Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsGsh34 (axis) vs. Axisplaya (allies) Alpha +3
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Irq twol
Battle for Sam:
attacker: 2 mech, sbr
Rolls: 2@1 1@4; Total Hits: 22@1: (3, 1)1@4: (1)defender: inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Sam twol
NCM:
to Den:
8 inf, 4 mech Wgrto Cau:
2 inf, mech, art Npr
sbr Sam
2 fig IrqPlacement:
Air Base in BryCollect Income:
18 territory + 6 NO -12 CRD + 2 saved = 14 ipcNote: I placed a marker on Denmark and those units are displayed in z124
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Man…there are some troops in Europe…
Very discouraging…even Denmark is heavily defended…France 11
1inf Alx » Egy
2inf Alg » Tun -
Germany, round 12
Purchase: 83 ipc to spend
6 tank (36)
13 inf (39)
2 art ( 8 )
total = 83 ipcCombat:
to Volo: inf
2 inf Arch
inf Smo
sbr Vol (4 move remain)to Sib: (walk in)
tank Amu via Sak -
Battle for Volo: inf
attacker: 3 inf, sbr
Rolls: 3@1 1@4; Total Hits: 23@1: (1, 1, 4)1@4: (6)defender: inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Volo twlo inf
NCM:
to Wgr:
3 fig, 4 tac Bry
3 inf Frato z113:
5 TT z115
fig, tac Novto Den:
4 inf Wgrto Bry:
11 mech, 3 art Sukr
4 mech Epl
3 art Ros
3 tank Vol
3 art Bel
tank Arch
3 tank Novto Nukr:
3 mech Hunto Vol:
sbr Voloto Tam:
1 inf Bryto Smo:
1 inf BryPlacement:
3 tank Vol
3 tank Sukr
10 inf Wgr
3 inf, 2 art GerCollect Income:
71 territory + 20 NO - 6 CD = 85 ipcMan…there are some troops in Europe…
Very discouraging…even Denmark is heavily defended…Yep, and it won’t be getting any easier for you. As I’m sure you can tell, I’m setting up for the battle for Moscow next round. I don’t need to produce expensive units to push against Russia anymore so I’ll just be max building inf and artillery with Germany. It may take me a while to walk somewhere, but I’ll have a supply chain behind any initial movements that I make.
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Russia 12
Buy: 2art (8)
CM
Sam (2mec)
1inf, 3fgt, 2tac Rus
Rolls: 1@1 3@3 2@4; Total Hits: 21@1: (6)3@3: (6, 6, 5)2@4: (1, 2)
Rolls: 2@2; Total Hits: 12@2: (2, 5) -
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Japan, round 12
Purchase: 61 ipc to spend
2 CV (32)
tac (11)
6 infantry (18)
total = 61Combat:
to Bur: (inf)
2 inf Shn
10 fig, 3 tac z37
2 sbr Hon
tac FIC -
Battle for Bur:
attacker: 2 inf, 10 fig, 4 tac, 2 sbr
Rolls: 2@1 10@3 6@4; Total Hits: 82@1: (1, 2)10@3: (5, 4, 4, 3, 6, 4, 5, 5, 6, 4)6@4: (1, 1, 2, 4, 3, 3)defender: inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Bur twlo 1 inf
NCM:
to z37:
all figs and tacs Burto Shn:
2 inf FICto Yun:
inf Hunto Kwa:
2 inf, art Honto FIC:
2 sbr Bur
4 tank KwePlacement:
2 CV, tac z37
3 inf FIC
3 inf HonCollect Income:
61 territoryRegarding your comment in our PM about me building fewer defensive units in Europe and taking Moscow sooner…… Yes, I could’ve done that, but I certainly don’t feel bad about my current position. My fear was that if I allowed you to get a foot hold in Europe where the UK would be placing 8-10 units a turn into Europe and they lived (plus what ever else the US brought), I could be in serious trouble.
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Ok, I’m going to officially concede this game.
Well played my friend.
I’m a bit discouraged at the amount of rounds this could take to go to the end, you’ll be very busy from now on, and i feel like i fully deserve to lose this game.
Maybe you could roll Moscou for fun ?
Anyway, again, dices were fair, and you just played this game better than i did.
Also, i want you to know that i always have found your wall map of Global truly amazing ! That’s just fabulous the beauty of it.
