Gsh34 (axis) vs. Axisplaya (allies) Alpha +3


  • Lose another tac

    totals:

    Me: lose 5 fig, 5 tac
    You: 5 inf, 2 mech, 2 art, tank

    Now, can I defend z42???  I’ll need a bit to calculate this.


  • Well, I truly don’t know how to describe that battle.  I brought 14 units vs 10 units.  48 pips vs. 21 pips.  We both end up with 10 hits total.  Now I can’t defend z42 against the 1-2 punch you have with the US and Anzac even if I max defend.  So, because I have to retreat from z42 my total loss will be all 14 planes that I began with and 2 CV because I have to leave them behind.  Sigh….  I still contend that it was a good battle to do based on expected hits. If not for the fact that my fleet has to retreat, it would have made the US largely impotent in the Pacific without the ability to take islands or territories.  But man, that result…  Sigh.  Now, you may even be able to hook up with the UK fleet currently off Iraq and Central Persia.  I may not be “dead” in the Pacific, but now I fell like the impotent one.

    NCM:

    to z42:
    3 fig, tac Nte

    to z37:
    2 BB, 2 CA, 3 DD, 2 SS, 6 CV z42
    3 fig Mal
    tac Sze
    2 fig, tac Jap
    2 DD z20
    2 SS z39

    to z19:
    DD z6

    to Shn:
    3 inf, 3 art Jav via 3 TT z42 > z37 and offload

    to Anh:
    inf Cha

    to Hon:
    2 sbr Bur

    to Man:
    6 inf, AA gun Jeh

    Placement:
    3 fig z37
    3 fig Hon
    inf, art FIC

    Collect Income:
    65 territory + 5 NO (last time for that) = 70

    gsh34_vs_axisplaya_10cJapan.AAM

  • '10

    Yeah, the loss is huge for Japan there. Got very very lucky here.

    Still, your position was so dominant, that i don’t think it was a necessity.  You had more too lose than to win with that move.

    But it’s fun to have some action like this.  Have to admit : it wasn’t a trap to leave Anzac fgt behind, i just didn’t think you would go for this attack. Had you wiped the zone with only 3-5 planes lost, that would have been a great success.

    Too bad that the dices got so horrible for you.

    Now, that gives me a hell of a break in the pacific.


  • Well, this game has only days left….so I am pushing my luck where I see an advantage.  I saw one there but it didn’t pan out.

    Not that this matters for diddly squat, but sometimes I will reroll truly horrible dice to try to console myself that my move was indeed a good idea…

    Fake battle for Nte

    attacker: 8 fig, 6 tac
    DiceRolls: 8@3 6@4; Total Hits: 68@3: (2, 6, 5, 4, 4, 4, 3, 3)6@4: (6, 6, 4, 5, 2, 4)

    defender: 5 inf, 2 mech, 2 art, tank
    DiceRolls: 9@2 1@3; Total Hits: 59@2: (2, 1, 2, 4, 2, 6, 6, 4, 6)1@3: (3)


  • Still below average, but not catastrophic……

    Fake Nte battle, round 2

    attacker: 5 fig, 5 tac
    DiceRolls: 5@3 5@4; Total Hits: 85@3: (4, 2, 1, 6, 3)5@4: (1, 1, 1, 2, 3)

    defender: mech, 2 art, tank
    DiceRolls: 3@2 1@3; Total Hits: 03@2: (3, 4, 6)1@3: (4)


  • Oh well.

    @Axisplaya:

    Yeah, the loss is huge for Japan there. Got very very lucky here.

    Still, your position was so dominant, that i don’t think it was a necessity.  You had more too lose than to win with that move.

    But it’s fun to have some action like this.  Have to admit : it wasn’t a trap to leave Anzac fgt behind, i just didn’t think you would go for this attack. Had you wiped the zone with only 3-5 planes lost, that would have been a great success.

    Too bad that the dices got so horrible for you.

    Now, that gives me a hell of a break in the pacific.

    The move was not necessary, but it was today when I realized that a successful strafing attack with the Japanese would really, really give me a chance to win in the Pacific. Ok, enough whining by me.  I just need time to cool off after this.  It is your turn.  Let’s see what else this game has in store.  Maybe we can actually finish this game properly before I must concede do to life’s intrusion on a game. :-D


  • I guess the one positive that can come from this battle for me is that in any future games you better think long and hard about putting stuff out there that I may attack.  I’m a crazy enough player that I just could do that. :lol: :lol: :lol:

  • '10

    US 10

    Buy:
    2tr (14)
    6inf (18)
    4art (16)
    3dd (24)

    CM

    sz42 (2AC, 3fgt, tac)
    all sz55 fleet + planes but not the useless empty transports.

