German Combat Move - Please make the German moves and then I will figure out the battle results.
Gsh34 (axis) vs. Axisplaya (allies) Alpha +3
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Lose another tac
totals:
Me: lose 5 fig, 5 tac
You: 5 inf, 2 mech, 2 art, tankNow, can I defend z42??? I’ll need a bit to calculate this.
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Well, I truly don’t know how to describe that battle. I brought 14 units vs 10 units. 48 pips vs. 21 pips. We both end up with 10 hits total. Now I can’t defend z42 against the 1-2 punch you have with the US and Anzac even if I max defend. So, because I have to retreat from z42 my total loss will be all 14 planes that I began with and 2 CV because I have to leave them behind. Sigh…. I still contend that it was a good battle to do based on expected hits. If not for the fact that my fleet has to retreat, it would have made the US largely impotent in the Pacific without the ability to take islands or territories. But man, that result… Sigh. Now, you may even be able to hook up with the UK fleet currently off Iraq and Central Persia. I may not be “dead” in the Pacific, but now I fell like the impotent one.
NCM:
to z42:
3 fig, tac Nteto z37:
2 BB, 2 CA, 3 DD, 2 SS, 6 CV z42
3 fig Mal
tac Sze
2 fig, tac Jap
2 DD z20
2 SS z39to z19:
DD z6to Shn:
3 inf, 3 art Jav via 3 TT z42 > z37 and offloadto Anh:
inf Chato Hon:
2 sbr Burto Man:
6 inf, AA gun JehPlacement:
3 fig z37
3 fig Hon
inf, art FICCollect Income:
65 territory + 5 NO (last time for that) = 70 -
Yeah, the loss is huge for Japan there. Got very very lucky here.
Still, your position was so dominant, that i don’t think it was a necessity. You had more too lose than to win with that move.
But it’s fun to have some action like this. Have to admit : it wasn’t a trap to leave Anzac fgt behind, i just didn’t think you would go for this attack. Had you wiped the zone with only 3-5 planes lost, that would have been a great success.
Too bad that the dices got so horrible for you.
Now, that gives me a hell of a break in the pacific.
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Well, this game has only days left….so I am pushing my luck where I see an advantage. I saw one there but it didn’t pan out.
Not that this matters for diddly squat, but sometimes I will reroll truly horrible dice to try to console myself that my move was indeed a good idea…
Fake battle for Nte
attacker: 8 fig, 6 tac
Rolls: 8@3 6@4; Total Hits: 68@3: (2, 6, 5, 4, 4, 4, 3, 3)6@4: (6, 6, 4, 5, 2, 4)
defender: 5 inf, 2 mech, 2 art, tank
Rolls: 9@2 1@3; Total Hits: 59@2: (2, 1, 2, 4, 2, 6, 6, 4, 6)1@3: (3)
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Still below average, but not catastrophic……
Fake Nte battle, round 2
attacker: 5 fig, 5 tac
Rolls: 5@3 5@4; Total Hits: 85@3: (4, 2, 1, 6, 3)5@4: (1, 1, 1, 2, 3)
defender: mech, 2 art, tank
Rolls: 3@2 1@3; Total Hits: 03@2: (3, 4, 6)1@3: (4)
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Oh well.
Yeah, the loss is huge for Japan there. Got very very lucky here.
Still, your position was so dominant, that i don’t think it was a necessity. You had more too lose than to win with that move.
But it’s fun to have some action like this. Have to admit : it wasn’t a trap to leave Anzac fgt behind, i just didn’t think you would go for this attack. Had you wiped the zone with only 3-5 planes lost, that would have been a great success.
Too bad that the dices got so horrible for you.
Now, that gives me a hell of a break in the pacific.
The move was not necessary, but it was today when I realized that a successful strafing attack with the Japanese would really, really give me a chance to win in the Pacific. Ok, enough whining by me. I just need time to cool off after this. It is your turn. Let’s see what else this game has in store. Maybe we can actually finish this game properly before I must concede do to life’s intrusion on a game. :-D
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I guess the one positive that can come from this battle for me is that in any future games you better think long and hard about putting stuff out there that I may attack. I’m a crazy enough player that I just could do that. :lol: :lol: :lol:
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US 10
Buy:
2tr (14)
6inf (18)
4art (16)
3dd (24)CM
sz42 (2AC, 3fgt, tac)
all sz55 fleet + planes but not the useless empty transports.Wger (Sbr) (i’ll take for granted that you’ll send your interceptors) If not, the dogfight will be ignored and the result will be adjusted).