:wink:
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For fun……
Germany, round 13
Combat:
to Moscow
45 inf, 25 mech, 42 art, 14 tank Bry
3 mech Nukr
3 tank Sukr
3 tank Vol
inf Tam
inf Smo
2 inf VoloBattle for Moscow:
attacker: 47 inf, 28 mech, 42 art, 20 tank
Rolls: 33@1 84@2 20@3; Total Hits: 4133@1: (5, 6, 3, 3, 6, 3, 3, 3, 6, 2, 1, 1, 2, 1, 3, 5, 3, 4, 4, 2, 6, 2, 2, 6, 1, 6, 1, 5, 2, 1, 4, 6, 1)84@2: (1, 2, 1, 3, 5, 3, 3, 6, 4, 3, 1, 5, 6, 6, 2, 4, 3, 3, 3, 5, 5, 2, 6, 5, 3, 5, 6, 3, 2, 6, 4, 2, 2, 4, 5, 6, 1, 1, 5, 4, 4, 6, 2, 3, 5, 4, 6, 2, 6, 2, 1, 5, 4, 6, 4, 1, 4, 4, 3, 5, 3, 1, 6, 4, 4, 4, 4, 4, 5, 2, 1, 2, 2, 3, 4, 6, 6, 4, 2, 6, 6, 2, 5, 3)20@3: (2, 3, 3, 5, 6, 6, 4, 3, 6, 3, 1, 4, 1, 4, 1, 5, 5, 2, 1, 1)defender: 6 aa guns, 87 inf, 3 mech, 9 art, 10 tank
Rolls: 99@2 10@3; Total Hits: 3899@2: (5, 5, 1, 4, 2, 2, 4, 1, 4, 3, 4, 5, 5, 1, 3, 4, 1, 6, 1, 1, 3, 1, 4, 3, 5, 5, 2, 4, 6, 3, 4, 4, 1, 4, 2, 2, 5, 6, 3, 2, 2, 6, 1, 6, 1, 3, 4, 1, 3, 4, 2, 5, 5, 5, 2, 3, 4, 4, 6, 4, 6, 3, 2, 1, 1, 3, 2, 6, 3, 5, 1, 4, 5, 1, 4, 5, 4, 1, 6, 6, 5, 1, 5, 4, 6, 1, 6, 3, 5, 6, 6, 4, 3, 2, 4, 3, 4, 6, 2)10@3: (1, 4, 3, 5, 3, 4, 2, 1, 2, 3) -
Average hits would’ve been 43 for me….41 is dang close.
Average hits would’ve been 38 for you…you hit exactly average.I lose 38 inf.
You lose 6 aa guns and 35 infBattle for Moscow, round 2
attacker: 9 inf, 28 mech, 42 art, 20 tank
Rolls: 79@2 20@3; Total Hits: 4279@2: (1, 2, 5, 5, 4, 1, 5, 3, 5, 1, 1, 3, 2, 4, 2, 6, 1, 2, 3, 6, 4, 6, 2, 3, 6, 1, 6, 6, 3, 2, 6, 4, 4, 4, 2, 1, 5, 6, 3, 3, 1, 3, 6, 2, 1, 1, 2, 1, 3, 4, 1, 1, 4, 2, 4, 3, 3, 3, 3, 6, 5, 2, 3, 2, 6, 5, 2, 5, 5, 5, 1, 5, 1, 6, 1, 2, 1, 2, 2)20@3: (4, 6, 3, 5, 4, 5, 2, 6, 1, 4, 3, 6, 2, 4, 3, 3, 4, 2, 5, 2)defender: 52 inf, 3 mech, 9 art, 10 tank
Rolls: 64@2 10@3; Total Hits: 2464@2: (1, 3, 3, 5, 4, 2, 6, 5, 3, 2, 1, 1, 1, 3, 5, 5, 2, 6, 5, 2, 3, 1, 2, 5, 5, 5, 2, 2, 1, 6, 4, 1, 2, 6, 5, 6, 2, 5, 4, 5, 6, 5, 5, 1, 2, 3, 5, 3, 3, 3, 5, 6, 4, 6, 4, 2, 5, 5, 4, 5, 5, 1, 5, 6)10@3: (6, 4, 6, 2, 2, 4, 6, 2, 2, 4) -
Average hits for me would’ve been 36….I was 6 over.
Average hits for you was 26…pretty close at 24.I lose 9 inf, 15 mech.
You lose 42 infantry.Battle for Moscow, round 3.
attacker: 13 mech, 42 art, 20 tank
Rolls: 55@2 20@3; Total Hits: 1855@2: (5, 6, 4, 3, 6, 5, 3, 4, 4, 1, 3, 5, 3, 4, 5, 6, 6, 3, 3, 5, 5, 5, 3, 1, 5, 2, 4, 4, 6, 3, 3, 5, 2, 6, 1, 2, 4, 3, 6, 2, 3, 3, 6, 6, 6, 5, 6, 5, 1, 3, 3, 6, 2, 6, 1)20@3: (6, 1, 5, 3, 6, 1, 5, 4, 3, 5, 5, 5, 2, 1, 4, 3, 4, 6, 3, 4)defender: 10 inf, 3 mech, 9 art, 10 tank
Rolls: 22@2 10@3; Total Hits: 1522@2: (5, 1, 3, 3, 2, 6, 6, 2, 1, 5, 2, 1, 6, 6, 3, 5, 1, 2, 3, 3, 6, 2)10@3: (1, 1, 2, 4, 4, 6, 4, 1, 3, 2) -
Average hits for me would’ve been 28…18 is below average by quite a bit, but I was 6 above average last time, so I’m still in the ballpark for being normal.
Average hits for you would’ve been 12…15 is reasonable.I lose 13 mech, 2 art.
