Game History
Round: 9 Purchase Units - Americans Americans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Americans 6 infantry moved from Canada to SZ 2 6 infantry and 3 transports moved from SZ 2 to SZ 16 6 infantry moved from SZ 16 to Marseilles 1 transport moved from SZ 16 to SZ 2 6 infantry moved from United States of America to Canada 3 transports moved from SZ 16 to SZ 2 1 infantry moved from Libya to Tunisia 2 infantry moved from Libya to SZ 17 8 infantry moved from Marseilles to Piedmont 8 infantry moved from Piedmont to Venice Combat Move - Americans Place Units - Americans 7 infantry placed in United States of America Turn Complete - Americans Americans collect 20 PUs; end with 21 PUsGsh34 (axis) vs. Axisplaya (allies) Alpha +3
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So, I’ll just come out and explain that Italian CV purchase….because I’m sure you are thinking :?
1.) It can not be sunk by the French or Russians, the only Allied powers to go before Japan.
2.) Japan can bring to z80
-2 SS z39
-1 fig, 1 tac z42 and land on Italian CV
-2 sbr from Sze can attack z80 (5 moves) and land in Irq.It is probably a pretty even battle (6 hits and dice rolls vs 6 hits and dice rolls), but a bit in my favor because my units have a higher attack value than your defenders. The first round will probably decide the outcome of the battle. Anyways, I had to retaliate for the sinking of my “for show only” Italian fleet you know! :-D
French, you are up.
Hmm….can you fly over Russian Soil while not at war with Russia ?
If yes, that’s my bad, thought you couldn’t, and i’ll get my ass kicked in sz80, no problem.
Also, if you can’t fly over Russia and you want to redo your Italian purchase and moves, no problem with that either.France 9
CM
inf Tob » Alx walk in
NCM
2inf Mor » Alg
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Hmm….can you fly over Russian Soil while not at war with Russia ?
If yes, that’s my bad, thought you couldn’t, and i’ll get my a** kicked in sz80, no problem.
Also, if you can’t fly over Russia and you want to redo your Italian purchase and moves, no problem with that either.Good catch. I am unsure if I can fly over Russian territory or not. I think not, but I had better check into it to know for sure. Despite that, I still have a valid route because I can fly through German held Kaz and then z128 (Caspian Sea).
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Despite that, I still have a valid route because I can fly through German held Kaz and then z128 (Caspian Sea).
Sigh…true, hadn’t considered this…ans also, i didn’t anticipate the Italian AC purchase…Hope i can take down a few planes when you’ll attack…
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I watched my Chicago Bears play football tonight, so my turn will have to wait until tomorrow (hopefully). I still have a kitchen to clean after cooking supper.
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Despite that, I still have a valid route because I can fly through German held Kaz and then z128 (Caspian Sea).
Sigh…true, hadn’t considered this…ans also, i didn’t anticipate the Italian AC purchase…Hope i can take down a few planes when you’ll attack…
If it makes you feel any better, you’ll still come out ahead in the whole exchange. I by no means am guaranteed victory with my Japanese in the upcoming battle (6 units v 6 units) AND you’ve already sunk my Italian fleet. Anyways, here’s the German turn.
Germany, round 10 (First time to double digit rounds….wooooohooooo!)
Purchase: 76 ipc to spend
4 inf (12)
2 art (8)
9 art (36)
2 fig (20)
total = 76Combat:
to Smo: (walk in)
inf Bryto Ura: (walk in)
tank from Tim via blitz through Eveto Yak: (walk in)
tank Timto Tsi: (inf)
tank Tim
sbr FIC (2 move remain) -
Battle for Tsi:
attacker: tank, sbr
Rolls: 1@3 1@4; Total Hits: 11@3: (1)1@4: (6)
defender: inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Tsi cwlo tank
NCM:
to Vol:
sbr Tsito Smi:
inf Tamto Tam:
inf Bryto Volo:
mech Novto Arch:
2 inf Novto Bel:
6 inf, 2 art Novto Ros:
art Volto Bry:
3 art Sukr
2 mech Nov
2 mech Eplto Rom:
11 mech Gerto Ger:
4 mech Wgrto z113:
entire fleet from z115
5 SS z112to Wgr:
fig Nitato Sita:
1 inf NitaPlacement:
3 art Nov
3 art Sukr
3 art Vol
4 inf, 2 art, 2 fig WgrCollect Income:
66 territory + 20 NO - 6 CRD = 80Question….in all the games you play, the Germans don’t usually get units around the back side of Russia to take those Soviet Far East territories, do they? When I had my three German tanks in Kaz a few rounds ago, I was afraid that you were going to fly your five planes to take them out and protect your income from the SFE. I did not really have any other units in position to go take those territories for at least two more rounds (if not more) if you had done this.
Oh, and just to let you know, I’ve continued to place my finest units from the whole game in the ring of territories around Russia. Watch out if you attack them! :-D :-D :-D
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When japan is unable to take the russian eastern territories, it’s not rare to see the german going for it with tanks.
