TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Purchase Units - British British buy 1 airfield and 1 factory_minor; Remaining resources: 4 PUs;Combat Hit Differential Summary :
Kwe……cwlo 2 inf, 2 mech, 2 tank
Well, at that rate, I’ll never conquer China. Also, dang it, I won’t have an attack on your remaining China stack. :|
NCM
(note: I miss typed a CM, the plane that moved from z20 to z41 to sink your Anzac DD, it was a tactical bomber, not a fighter as I typed it. I noticed that as I was trying to type out my NCMs a litter farther down.)
to z23:
DD z35
to z22:
DD z35
to z34:
DD z35
to z46:
DD z35
to z41:
tac Sum
2 fig z44
CA z35
to Shn:
2 inf Mal
to z36:
all ships in z35
6 fig, 3 tac z44
tac, Phi
to Hon:
tac Kwe
to Mal:
sbr Kwe
sbr Sze
Placement:
3DD z37
1 DD, 2 TT z36
2 inf, tank Hon
4 inf Japan
Collect Income:
62 territory + 5 ipc + 1 saved - 2 CRD = 66 ipc
In some of our earlier discussions you were wondering why I didn’t conquer China yet, well I point to the bloody battles you keep inflicting on me!!! :-D Since I am away from Japan and I have limited unit placement, you are slaughtering my ground units which is crimping my style in the Pacific. That original J1 Phi battle along with the Sum and Kwe battle this round is keeping me whittled down pretty good. Combine that with my Italian attack on Sfa and my attempted strategic bombing raid on Moscow and you are doing a good job of making this guy a pretty gun shy player for the remainder of this game. :-)
Well good friend, I await the Allied response.
Those 6 dudes in Kwe have been fantastic.
Their sacrifice will be remembered as they may have bought one more turn for India !:-D
Ugh! Yeah, and just getting to the point of clearing and holding Yunnan was no walk in the park for me in this game either. I’ll be drinking a cold frosty one once I send the final Chinese unit six feet under in this game! :lol: :lol: :lol:
I also messed up an NCM move (my head is still spinning from that Japanese turn….). The tac that participated in the Kwe battle only had 2 movement remaining. It needs to land in FIC. And while I’m at it, the infantry in FIC will move to Kwa. Use this map.
US 7
Buy:
1AC (16)
2fgt (20)
3tr (21)
4inf (12)
1art (4)
CM
sz 22 (1dd)
ss, 4fgt, 1tac sz35
sz46 (1dd)
7fgt sz35
1bmb Ngu
sz22
Rolls: 1@2 4@3 1@4; Total Hits: 41@2: (3)4@3: (1, 1, 4, 2)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (1)
sz22 cwlo 1ss
sz46
Rolls: 7@3 1@4; Total Hits: 47@3: (4, 6, 2, 6, 6, 2, 2)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (2)
arg…your dds are hitting man…The IPC you lose in China, you make me pay for it in the water…
sz22 cwlo 1bmb
NCM
all air sz22 and 46 » sz33
4ss sz33 » sz6
2inf Bra » Brg
all sea units sz91 » sz92
2inf, art, mec Eus » 2tr sz101 » sz91 » Mor
fleet sz101 + air Eus » sz91
Place units:
3tr, AC sz101
4inf, art, 2fgt Eus
Collect : 72 IPC
China 7
Buy: 2inf (6), save 1
CM
Kan
1inf Tsi walk in
She (1inf)
2inf, fgt Tsi
She
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 3)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (1)
She twlo 1inf
NCM
fgt She » Tsi
Place 2inf Tsi
Collect : 5 + 1 saved = 6 IPC
UK
Buy:
UK= 3inf (9), 1bmb (12), 1ss (6)
Ind= save 3
CM
sz104 (1dd)
6fgt Gib
1fgt UK
Let’s see if you continue to hit 100 % of your dices @2 this round….
sz104
Rolls: 7@3; Total Hits: 27@3: (4, 4, 4, 4, 4, 1, 2)
Rolls: 1@2; Total Hits: 01@2: (3)
Weeeee ! you missed :lol:
NCM
all fleet sz91 exepted 2ss» sz92
2ss sz91 » sz93
4fgt sz104 » sz92
7fgt sz104 » Gib
ss sz109 » sz105
inf, art, tnk Saf » Rho
all units Wind » Ind
Hey, sorry, if forgot to walk in Burma. I will add it now if you’re ok with that.