    Wger (Sbr)  (i’ll take for granted that you’ll send your interceptors) If not, the dogfight will be ignored and the result will be adjusted).
    2bmb Uk

    sz42 (first 2 dices are subs)

    DiceRolls: 10@2 14@3 2@4; Total Hits: 810@2: (3, 2, 6, 5, 1, 3, 3, 5, 4, 1)14@3: (6, 4, 1, 1, 4, 5, 4, 6, 3, 3, 5, 6, 6, 5)2@4: (4, 5)

    DiceRolls: 2@2 1@3 3@4; Total Hits: 42@2: (1, 3)1@3: (6)3@4: (4, 4, 3)

  • '10

    Dogfight

    DiceRolls: 2@1; Total Hits: 02@1: (5, 2)

    DiceRolls: 3@1; Total Hits: 23@1: (1, 2, 1)

  • '10

    hahaha….this is my punishment for your 10 planes in Nte

    NCM

    4tr sz55 » sz30
    3ss sz26 » sz54
    ss sz10 » sz26
    2fgt Wus » Haw
    1fgt Wus » sz91
    1dd sz91 » sz110
    dd, AC sz91 » sz109
    fgt Eus » sz109
    fgt sz91 » sz109
    3tr sz91 » sz101
    4inf, 2art Eus » 3tr sz101 » sz91 » Mor
    3tr sz98 » sz92
    2ss sz101 » sz91
    2fgt Epr » Egy

    Place units:
    2inf, 2art Wus
    2tr, 1dd sz10
    4inf, 2art Eus
    2dd sz101

    Collect : 72 IPC

    gsh34_vs_axisplaya_10dUS.AAM

  • '10

    China 10…… :roll:

    They dream of purchasing one inf…

    UK 10

    Buy:
    UK= 2tr (14), 1mec (4), 2tnk (12), save 1
    Ind= 1inf (3)

    CM

    Trj (inf, art)
    inf Egy
    2damaged AC, 1tr sz80 » sz81 pick up inf, art Egy » Trj
    3CA sz80 » sz81 = 2 Bombard
    2fgt Egy

    Eth
    1inf Ken walk in

    sz80 (1AC)
    1dd sz80
    4fgt Epr

    Bur (2mec)
    2inf, 5fgt, 1tac Ind

    sz119 (1ss)
    dd sz91
    fgt, bmb UK

    Trj

    DiceRolls: 1@1 2@2 4@3; Total Hits: 41@1: (3)2@2: (5, 2)4@3: (2, 3, 3, 6)

    DiceRolls: 2@2; Total Hits: 22@2: (2, 1)

  • '10

    Jeez….glad i sent 3 units…

    Trj twlo 2inf

    sz80

    DiceRolls: 1@2 4@3; Total Hits: 21@2: (1)4@3: (4, 3, 6, 5)

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '10

    sz80 cwol

    Bur

    DiceRolls: 2@1 5@3 1@4; Total Hits: 12@1: (5, 6)5@3: (6, 1, 6, 6, 4)1@4: (6)

    DiceRolls: 2@2; Total Hits: 02@2: (3, 4)

  • '10

    Bur rd2 (glad i take the crap here rather than in important battles lol)

    Bur rd2

    DiceRolls: 2@1 5@3 1@4; Total Hits: 52@1: (3, 2)5@3: (4, 3, 1, 3, 3)1@4: (1)

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '10

    Bur twol

    sz119

    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (3)1@3: (5)1@4: (1)

    DiceRolls: 1@1; Total Hits: 01@1: (5)

  • '10

    sz 119 cwol

    NCM

    4fgt sz80 » Ind
    5fgt, 1tac Bur » Ind
    3inf, art Con » Sud
    3mec Con » Egy
    tr sz98 » sz96 pick up inf, AAgun Mal » sz81 » Egy
    2tr sz92 » sz109
    fgt, bmb sz119 » Uk
    2dd sz91 » sz109
    fgt Gib » UK
    2fgt Trj » Egy

    Place units:
    1mec, 2tnk Egy
    2tr sz109

    Collect :
    UK= 29 + 1 saved = 30 IPC
    Ind= 6IPC

    gsh34_vs_axisplaya_10fUK.AAM

  • '10

    Anzac 10

    Buy:
    tr (7)
    inf (3)
    ss (6)

    CM

    Jav
    tr sz55 » sz54 pick up 2inf Que » sz42 » Jav walk in

    NCM

    dd sz45 » sz42
    2ss, CA, AC, 2fgt sz55 » sz42
    inf, 2AAgun Que » Nsw

    Place units:
    tr sz62
    inf, art Nsw

    Collect : 19 IPC

    gsh34_vs_axisplaya_10gAn.AAM


  • @Axisplaya:

    hahaha….this is my punishment for your 10 planes in Nte

    Yeah, that is the way I would view it too.  Ahhhhhhhhhhh, good a bit of a chuckle, thanks Axisplaya.


  • @Axisplaya:

    Bur rd2 (glad i take the crap here rather than in important battles lol)

    I’m laughing right now because you couldn’t be more right.


  • Question,  what exactly did you take as losses in the US naval battle where you sunk my 2 CV and fighters?  I see you have a damaged BB.  I am assuming you lost three other units?

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