Gsh34 (axis) vs. Axisplaya (allies) Alpha +3

  • '10

    Trj twol  a bit of luck for once.

    sz 46

    DiceRolls: 1@2 7@3 1@4; Total Hits: 71@2: (1)7@3: (2, 6, 5, 1, 1, 3, 2)1@4: (1)

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '10

    sz46 cwlo 1ss

    sz55

    DiceRolls: 10@2 7@3 1@4; Total Hits: 810@2: (4, 6, 4, 2, 1, 1, 4, 5, 5, 6)7@3: (2, 1, 6, 1, 2, 2, 5)1@4: (5)

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '10

    sz55 cwol

    NCM

    I put a marker in sz55 as it is too small for gathering everything there. My fleet is in sz55, but on sz52 on the map.
    all pacific units in range » sz55 and Nte for ground units.
    2fgt Trj » Epr
    ss sz93 » sz97
    2tr sz92 with 2inf, mec Mor and 1mec Gib » sz98 » Egy
    2bmb Eus » Uk
    dd, 3tr sz101 with 3inf, art, tnk Eus » sz88 pick up 1inf Brg » sz91 » Mor
    3tr sz91 » sz101
    2fgt Gib » sz98
    dd, AC sz92 » sz91
    ss sz8 » sz10
    3ss sz15, 24, 25 » sz26

    Place units:
    4inf, 2art, 1fgt Eus
    3fgt Wus
    2ss sz101

    Collect: 72 IPC

    gsh34_vs_axisplaya_9dUS.AAM

  • '10

    China 9

    Buy: 1inf (3), save 1

    CM

    Tsi (1ink)
    2inf, fgt Kan

    Tsi

    DiceRolls: 2@1 1@3; Total Hits: 32@1: (1, 1)1@3: (1)

    DiceRolls: 1@3; Total Hits: 11@3: (3)

  • '10

    Tsi twlo 1inf

    NCM

    fgt » Kan

    Place 1inf Kan

    Collect : 2 + 1 saved = 3 IPC

    gsh34_vs_axisplaya_9eCh.AAM

  • '10

    UK 9

    Buy:

    UK= 1Mic (12), 1fgt (10), save 2
    Ind= 1AAgun (5)

    CM

    sz80 (3tr, 2dd, 2CA, 1BB)
    2dd, 3CA, 2AC, 4fgt sz98

    Cpr
    1inf Egy » tr sz98 » sz80 » Cpr walk in

    Bur (1inf)
    2inf, 5fgt, tac Ind

    Ken
    1inf Con walk in

    Sud
    1tnk Con Blitz Egy

    sz80

    DiceRolls: 2@2 7@3; Total Hits: 52@2: (1, 6)7@3: (3, 6, 1, 3, 6, 2, 5)

  • '10

    Since there is no subs involved, i will assume you take your losses as : 1hit BB, 2dd, 2CA

    Defense

    DiceRolls: 2@2 2@3 1@4; Total Hits: 22@2: (6, 3)2@3: (4, 1)1@4: (3)

  • '10

    UK 2 hits on 2 AC

    sz80 rd2

    DiceRolls: 2@2 7@3; Total Hits: 32@2: (6, 4)7@3: (3, 5, 5, 6, 6, 3, 2)

    DiceRolls: 1@4; Total Hits: 11@4: (2)

  • '10

    sz 80 cwlo 1dd, 2AC damaged

    Bur

    DiceRolls: 2@1 5@3 1@4; Total Hits: 52@1: (6, 4)5@3: (2, 1, 4, 3, 2)1@4: (1)

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '10

    Bur twol

    Oops…forgot to mention the walk in Syr with 1inf from Egy via tr sz98

    Sorry.

    NCM

    4fgt sz80 » Epr
    5fgt, tac Bur » Ind
    bmb Gib » Uk
    2tr sz98 » sz92
    3dd sz92 » sz91
    2fgt Gib » Egy
    1fgt UK » Gib
    3inf, art Rho » Con
    3mec Saf » Con

    Place units:
    Mic Egy
    fgt UK
    AAgun Ind

    Collect :
    UK= 31 - 2 conv + 2 saved = 31 IPC
    Ind = 7 - 4 conv = 3 IPC

    gsh34_vs_axisplaya_9fUK.AAM

  • '10

    Anzac 9

    Buy: 1 NB (15), save 1

    No CM

    NCM
    ss sz46 » sz55
    tr, CA sz54 » sz 46 pick up 1inf NGu » sz55 » Nte
    1art Que » Nte
    ss, AC sz62 » sz55
    dd sz54 » sz45
    2fgt Que » sz55

    Place 1 NB Nte

    Collect : 15 + 1 saved = 16 IPC

    gsh34_vs_axisplaya_9gAn.AAM


  • Naval base in Nte???  :| :| :|  I have been hoping for several rounds that you wouldn’t do that particular move/purchase combination.

  • '10

    hehe….i want some Action on this theater…

    I’m ready for a big fight in sz55.


  • Yea, well I did too but your Chinese have been sucking up resources like a dyson vacuum cleaner sucks up dirt.  I would’ve more than obliged you earlier if not for that fact. :-D


  • Italy, round 9

    Purchase:  24 ipc to spend
    1 CV (16)
    2 infantry (6)
    save 2
    total = 24

    Combat:

    to Cpr: (inf)
    inf Npr
    inf,art Irq

    to Smo: (inf)
    mech Bry
    sbr Irq (1 move remain)

    to Trj: (inf)
    inf, art Irq
    fig Sita (1 move remain)

    to Sry: (inf)
    inf Irq
    fig Sita (2 move remain)


  • Battle for Cpr:

    attacker: 2 inf, art
    DiceRolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (2, 4)

    defender: inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Cpr twlo 1 inf

    Battle for Syr:

    attacker:  inf, fig
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (3)

    defender: inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Syr twol

    Battle for Trj:

    attacker: inf, art, fig
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (2, 3)1@3: (6)

    defender: inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Trj twol

    Battle for Smo:

    attacker:  mech, sbr
    DiceRolls: 1@1 1@4; Total Hits: 01@1: (6)1@4: (5)

    defender: inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Battle for Smo, round 2

    attacker: mech, sbr
    DiceRolls: 1@1 1@4; Total Hits: 11@1: (1)1@4: (6)

    defender: inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)

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