Place units:
3inf Saf
ss sz109
bmb UK
Collect :
UK= 22 IPC
Ind= 3 + 3 saved = 6 IPC (i intend to buy 3mec on rd 10 :lol: :lol:)
Anzac 7
Buy:
tr (7)
ss (6)
inf (3)
save 4
CM
Jav
2inf Nsw » tr sz62 » sz42 » Jav walk in
sz23 (1dd)
ss sz33
2fgt Car
sz34 (1dd)
dd sz62
2fgt Car
sz23
Rolls: 1@2 2@3; Total Hits: 11@2: (1)2@3: (4, 5)
Rolls: 1@2; Total Hits: 01@2: (5)
sz23 cwol
sz34
Rolls: 1@2 2@3; Total Hits: 21@2: (5)2@3: (1, 3)
Rolls: 1@2; Total Hits: 01@2: (6)
sz34 cwol
NCM
all air » Car
dd sz33 » sz20
Place units:
inf Nsw
ss, tr sz 62
Collect : 14 + 5 NO + 4 saved = 23 IPC
It looks like we are both getting pretty good attrition as defenders in the last few rounds….
Hmm, I must have not scored Italy’s income on the chart correctly. I looked back in the threads and Italy actually has 40 ipc to spend, not 37. I also didn’t update the Italian round indicator for a while either.
Italy, round 7
Purchase: 40 ipc to spend
12 infantry (36)
1 art (4)
total = 40
Combat:
to Sam: (walk in)
mech Bry
to Bso: (walk in)
mech Kenya
to Eth: (walk in)
2 art Ken
NCM:
to z76:
all ships z71
to Bry:
2 mech Epl
to Rom:
2 mech Nita
to Nita:
2 mech Sita
to Sita:
2 inf Nita
sbr Irq
to Irq:
inf Cpr
Placement:
2 inf, 1 art Irq
3 inf Sita
7 inf Nita
Collect Income:
27 territory + 9 NO - 3 CRD = 33 ipc
France’s move.
Germany, round 8
Purchase: 70 ipc to spend
6 infantry (18)
7 mech (28)
6 art (24)
total = 70
Combat:
to Volo: (walk in)
mech Nov
to Kaz: (walk in)
3 tank Rox via Cau
to Vol: (walk in)
1 tank Ros
to Smo: (inf)
inf, 4 fig, 4 tac Bry
Battle for Smo:
attacker: inf, 4 fig, 4 tac
Rolls: 1@1 4@3 4@4; Total Hits: 51@1: (6)4@3: (3, 5, 1, 5)4@4: (1, 1, 5, 4)
defender: inf
Rolls: 1@2; Total Hits: 11@2: (1)
Smo cwlo 1 infantry
NCM:
to Tam:
1 inf Bry
to Bry:
tank Nukr
tank Sukr
2 mech Nov
7 inf, 2 art, 1 aa gun Bel
4 fig, 4 tac Smo
to z119:
SS z125
to z125:
SS z127
to Fra:
6 inf Wgr
to Epl:
mech Ger
to Wgr:
fig Nita
to Sita:
tac Nita
to Hun:
2 mech Wgr
to Nita:
AA gun Wgr
to Jeh:
strategic bomber Nov (yes, this is actually seven spaces!!!) I am putting this in red as a courtesy for you so you realize I am doing this and you can take account for it in your calculations in the Pacific.
to z113:
CV, 5 TT z115
Placement:
3 art Sukr
3 art Fra
3 mech Nov
6 inf, 4 mech Wgr
Collect Income:
60 territory + 25 NO - 2 CRD = 83 ipc
Russia 8
Buy:
6inf (18)
1art (4)
save 1
CM
Sam (1mec)
inf, fgt, tac Rus
Volo (1mec)
inf, fgt, tac Rus
Tam (1inf)
inf, fgt Rus
Sam
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (4)1@3: (4)1@4: (4)
Rolls: 1@2; Total Hits: 11@2: (1)
Sam cwlo 1inf
Volo
Rolls: 1@1 1@2 1@3; Total Hits: 31@1: (1)1@2: (1)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (3)