And no, i wouldn’t risk any russian plane to kill your tanks. At this point, i just know that Russia will fall and i’m trying to prepare for after(if there is an “after” worth playing)….so i don’t really care about those territories.Russia 10
Buy: 5inf (15)
CM
Volo (mec)
inf, fgt, tac RusSam (inf)
inf, fgt, tac RusTam (inf)
inf, fgt RusVolo
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (2)1@3: (1)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (1)
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Sam
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (4)1@3: (2)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (4)
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Sam twol
Tam
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (2)
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Tam cwlo 1inf
Ok, now, since you have elite troops that shot over 60% with dices @2, you’ll have to pay for that tech that you unduly aquired while i wasn’t watching closely enough. Cost is 6 token = 30 IPC
If you don’t hit a 6 out of those 6 dices, you’ll have to repay another 30IPC to try again until you hit. Then we’ll be even. :lol: :lol:NCM= all air Rus
Place 5inf Rus
Collect : 9 IPC
Now i’ll get to see my UK fleet sunk….All the while i had a feeling that i should kill an AC and keep one intact with 2fgt on it, but i couldn’t see the combo with the italian AC…
:? :?How could i forget your best speciality : blowing stuff with your planes… -
?How could i forget your best speciality : blowing stuff with your planes…
Well partner, I have good news and, depending on how this goes, probably even worse news than you losing your UK fleet. The good news is that I completely missed a move Japan can do so the Italian CV was for nothing. It is yours to freely sink. Now for the bad news…… I can’t say what it is yet because the dice can always intervene, but the odds are way more in my favor on this new attack. I will also say that it uses my “specialty” that you previously mentioned: “blowing stuff up with my planes…” :lol: :lol: :lol:
Regarding the Russian front…I warned you I was placing my best trained units out there. :wink: I see you have caught onto the results that my “secret research” led to. Now, if I informed you how that was achieved, it wouldn’t be very secret anymore now would it? :evil:
Japan, round 10
Purchase: 67 ipc to spend
6 fig (60)
inf (3)
art (4)Combat:
to Kan: (3 inf, fig)
tank Sui
inf, tank (via Tsi) She
mech, 2 tank Szeto Bur: (walk in)
2 mech FIC
2 sbr Sze (4 move remain)to Shn: tank FIC
to Nte: (5 inf, 2 mech, 2 art, tank)
8 fig, 6 tac z42 (2 movement remain) -
Battle for Kan:
attacker: inf, mech, 4 tank
Rolls: 2@1 4@3; Total Hits: 22@1: (4, 1)4@3: (5, 1, 5, 6)
defender: 3 inf, fig
Rolls: 3@2 1@4; Total Hits: 23@2: (5, 6, 2)1@4: (3)
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Battle for Kan, round 2
attacker: 4 tank
Rolls: 4@3; Total Hits: 44@3: (2, 2, 2, 3)
defender: inf, fig
Rolls: 1@2 1@4; Total Hits: 01@2: (3)1@4: (5)
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Kan twlo inf, mech
Valiant, bloody valiant fighting that your Chinese have done. You made me scrape for every stinking territory of yours.
Battle for Bur:
attacker: 2 mech, 2 sbr
Rolls: 2@1 2@4; Total Hits: 12@1: (5, 2)2@4: (3, 6)
defender: 2 inf
Rolls: 2@2; Total Hits: 02@2: (3, 5)
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Battle for Bur, round 2
attacker: 2 mech, 2 sbr
Rolls: 2@1 2@4; Total Hits: 12@1: (2, 3)2@4: (5, 3)
defender: inf
Rolls: 1@2; Total Hits: 01@2: (6)
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Bur twol
Ok, now the big dog battle. I plan on killing everything, so unless the dice roll horrible for me (in which case I’ll ask for OOL), I’ll use my judgement on which units you want to lose.
Battle for Nte:
attacker: 8 fig, 6 tac
Rolls: 8@3 6@4; Total Hits: 38@3: (5, 4, 5, 1, 5, 5, 4, 4)6@4: (5, 6, 5, 3, 6, 1)
defender: 5 inf, 2 mech, 2 art, tank
Rolls: 9@2 1@3; Total Hits: 49@2: (2, 5, 4, 4, 5, 3, 1, 2, 4)1@3: (1)
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err….but do you remember that the whole allies fleet is in sz55 ?
I put a marker there, that’s why the fleet is sitting on sz52…
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I lose 3 fighters and 1 tac. You lose 3 inf.
Battle for Nte, round 2
(I know I should retreat, but I have a baby on the way by Nov. 20 and this game is going to end one way or another….)
attacker: 5 fig, 5 tac
Rolls: 5@3 5@4; Total Hits: 55@3: (5, 3, 4, 3, 4)5@4: (4, 1, 6, 3, 5)
defender: 2 inf, 2 mech, 2 art, tank
Rolls: 6@2 1@3; Total Hits: 56@2: (1, 3, 1, 2, 6, 1)1@3: (3)
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err….but do you remember that the whole allies fleet is in sz55 ?
I put a marker there, that’s why the fleet is sitting on sz52…
Ow….just realized you were sending only air units…sorry, tired here. Disregard my last silly post…