2fgt (20)
3dd (24)
2ss (12)CM
Car (2inf, AAgun)
2tr sz26 with 3inf, 1art Haw » sz33 » Car
2CA, 1BB sz26 » sz33 BombardCar
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 22@1: (6, 6)2@2: (6, 1)2@3: (6, 6)1@4: (3)
Rolls: 2@2; Total Hits: 22@2: (1, 2)
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Car twlo 2inf
NCM
rest of fleet sz26 » sz33
2AC, 1ss sz10 » sz26
1fgt sz54 » sz26
inf, art Bra » tr sz86 » sz89 » WeiPlace units:
2ss, 3dd, 1AC sz10
2fgt WusCollect: 52 + 20 NO = 72 IPC
NOs are marked on the map.
I think we should still use the markers for NOs on Battlemap. When it comes to an “exotic” NO, we get it detailed. What do you think ?
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China 2
Buy: 4art (16)
No CM
NCM
5inf Yun » Sze
2inf Kan » Tsi
fgt Kan » SzePlace units: 4art Sze
Collect : 8 + 6 NO = 14 IPC
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Axisplaya,
On the US turn, the battle for the Carolines isn’t over. My aa gun is a valid hit, so I have one infantry remaining. You’ll have to roll another round in that battle. It will take a bit of time to get used to the aa gun changes I think.
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I guess I’m ok with using the valid NOs on battlemap. I’m just afraid that I will use it as a “crutch” and it will end up getting me mixed up since some NOs were dropped and other added. But, if that is how you want to do, I’m fine with that.
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Omg, you’re right. Sorry about the Car battle.
Car rd 2
Rolls: 2@2; Total Hits: 12@2: (4, 2)
Rolls: 1@2; Total Hits: 01@2: (5)
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phew…hopefully, it didn’t change anything.
Guess it will take a few games to get used of the new AAguns !
For the Collect income, i’ll detail them as much as possible, but i’m just not writing the detail for the 20 IPC NO America gets each turn. I think we will clearly see it if one of these isn’t good.
UK 2
Buy:
UK = 6inf (18), 1art (4), 1tnk (6), 1fgt (10)
Ind = 1inf (3), 1art (4), 1mec (4)CM
Irq (3inf)
2inf, 2art Cpr (2 of them via tr sz80)
1mec, 1tnk Egy
1CA sz80 BombardIrq
Rolls: 1@1 4@2 2@3; Total Hits: 21@1: (2)4@2: (1, 5, 1, 6)2@3: (6, 5)
Rolls: 3@2; Total Hits: 13@2: (1, 3, 6)
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Irq rd 2
Rolls: 4@2 1@3; Total Hits: 14@2: (4, 4, 1, 4)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (5)
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Irq twlo 1inf
NCM
2dd sz79 » sz80
2fgt sz92 » Egy
1fgt Gib » Egy
2fgt Gib » Uk
1dd sz91 » sz107
2dd, 2CA, 1AC sz92 » sz107Place units:
6inf, 1art, 1fgt UK
1tnk Saf
1inf, 1art, 1mec IndCollect income:
UK = 31 IPC
Ind = 7 -1 Conv = 6 IPC -
Anzace 2
Buy:
1ss (6)
1fgt (10)
1inf (3)
save 1No CM
NCM
dd sz62 » sz34
tr sz62 with inf, art Nsw » sz33 » Car
CA sz26 » sz33
2inf Dgu » Ngu
2inf Que » Nsw
3fgt Que » CarPlace units:
1inf, 1fgt Nsw
1ss sz62Collect : 10 + 5NO + 1 saved = 16 IPC