Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsGsh34 (axis) vs. Axisplaya (allies) Alpha +3
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Battle for Tsi:
attacker: tank, sbr
Rolls: 1@3 1@4; Total Hits: 11@3: (1)1@4: (6)defender: inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Tsi cwlo tank
NCM:
to Vol:
sbr Tsito Smi:
inf Tamto Tam:
inf Bryto Volo:
mech Novto Arch:
2 inf Novto Bel:
6 inf, 2 art Novto Ros:
art Volto Bry:
3 art Sukr
2 mech Nov
2 mech Eplto Rom:
11 mech Gerto Ger:
4 mech Wgrto z113:
entire fleet from z115
5 SS z112to Wgr:
fig Nitato Sita:
1 inf NitaPlacement:
3 art Nov
3 art Sukr
3 art Vol
4 inf, 2 art, 2 fig WgrCollect Income:
66 territory + 20 NO - 6 CRD = 80Question….in all the games you play, the Germans don’t usually get units around the back side of Russia to take those Soviet Far East territories, do they? When I had my three German tanks in Kaz a few rounds ago, I was afraid that you were going to fly your five planes to take them out and protect your income from the SFE. I did not really have any other units in position to go take those territories for at least two more rounds (if not more) if you had done this.
Oh, and just to let you know, I’ve continued to place my finest units from the whole game in the ring of territories around Russia. Watch out if you attack them! :-D :-D :-D
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When japan is unable to take the russian eastern territories, it’s not rare to see the german going for it with tanks.
And no, i wouldn’t risk any russian plane to kill your tanks. At this point, i just know that Russia will fall and i’m trying to prepare for after(if there is an “after” worth playing)….so i don’t really care about those territories.Russia 10
Buy: 5inf (15)
CM
Volo (mec)
inf, fgt, tac RusSam (inf)
inf, fgt, tac RusTam (inf)
inf, fgt RusVolo
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (2)1@3: (1)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (1) -
Sam
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (4)1@3: (2)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (4) -
Sam twol
Tam
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (2) -
Tam cwlo 1inf
Ok, now, since you have elite troops that shot over 60% with dices @2, you’ll have to pay for that tech that you unduly aquired while i wasn’t watching closely enough. Cost is 6 token = 30 IPC
If you don’t hit a 6 out of those 6 dices, you’ll have to repay another 30IPC to try again until you hit. Then we’ll be even. :lol: :lol:NCM= all air Rus
Place 5inf Rus
Collect : 9 IPC
Now i’ll get to see my UK fleet sunk….All the while i had a feeling that i should kill an AC and keep one intact with 2fgt on it, but i couldn’t see the combo with the italian AC…
:? :?How could i forget your best speciality : blowing stuff with your planes… -
?How could i forget your best speciality : blowing stuff with your planes…
Well partner, I have good news and, depending on how this goes, probably even worse news than you losing your UK fleet. The good news is that I completely missed a move Japan can do so the Italian CV was for nothing. It is yours to freely sink. Now for the bad news…… I can’t say what it is yet because the dice can always intervene, but the odds are way more in my favor on this new attack. I will also say that it uses my “specialty” that you previously mentioned: “blowing stuff up with my planes…” :lol: :lol: :lol:
Regarding the Russian front…I warned you I was placing my best trained units out there. :wink: I see you have caught onto the results that my “secret research” led to. Now, if I informed you how that was achieved, it wouldn’t be very secret anymore now would it? :evil:
Japan, round 10
Purchase: 67 ipc to spend
6 fig (60)
inf (3)
art (4)Combat:
to Kan: (3 inf, fig)
tank Sui
inf, tank (via Tsi) She
mech, 2 tank Szeto Bur: (walk in)
2 mech FIC
2 sbr Sze (4 move remain)to Shn: tank FIC
to Nte: (5 inf, 2 mech, 2 art, tank)
8 fig, 6 tac z42 (2 movement remain) -
Battle for Kan:
attacker: inf, mech, 4 tank
Rolls: 2@1 4@3; Total Hits: 22@1: (4, 1)4@3: (5, 1, 5, 6)defender: 3 inf, fig
Rolls: 3@2 1@4; Total Hits: 23@2: (5, 6, 2)1@4: (3) -
Battle for Kan, round 2
attacker: 4 tank
Rolls: 4@3; Total Hits: 44@3: (2, 2, 2, 3)defender: inf, fig
Rolls: 1@2 1@4; Total Hits: 01@2: (3)1@4: (5) -
Kan twlo inf, mech
Valiant, bloody valiant fighting that your Chinese have done. You made me scrape for every stinking territory of yours.