You lose 10 inf, 3 mech, 5 art.Battle for Moscow, round 4:
attacker: 40 art, 20 tank
Rolls: 40@2 20@3; Total Hits: 2640@2: (4, 2, 3, 2, 5, 3, 1, 1, 1, 2, 3, 3, 4, 3, 6, 6, 1, 2, 3, 6, 3, 6, 4, 5, 2, 1, 5, 2, 2, 3, 2, 6, 5, 5, 1, 4, 2, 2, 4, 2)20@3: (3, 1, 5, 6, 4, 5, 6, 4, 6, 2, 4, 3, 2, 1, 2, 4, 2, 6, 5, 3)defender: 4 art, 10 tank
Rolls: 4@2 10@3; Total Hits: 94@2: (3, 1, 3, 1)10@3: (6, 3, 4, 1, 4, 2, 3, 1, 3, 1) -
Average hits for me would’ve been 23….26 is close.
Average hits for you would’ve been 6… 9 is pretty close in grand scheme of this large a dice rolling battle.I lose 9 art.
You lose 4 art, 10 tanks.Moscow taken with loss of: 47 inf, 28 mech, 11 artillery.
That would leave me with 31 artillery and 20 tanks. Most likely, I would just be pushing those units into the Middle East and on towards Egypt.
Thank you for allowing me to roll that. I’ve never come close to rolling for that battle until now.
The people I usually play have a kind of wrap-up discussion at the end of our games to determine what the take-away points of the game that we just played should be. So, if you don’t mind, I have a few questions for you. Did I surprise you with any of my moves? Anything good that I did that stands out to you? Anything poor that I did that stands out?
For me, the Italian battle for Saf and the Japanese plane attack on Nte were done for separate reasons. Sfa: Pressed for time with the baby coming, I figured it was close to a 50/50 battle which would have put me in a commanding position had it worked out. As it turned out, I think I needlessly gave you a lifeline with that one. Nte: I would actually do that one again. I fully expected to lose 5 planes (which would been average), but I was willing to lose up to 7. It deprived the US and Anzac of the ground units needed to advance and take many of the undefended islands. Had I only lost 7, I could’ve stayed put next to Java and I wouldn’t have given up my remaining planes and two carriers as I did.
If you have any questions for me, I would be glad to answer them.
In the future when I get some type of routine down, would you be willing to play me again?
Also, i want you to know that i always have found your wall map of Global truly amazing ! That’s just fabulous the beauty of it.
:wink:
As a parting gift, here is a picture of me holding one of my daughters in front of my finished board. Enjoy!

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I would also like to mention that I had a great time playing the game with you. Like our first contest, the manner in which you handle yourself is to be commended. I wish more people at this board and Larry’s handle themselves like you do.
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The people I usually play have a kind of wrap-up discussion at the end of our games to determine what the take-away points of the game that we just played should be. So, if you don’t mind, I have a few questions for you. Did I surprise you with any of my moves? Anything good that I did that stands out to you? Anything poor that I did that stands out?
As in every game with you, of course, you surprised me with a few moves. The attack in Nte was one of these surprises(hadn’t even considered it, otherwise, i would have kept at least one unit in each boat).
This was a good move, but still not convinced it was necessary. The Italian AC build for my UK fleet in sz80 (even if you finally didn’t use it).
And of course, the 1st surprise was that J1…i reacted badly, afterthought. I’m so unprepared to deal with J1 it scares me…The only clear strategic mistake i think you made was not using all your land units in Manchuria right from the start into china. That would have saved you lots of time and ressources with chinese.
I’m going to just tell you what i feel about your play : you play the early rounds very very well. Better than i am i think…
But on later rounds, (6 and up), it sounds to me that you don’t go for the kill as fast as you should , overdefending some places that are not enough threatened…(example, you sacrificed dds to defend Japan while none of my planes was in range if i recall…i just didn’t understand why that need to blockade suddenly since you had clear naval dominance…).Just a thought : what do you think would have happen in this game if, when i stopped to put some IPCs in the pacific you had gone wild on fleet building and some troops in your Asian Mics ? You had the cash to fill the ground with troops and still put about 45 - 50 IPC on boats…
I tell you what would have happened : i would have resigned much much sooner !In the future when I get some type of routine down, would you be willing to play me again?
Sure ! Will always be up for a good game with a true gentleman like you !
As a parting gift, here is a picture of me holding one of my daughters in front of my finished board. Enjoy!
The size of it…totally crazy ! Love it !
I wish you and your family the very best, and to the little one to come also.
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The only clear strategic mistake i think you made was not using all your land units in Manchuria right from the start into china. That would have saved you lots of time and ressources with chinese.
Ok, fair enough. My question to you then is that you had no intention of going to sea zone 6 and taking Korea? My fear was that you would move to sea zone 6 and take Korea with the US. Then, you would build a minor complex in it and I may never dislodge your fleet. You could take Manchuria for China and then I would never eliminate them from the game either. Japan would be convoy raided for 8 ipc also. I was keeping those units up there so as to protect my back door. To be truthful, I really did not think it would take me so long to kill China. I thought it would be much easier than that. I guess having that expectation of a quick, easy kill helps to show my inexperience.
Ahh, it is late and I need to go to bed. There is more I wish to comment on but I guess I will have to do so at a later time. Good night for now partner.