2bmb Uksz42 (first 2 dices are subs)
Rolls: 10@2 14@3 2@4; Total Hits: 810@2: (3, 2, 6, 5, 1, 3, 3, 5, 4, 1)14@3: (6, 4, 1, 1, 4, 5, 4, 6, 3, 3, 5, 6, 6, 5)2@4: (4, 5)
Rolls: 2@2 1@3 3@4; Total Hits: 42@2: (1, 3)1@3: (6)3@4: (4, 4, 3)
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Dogfight
Rolls: 2@1; Total Hits: 02@1: (5, 2)
Rolls: 3@1; Total Hits: 23@1: (1, 2, 1)
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hahaha….this is my punishment for your 10 planes in Nte
NCM
4tr sz55 » sz30
3ss sz26 » sz54
ss sz10 » sz26
2fgt Wus » Haw
1fgt Wus » sz91
1dd sz91 » sz110
dd, AC sz91 » sz109
fgt Eus » sz109
fgt sz91 » sz109
3tr sz91 » sz101
4inf, 2art Eus » 3tr sz101 » sz91 » Mor
3tr sz98 » sz92
2ss sz101 » sz91
2fgt Epr » EgyPlace units:
2inf, 2art Wus
2tr, 1dd sz10
4inf, 2art Eus
2dd sz101Collect : 72 IPC
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China 10…… :roll:
They dream of purchasing one inf…
UK 10
Buy:
UK= 2tr (14), 1mec (4), 2tnk (12), save 1
Ind= 1inf (3)CM
Trj (inf, art)
inf Egy
2damaged AC, 1tr sz80 » sz81 pick up inf, art Egy » Trj
3CA sz80 » sz81 = 2 Bombard
2fgt EgyEth
1inf Ken walk insz80 (1AC)
1dd sz80
4fgt EprBur (2mec)
2inf, 5fgt, 1tac Indsz119 (1ss)
dd sz91
fgt, bmb UKTrj
Rolls: 1@1 2@2 4@3; Total Hits: 41@1: (3)2@2: (5, 2)4@3: (2, 3, 3, 6)
Rolls: 2@2; Total Hits: 22@2: (2, 1)
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Jeez….glad i sent 3 units…
Trj twlo 2inf
sz80
Rolls: 1@2 4@3; Total Hits: 21@2: (1)4@3: (4, 3, 6, 5)
Rolls: 1@2; Total Hits: 01@2: (3)
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sz80 cwol
Bur
Rolls: 2@1 5@3 1@4; Total Hits: 12@1: (5, 6)5@3: (6, 1, 6, 6, 4)1@4: (6)
Rolls: 2@2; Total Hits: 02@2: (3, 4)
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Bur rd2 (glad i take the crap here rather than in important battles lol)
Bur rd2
Rolls: 2@1 5@3 1@4; Total Hits: 52@1: (3, 2)5@3: (4, 3, 1, 3, 3)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (6)
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Bur twol
sz119
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (3)1@3: (5)1@4: (1)
Rolls: 1@1; Total Hits: 01@1: (5)
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sz 119 cwol
NCM
4fgt sz80 » Ind
5fgt, 1tac Bur » Ind
3inf, art Con » Sud
3mec Con » Egy
tr sz98 » sz96 pick up inf, AAgun Mal » sz81 » Egy
2tr sz92 » sz109
fgt, bmb sz119 » Uk
2dd sz91 » sz109
fgt Gib » UK
2fgt Trj » EgyPlace units:
1mec, 2tnk Egy
2tr sz109Collect :
UK= 29 + 1 saved = 30 IPC
Ind= 6IPC -
Anzac 10
Buy:
tr (7)
inf (3)
ss (6)CM
Jav
tr sz55 » sz54 pick up 2inf Que » sz42 » Jav walk inNCM
dd sz45 » sz42
2ss, CA, AC, 2fgt sz55 » sz42
inf, 2AAgun Que » NswPlace units:
tr sz62
inf, art NswCollect : 19 IPC
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hahaha….this is my punishment for your 10 planes in Nte
Yeah, that is the way I would view it too. Ahhhhhhhhhhh, good a bit of a chuckle, thanks Axisplaya.
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Bur rd2 (glad i take the crap here rather than in important battles lol)
I’m laughing right now because you couldn’t be more right.
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Question, what exactly did you take as losses in the US naval battle where you sunk my 2 CV and fighters? I see you have a damaged BB. I am assuming you lost three other units?