Battle for Bur:
attacker: 2 mech, 2 sbr
Rolls: 2@1 2@4; Total Hits: 12@1: (5, 2)2@4: (3, 6)defender: 2 inf
Rolls: 2@2; Total Hits: 02@2: (3, 5) -
Battle for Bur, round 2
attacker: 2 mech, 2 sbr
Rolls: 2@1 2@4; Total Hits: 12@1: (2, 3)2@4: (5, 3)defender: inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Bur twol
Ok, now the big dog battle. I plan on killing everything, so unless the dice roll horrible for me (in which case I’ll ask for OOL), I’ll use my judgement on which units you want to lose.
Battle for Nte:
attacker: 8 fig, 6 tac
Rolls: 8@3 6@4; Total Hits: 38@3: (5, 4, 5, 1, 5, 5, 4, 4)6@4: (5, 6, 5, 3, 6, 1)defender: 5 inf, 2 mech, 2 art, tank
Rolls: 9@2 1@3; Total Hits: 49@2: (2, 5, 4, 4, 5, 3, 1, 2, 4)1@3: (1) -
err….but do you remember that the whole allies fleet is in sz55 ?
I put a marker there, that’s why the fleet is sitting on sz52…
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I lose 3 fighters and 1 tac. You lose 3 inf.
Battle for Nte, round 2
(I know I should retreat, but I have a baby on the way by Nov. 20 and this game is going to end one way or another….)
attacker: 5 fig, 5 tac
Rolls: 5@3 5@4; Total Hits: 55@3: (5, 3, 4, 3, 4)5@4: (4, 1, 6, 3, 5)defender: 2 inf, 2 mech, 2 art, tank
Rolls: 6@2 1@3; Total Hits: 56@2: (1, 3, 1, 2, 6, 1)1@3: (3) -
err….but do you remember that the whole allies fleet is in sz55 ?
I put a marker there, that’s why the fleet is sitting on sz52…
Ow….just realized you were sending only air units…sorry, tired here. Disregard my last silly post…
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Yea, I knew. Like I said, I need to get this game done one way or another. Once the baby comes, I know realistically that I won’t be coming back to this game. I planned on an average of five plane losses for the whole battle based on my expected averages of hits in the first round. With bringing 8 fighters and 6 tacticals, I had 48 pips for an average of 8 hits on round 1. Rollling only 3 hits on the first round was way, way below average for me. You had 21 pips for 3.5 hits on average. So, 5 hits by you is not super crazy for round 1, but sucks for me when I was so far below average. Oh well. You are rolling phenomenally. Good for you (but horrible for me :cry:) after the Russian debacles you’ve been having. As for my lost planes: I have 3 figs in Mal, a tac in Sze, 2 SS by India, a SS in z37, and 2 DD in z20 that could all make it to z42 to reinforce my fleet after the battle. I had originally planned on bringing enough back for defense of my fleet, but now, I don’t know if that will be enough or not. :cry:
Loses:
Me: 2 fig, 3 tac
You: 2 inf, 2 mech, artNte, round 3
attacker: 2 fig, 3 tac
Rolls: 3@3 2@4; Total Hits: 23@3: (5, 4, 6)2@4: (4, 3)defender: art, tank
Rolls: ; Total Hits: 0 -
Well, that would be one way to reduce my plane losses for this battle….not roll your dice. :lol: :lol: :lol:
Ok, here’s the defensive roll:
defender: art, tank
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (1) -
haha, this is interesting technique !… :-D
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Lose another tac
totals:
Me: lose 5 fig, 5 tac
You: 5 inf, 2 mech, 2 art, tankNow, can I defend z42??? I’ll need a bit to calculate this.
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Well, I truly don’t know how to describe that battle. I brought 14 units vs 10 units. 48 pips vs. 21 pips. We both end up with 10 hits total. Now I can’t defend z42 against the 1-2 punch you have with the US and Anzac even if I max defend. So, because I have to retreat from z42 my total loss will be all 14 planes that I began with and 2 CV because I have to leave them behind. Sigh…. I still contend that it was a good battle to do based on expected hits. If not for the fact that my fleet has to retreat, it would have made the US largely impotent in the Pacific without the ability to take islands or territories. But man, that result… Sigh. Now, you may even be able to hook up with the UK fleet currently off Iraq and Central Persia. I may not be “dead” in the Pacific, but now I fell like the impotent one.
NCM:
to z42:
3 fig, tac Nteto z37:
2 BB, 2 CA, 3 DD, 2 SS, 6 CV z42
3 fig Mal
tac Sze
2 fig, tac Jap
2 DD z20
2 SS z39to z19:
DD z6to Shn:
3 inf, 3 art Jav via 3 TT z42 > z37 and offloadto Anh:
inf Chato Hon:
2 sbr Burto Man:
6 inf, AA gun JehPlacement:
3 fig z37
3 fig Hon
inf, art FICCollect Income:
65 territory + 5 NO (last time for that) = 70





