@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseGsh34 (axis) vs. Axisplaya (allies) Alpha +3
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Nukr twlo mech
Battle for Ros:
attacker: 4 tank, 2 tac
Rolls: 4@3 2@4; Total Hits: 34@3: (2, 4, 6, 3)2@4: (3, 5)
defender: 2 inf
Rolls: 2@2; Total Hits: 02@2: (3, 3)
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Ros twol
NCM:
to Bry:
42 inf, 19 art, 2 tank, AA gun Bel
4 fig Rus
3 tank Nov
2 tac Nukr
2 tac Rosto Nita:
fig, tac Rom
6 inf, AA gun Wgrto Sita:
2 inf Nitato Wgr:
2 inf, 2 art, AA gun Gerto Bel:
5 inf, 2 art Nov
2 inf, AA gun Balto Nov:
sbr Rusto z104:
DD z113to z127:
SS z112to Fin:
6 inf in Ger via TTs in z115to z115:
CV z113Placement:
3 art France
3 mech Nov
4 inf, 6 mech Wgr
1 mech GerCollect Income:
55 territory + 15 NO = 70 ipcRussia, I must compliment you on your shooting that round. Your guys are definitely well rested and ready to fight. :wink:
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I can really see your experience coming out in our game. You switched your purchases to the European theater at exactly the right time. If you had waited even one more round to place in the Atlantic with the USA, I think Italy and Germany would have had enough of a leg up that it would have almost been a foregone conclusion that Russia would fall. As it stands, even without placing units in the Pacific, you will still be thwarting me for a few rounds at a minimum. Man, you are good.
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I can really see your experience coming out in our game. You switched your purchases to the European theater at exactly the right time. If you had waited even one more round to place in the Atlantic with the USA, I think Italy and Germany would have had enough of a leg up that it would have almost been a foregone conclusion that Russia would fall. As it stands, even without placing units in the Pacific, you will still be thwarting me for a few rounds at a minimum. Man, you are good.
Actually, i think i panicked a bit too much in the early game. I didn’t have to spend that much in the pacific, and i should have threaten to come at Gibraltar 1 round sooner. After all, winning in the pacific is not so easy. You would sure have a better position than now, but i would have diverted your spending in europe 1 round sooner, and that would be a big relief for the russian.
So, you are right to say that i switched my purchase at the right time, but i would add : at the right time to save the game (or maybe just delay the fall of Moscou). But that’s still too late for someone (like me :-D)who likes to be in control of his game…
It’s gonna be 100% europe spending for a while now.
In the pacific, my fleet has the kind of proportion that i like to go all in against the Japanese fleet (lots of fodders).Russian turn tomorrow.
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Russia 7
Buy:
repair (2)
8inf (24)
1tnk (6)
save 1CM
Arc (1inf)
inf Volo
fgt, tac RusTam (1mec)
inf, fgt, tac RusSmo (1inf)
inf Volo
fgt RusArc
Rolls: 1@1 1@31@4; Total Hits: 11@1: (6)1@31: (5)
Rolls: 1@2; Total Hits: 11@2: (2)
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Arc cwlo 1inf
Tam
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (4)1@3: (2)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (2)
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Tam cwlo 1inf
Smo
Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (6)
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Smo rd 2
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (1)
:aaa 1@2
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Smo defense
Rolls: 1@2; Total Hits: 01@2: (3)
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Smo twol
NCM
All air » Rus
All units Volo » Rus
tnk Vol » RusPlace 8inf, tnk Rus
Collect : 22 + 1 saved = 23 IPC
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Well, I have no idea if this is the “right” move or not. It sure doesn’t feel like it knowing what I am going to do, but, at least it buys me another round against your fleet even if I am just “treading water”.
Japan, round 7
Purchase: 65 ipc to spend
4DD (32)
2 TT (14)
6 inf (18)
save 1
total = 65Combat:
to Sze: inf
inf, art Yun
sbr FIC (4 move remain)to Kwe: (6 inf)
2 mech, 2 art, 2 tank Yun
tac, (2 move remain), sbr (4 move remain) FICto Bur: (walk in)
tank Yun blitzes into Bur and to Shnto She: (walk in)
inf Kanto z44: (DD)
SS, 9 fig, 3 tac z35to z41: (TT)
2 CV, fig z20to Sum: (2 inf)
inf, art Phi via TT z35 > z41
art FIC, inf Mal via TT from z20 > z41
tac Mal (1 move remain) -
Combat:
z41 (Anzac transport) cwol
Per rules, amphibious assault if first.
Battl for Sum: (2 inf)
attacker: 2 inf, 2 art, tac
Rolls: 4@2 1@3; Total Hits: 04@2: (5, 6, 4, 6)1@3: (6)
defender: 2 inf
Rolls: 2@2; Total Hits: 12@2: (1, 6)
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Japan loses 1 inf
Battle for Sum, round 2
attacker: inf, 2 art, tac
Rolls: 3@2 1@3; Total Hits: 23@2: (2, 3, 1)1@3: (5)
defender: 2 inf
Rolls: 2@2; Total Hits: 22@2: (1, 1)
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Well, good thing I did bring both transports.
Sum twlo 2 inf, art
Battle for z44
attacker: SS, 9 fig, 3 tac
Rolls: 1@2 9@3 3@4; Total Hits: 51@2: (4)9@3: (4, 2, 1, 1, 3, 1, 5, 5, 5)3@4: (6, 5, 5)
defender: DD
Rolls: 1@2; Total Hits: 11@2: (2)
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z44 cwlo SS
Battle for Sze
attacker: inf, art, sbr
Rolls: 2@2 1@4; Total Hits: 12@2: (3, 5)1@4: (1)
defender: inf
Rolls: 1@2; Total Hits: 01@2: (5)
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Sze twol
Battle for Kwe:
attacker: 2 mech, 2 art, 2 tank, tac, sbr
Rolls: 4@2 2@3 2@4; Total Hits: 14@2: (5, 5, 5, 5)2@3: (4, 5)2@4: (3, 5)
defender: 6 inf
Rolls: 6@2; Total Hits: 26@2: (3, 1, 3, 4, 2, 6)
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Battle for Kwe, round 2
attacker: 2 art, 2 tank, tac, sbr
Rolls: 2@2 2@3 2@4; Total Hits: 22@2: (6, 2)2@3: (6, 3)2@4: (5, 6)
defender: 5 inf
Rolls: 5@2; Total Hits: 25@2: (5, 3, 6, 1, 1)
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Battle for Kwe, round 3
attacker: 2 tank, tac, sbr
Rolls: 2@3 2@4; Total Hits: 22@3: (4, 6)2@4: (4, 1)
defender: 3 inf
Rolls: 3@2; Total Hits: 13@2: (5, 1, 4)
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Ah, the meat-grinder that China is doen’t disappoint! :|
Battle for Kwe, round 4
attacker: tank, tac, sbr
Rolls: 1@3 2@4; Total Hits: 11@3: (4)2@4: (4, 6)
defender: inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Those 6 dudes in Kwe have been fantastic.
Their sacrifice will be remembered as they may have bought one more turn for India !:-D