Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsGsh34 (axis) vs. Axisplaya (allies) Alpha +3
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Well, in a lot of games, i’ve found out that sz6 is a trap for the allies fleet. From there, it can only moves 2 sz, which lead to nowhere…
If you position your airfleet correctly (or build AB in Fic or Kwa), you constantly threaten this fleet, and if on top of that you have a German bmb can opener, it can become a nightmare for allies fleet.
Now for ground dumped in Kor, You can wipe them with planes (you know how to do that :-D) and put yourself in position to retake it next round.Now, i would like to ask you the same thing : Did i surprise you with any move ? What do you think went wrong with my game ?
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Talking about a German bomber as a can opener……have you had a chance to use that to any effect in your other games? If so, I would love a link to the game so I check it out and see how it worked.
As to your other questions, I’ll get to them at a later time. Time does not permit me to type an adequate response at the moment.
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Talking about a German bomber as a can opener……have you had a chance to use that to any effect in your other games? If so, I would love a link to the game so I check it out and see how it worked.
It’s strange, but so far, in each game that i have sent on or more Euro Axis bmb to China to can open for the Japanese, my oponent has conceded before i could get to use it…
Here are 2 links from current games where i just sent the bombers last turn, they’re not yet in position to can open, but it’s coming !
1st link, i sent 2 bmb but unfortunately, my oponent fleet is getting so big, that i’m afraid my german can openers wont be of much use…but 2nd link is from my current tournament game ! I just sent it to Shn and he might see some action soon !
http://www.axisandallies.org/forums/index.php?topic=25252.180
http://www.axisandallies.org/forums/index.php?topic=25404.120





