TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Reinforcements - GermansCombat Hit Differential Summary :
Trj twol a bit of luck for once.
sz 46
Rolls: 1@2 7@3 1@4; Total Hits: 71@2: (1)7@3: (2, 6, 5, 1, 1, 3, 2)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (1)
sz46 cwlo 1ss
sz55
Rolls: 10@2 7@3 1@4; Total Hits: 810@2: (4, 6, 4, 2, 1, 1, 4, 5, 5, 6)7@3: (2, 1, 6, 1, 2, 2, 5)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (5)
sz55 cwol
NCM
I put a marker in sz55 as it is too small for gathering everything there. My fleet is in sz55, but on sz52 on the map.
all pacific units in range » sz55 and Nte for ground units.
2fgt Trj » Epr
ss sz93 » sz97
2tr sz92 with 2inf, mec Mor and 1mec Gib » sz98 » Egy
2bmb Eus » Uk
dd, 3tr sz101 with 3inf, art, tnk Eus » sz88 pick up 1inf Brg » sz91 » Mor
3tr sz91 » sz101
2fgt Gib » sz98
dd, AC sz92 » sz91
ss sz8 » sz10
3ss sz15, 24, 25 » sz26
Place units:
4inf, 2art, 1fgt Eus
3fgt Wus
2ss sz101
Collect: 72 IPC
China 9
Buy: 1inf (3), save 1
CM
Tsi (1ink)
2inf, fgt Kan
Tsi
Rolls: 2@1 1@3; Total Hits: 32@1: (1, 1)1@3: (1)
Rolls: 1@3; Total Hits: 11@3: (3)
Tsi twlo 1inf
NCM
fgt » Kan
Place 1inf Kan
Collect : 2 + 1 saved = 3 IPC
UK 9
Buy:
UK= 1Mic (12), 1fgt (10), save 2
Ind= 1AAgun (5)
CM
sz80 (3tr, 2dd, 2CA, 1BB)
2dd, 3CA, 2AC, 4fgt sz98
Cpr
1inf Egy » tr sz98 » sz80 » Cpr walk in
Bur (1inf)
2inf, 5fgt, tac Ind
Ken
1inf Con walk in
Sud
1tnk Con Blitz Egy
sz80
Rolls: 2@2 7@3; Total Hits: 52@2: (1, 6)7@3: (3, 6, 1, 3, 6, 2, 5)
Since there is no subs involved, i will assume you take your losses as : 1hit BB, 2dd, 2CA
Defense
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (6, 3)2@3: (4, 1)1@4: (3)
UK 2 hits on 2 AC
sz80 rd2
Rolls: 2@2 7@3; Total Hits: 32@2: (6, 4)7@3: (3, 5, 5, 6, 6, 3, 2)
Rolls: 1@4; Total Hits: 11@4: (2)
sz 80 cwlo 1dd, 2AC damaged
Bur
Rolls: 2@1 5@3 1@4; Total Hits: 52@1: (6, 4)5@3: (2, 1, 4, 3, 2)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (5)
Bur twol
Oops…forgot to mention the walk in Syr with 1inf from Egy via tr sz98
Sorry.
NCM
4fgt sz80 » Epr
5fgt, tac Bur » Ind
bmb Gib » Uk
2tr sz98 » sz92
3dd sz92 » sz91
2fgt Gib » Egy
1fgt UK » Gib
3inf, art Rho » Con
3mec Saf » Con
Place units:
Mic Egy
fgt UK
AAgun Ind
Collect :
UK= 31 - 2 conv + 2 saved = 31 IPC
Ind = 7 - 4 conv = 3 IPC
Anzac 9
Buy: 1 NB (15), save 1
No CM
NCM
ss sz46 » sz55
tr, CA sz54 » sz 46 pick up 1inf NGu » sz55 » Nte
1art Que » Nte
ss, AC sz62 » sz55
dd sz54 » sz45
2fgt Que » sz55
Place 1 NB Nte
Collect : 15 + 1 saved = 16 IPC
Naval base in Nte??? :| :| :| I have been hoping for several rounds that you wouldn’t do that particular move/purchase combination.
hehe….i want some Action on this theater…
I’m ready for a big fight in sz55.
Yea, well I did too but your Chinese have been sucking up resources like a dyson vacuum cleaner sucks up dirt. I would’ve more than obliged you earlier if not for that fact. :-D
Italy, round 9
Purchase: 24 ipc to spend
1 CV (16)
2 infantry (6)
save 2
total = 24
Combat:
to Cpr: (inf)
inf Npr
inf,art Irq
to Smo: (inf)
mech Bry
sbr Irq (1 move remain)
to Trj: (inf)
inf, art Irq
fig Sita (1 move remain)
to Sry: (inf)
inf Irq
fig Sita (2 move remain)
Battle for Cpr:
attacker: 2 inf, art
Rolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (2, 4)
defender: inf
Rolls: 1@2; Total Hits: 11@2: (1)
Cpr twlo 1 inf
Battle for Syr:
attacker: inf, fig
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (3)
defender: inf
Rolls: 1@2; Total Hits: 01@2: (4)
Syr twol
Battle for Trj:
attacker: inf, art, fig
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 3)1@3: (6)
defender: inf
Rolls: 1@2; Total Hits: 01@2: (3)
Trj twol
Battle for Smo:
attacker: mech, sbr
Rolls: 1@1 1@4; Total Hits: 01@1: (6)1@4: (5)
defender: inf
Rolls: 1@2; Total Hits: 01@2: (6)
Battle for Smo, round 2
attacker: mech, sbr
Rolls: 1@1 1@4; Total Hits: 11@1: (1)1@4: (6)
defender: inf
Rolls: 1@2; Total Hits: 11@2: (1)