Here’s the game file. It looks like play-by-forum is still broken in TripleA. Since this is friendly, I didn’t bother with a dice server so feel free to use the built-in dice roller. Upload the save file when you’re done.
Gsh34 (axis) vs. Axisplaya (allies) Alpha +3
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Arc cwlo 1inf
Tam
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (4)1@3: (2)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (2)
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Tam cwlo 1inf
Smo
Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (6)
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Smo rd 2
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (1)
:aaa 1@2
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Smo defense
Rolls: 1@2; Total Hits: 01@2: (3)
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Smo twol
NCM
All air » Rus
All units Volo » Rus
tnk Vol » RusPlace 8inf, tnk Rus
Collect : 22 + 1 saved = 23 IPC
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Well, I have no idea if this is the “right” move or not. It sure doesn’t feel like it knowing what I am going to do, but, at least it buys me another round against your fleet even if I am just “treading water”.
Japan, round 7
Purchase: 65 ipc to spend
4DD (32)
2 TT (14)
6 inf (18)
save 1
total = 65Combat:
to Sze: inf
inf, art Yun
sbr FIC (4 move remain)to Kwe: (6 inf)
2 mech, 2 art, 2 tank Yun
tac, (2 move remain), sbr (4 move remain) FICto Bur: (walk in)
tank Yun blitzes into Bur and to Shnto She: (walk in)
inf Kanto z44: (DD)
SS, 9 fig, 3 tac z35to z41: (TT)
2 CV, fig z20to Sum: (2 inf)
inf, art Phi via TT z35 > z41
art FIC, inf Mal via TT from z20 > z41
tac Mal (1 move remain) -
Combat:
z41 (Anzac transport) cwol
Per rules, amphibious assault if first.
Battl for Sum: (2 inf)
attacker: 2 inf, 2 art, tac
Rolls: 4@2 1@3; Total Hits: 04@2: (5, 6, 4, 6)1@3: (6)
defender: 2 inf
Rolls: 2@2; Total Hits: 12@2: (1, 6)
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Japan loses 1 inf
Battle for Sum, round 2
attacker: inf, 2 art, tac
Rolls: 3@2 1@3; Total Hits: 23@2: (2, 3, 1)1@3: (5)
defender: 2 inf
Rolls: 2@2; Total Hits: 22@2: (1, 1)
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Well, good thing I did bring both transports.
Sum twlo 2 inf, art
Battle for z44
attacker: SS, 9 fig, 3 tac
Rolls: 1@2 9@3 3@4; Total Hits: 51@2: (4)9@3: (4, 2, 1, 1, 3, 1, 5, 5, 5)3@4: (6, 5, 5)
defender: DD
Rolls: 1@2; Total Hits: 11@2: (2)
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z44 cwlo SS
Battle for Sze
attacker: inf, art, sbr
Rolls: 2@2 1@4; Total Hits: 12@2: (3, 5)1@4: (1)
defender: inf
Rolls: 1@2; Total Hits: 01@2: (5)
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Sze twol
Battle for Kwe:
attacker: 2 mech, 2 art, 2 tank, tac, sbr
Rolls: 4@2 2@3 2@4; Total Hits: 14@2: (5, 5, 5, 5)2@3: (4, 5)2@4: (3, 5)
defender: 6 inf
Rolls: 6@2; Total Hits: 26@2: (3, 1, 3, 4, 2, 6)
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Battle for Kwe, round 2
attacker: 2 art, 2 tank, tac, sbr
Rolls: 2@2 2@3 2@4; Total Hits: 22@2: (6, 2)2@3: (6, 3)2@4: (5, 6)
defender: 5 inf
Rolls: 5@2; Total Hits: 25@2: (5, 3, 6, 1, 1)
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Battle for Kwe, round 3
attacker: 2 tank, tac, sbr
Rolls: 2@3 2@4; Total Hits: 22@3: (4, 6)2@4: (4, 1)
defender: 3 inf
Rolls: 3@2; Total Hits: 13@2: (5, 1, 4)
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Ah, the meat-grinder that China is doen’t disappoint! :|
Battle for Kwe, round 4
attacker: tank, tac, sbr
Rolls: 1@3 2@4; Total Hits: 11@3: (4)2@4: (4, 6)
defender: inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Those 6 dudes in Kwe have been fantastic.
Their sacrifice will be remembered as they may have bought one more turn for India !:-D
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Kwe……cwlo 2 inf, 2 mech, 2 tank
Well, at that rate, I’ll never conquer China. Also, dang it, I won’t have an attack on your remaining China stack. :|
NCM
(note: I miss typed a CM, the plane that moved from z20 to z41 to sink your Anzac DD, it was a tactical bomber, not a fighter as I typed it. I noticed that as I was trying to type out my NCMs a litter farther down.)
to z23:
DD z35to z22:
DD z35to z34:
DD z35to z46:
DD z35to z41:
tac Sum
2 fig z44
CA z35to Shn:
2 inf Malto z36:
all ships in z35
6 fig, 3 tac z44
tac, Phito Hon:
tac Kweto Mal:
sbr Kwe
sbr SzePlacement:
3DD z37
1 DD, 2 TT z36
2 inf, tank Hon
4 inf JapanCollect Income:
62 territory + 5 ipc + 1 saved - 2 CRD = 66 ipcIn some of our earlier discussions you were wondering why I didn’t conquer China yet, well I point to the bloody battles you keep inflicting on me!!! :-D Since I am away from Japan and I have limited unit placement, you are slaughtering my ground units which is crimping my style in the Pacific. That original J1 Phi battle along with the Sum and Kwe battle this round is keeping me whittled down pretty good. Combine that with my Italian attack on Sfa and my attempted strategic bombing raid on Moscow and you are doing a good job of making this guy a pretty gun shy player for the remainder of this game. :-)
Well good friend, I await the Allied response.
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Those 6 dudes in Kwe have been fantastic.
Their sacrifice will be remembered as they may have bought one more turn for India !:-D
Ugh! Yeah, and just getting to the point of clearing and holding Yunnan was no walk in the park for me in this game either. I’ll be drinking a cold frosty one once I send the final Chinese unit six feet under in this game! :lol: :lol: :lol:
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I also messed up an NCM move (my head is still spinning from that Japanese turn….). The tac that participated in the Kwe battle only had 2 movement remaining. It needs to land in FIC. And while I’m at it, the infantry in FIC will move to Kwa. Use this map.
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US 7
Buy:
1AC (16)
2fgt (20)
3tr (21)
4inf (12)
1art (4)CM
sz 22 (1dd)
ss, 4fgt, 1tac sz35sz46 (1dd)
7fgt sz35
1bmb Ngusz22
Rolls: 1@2 4@3 1@4; Total Hits: 41@2: (3)4@3: (1, 1, 4, 2)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (1)
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sz22 cwlo 1ss
sz46
Rolls: 7@3 1@4; Total Hits: 47@3: (4, 6, 2, 6, 6, 2, 2)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (2)