Gsh34 (axis) vs. Axisplaya (allies) Alpha +3

  • '10

    Arc cwlo 1inf

    Tam

    DiceRolls: 1@1 1@3 1@4; Total Hits: 11@1: (4)1@3: (2)1@4: (6)

    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '10

    Tam cwlo 1inf

    Smo

    DiceRolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (5)

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '10

    Smo rd 2

    DiceRolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (1)

    :aaa 1@2

  • '10

    Smo defense

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '10

    Smo twol

    NCM

    All air » Rus
    All units Volo » Rus
    tnk Vol » Rus

    Place 8inf, tnk Rus

    Collect : 22 + 1 saved = 23 IPC

    gsh34_vs_axisplaya_7bRus.AAM


  • Well, I have no idea if this is the “right” move or not.  It sure doesn’t feel like it knowing what I am going to do, but, at least it buys me another round against your fleet even if I am just “treading water”.

    Japan, round 7

    Purchase: 65 ipc to spend

    4DD (32)
    2 TT (14)
    6 inf (18)
    save 1
    total = 65

    Combat:

    to Sze: inf
    inf, art Yun
    sbr FIC (4 move remain)

    to Kwe: (6 inf)
    2 mech, 2 art, 2 tank Yun
    tac, (2 move remain), sbr (4 move remain) FIC

    to Bur: (walk in)
    tank Yun blitzes into Bur and to Shn

    to She: (walk in)
    inf Kan

    to z44: (DD)
    SS, 9 fig, 3 tac z35

    to z41: (TT)
    2 CV, fig z20

    to Sum: (2 inf)
    inf, art Phi via TT z35 > z41
    art FIC, inf Mal via TT from z20 > z41
    tac Mal (1 move remain)


  • Combat:

    z41 (Anzac transport) cwol

    Per rules, amphibious assault if first.

    Battl for Sum: (2 inf)

    attacker: 2 inf, 2 art, tac
    DiceRolls: 4@2 1@3; Total Hits: 04@2: (5, 6, 4, 6)1@3: (6)

    defender: 2 inf
    DiceRolls: 2@2; Total Hits: 12@2: (1, 6)


  • Japan loses 1 inf

    Battle for Sum, round 2

    attacker: inf, 2 art, tac
    DiceRolls: 3@2 1@3; Total Hits: 23@2: (2, 3, 1)1@3: (5)

    defender: 2 inf
    DiceRolls: 2@2; Total Hits: 22@2: (1, 1)


  • Well, good thing I did bring both transports.

    Sum twlo 2 inf, art

    Battle for z44

    attacker: SS, 9 fig, 3 tac
    DiceRolls: 1@2 9@3 3@4; Total Hits: 51@2: (4)9@3: (4, 2, 1, 1, 3, 1, 5, 5, 5)3@4: (6, 5, 5)

    defender: DD
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • z44 cwlo SS

    Battle for Sze

    attacker: inf, art, sbr
    DiceRolls: 2@2 1@4; Total Hits: 12@2: (3, 5)1@4: (1)

    defender: inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Sze twol

    Battle for Kwe:

    attacker: 2 mech, 2 art, 2 tank, tac, sbr
    DiceRolls: 4@2 2@3 2@4; Total Hits: 14@2: (5, 5, 5, 5)2@3: (4, 5)2@4: (3, 5)

    defender: 6 inf
    DiceRolls: 6@2; Total Hits: 26@2: (3, 1, 3, 4, 2, 6)


  • Battle for Kwe, round 2

    attacker: 2 art, 2 tank, tac, sbr
    DiceRolls: 2@2 2@3 2@4; Total Hits: 22@2: (6, 2)2@3: (6, 3)2@4: (5, 6)

    defender: 5 inf
    DiceRolls: 5@2; Total Hits: 25@2: (5, 3, 6, 1, 1)


  • Battle for Kwe, round 3

    attacker: 2 tank, tac, sbr
    DiceRolls: 2@3 2@4; Total Hits: 22@3: (4, 6)2@4: (4, 1)

    defender: 3 inf
    DiceRolls: 3@2; Total Hits: 13@2: (5, 1, 4)


  • Ah, the meat-grinder that China is doen’t disappoint! :|

    Battle for Kwe, round 4

    attacker: tank, tac, sbr
    DiceRolls: 1@3 2@4; Total Hits: 11@3: (4)2@4: (4, 6)

    defender: inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '10

    Those 6 dudes in Kwe have been fantastic.
    Their sacrifice will be remembered as they may have bought one more turn for India !

    :-D


  • Kwe……cwlo 2 inf, 2 mech, 2 tank

    Well, at that rate, I’ll never conquer China.  Also, dang it, I won’t have an attack on your remaining China stack.  :|

    NCM

    (note:  I miss typed a CM,  the plane that moved from z20 to z41 to sink your Anzac DD, it was a tactical bomber, not a fighter as I typed it.  I noticed that as I was trying to type out my NCMs a litter farther down.)

    to z23:
    DD z35

    to z22:
    DD z35

    to z34:
    DD z35

    to z46:
    DD z35

    to z41:
    tac Sum
    2 fig z44
    CA z35

    to Shn:
    2 inf Mal

    to z36:
    all ships in z35
    6 fig, 3 tac z44
    tac, Phi

    to Hon:
    tac Kwe

    to Mal:
    sbr Kwe
    sbr Sze

    Placement:
    3DD z37
    1 DD, 2 TT z36
    2 inf, tank Hon
    4 inf Japan

    Collect Income:
    62 territory + 5 ipc + 1 saved - 2 CRD = 66 ipc

    In some of our earlier discussions you were wondering why I didn’t conquer China yet, well I point to the bloody battles you keep inflicting on me!!! :-D  Since I am away from Japan and I have limited unit placement, you are slaughtering my ground units which is crimping my style in the Pacific.  That original J1 Phi battle along with the Sum and Kwe battle this round is keeping me whittled down pretty good.  Combine that with my Italian attack on Sfa and my attempted strategic bombing raid on Moscow and you are doing a good job of making this guy a pretty gun shy player for the remainder of this game.  :-)

    Well good friend, I await the Allied response.

    gsh34_vs_axisplaya_7cJapan.AAM


  • @Axisplaya:

    Those 6 dudes in Kwe have been fantastic.
    Their sacrifice will be remembered as they may have bought one more turn for India !

    :-D

    Ugh!  Yeah, and just getting to the point of clearing and holding Yunnan was no walk in the park for me in this game either.  I’ll be drinking a cold frosty one once I send the final Chinese unit six feet under in this game! :lol: :lol: :lol:


  • I also messed up an NCM move (my head is still spinning from that Japanese turn….).  The tac that participated in the Kwe battle only had 2 movement remaining.  It needs to land in FIC.    And while I’m at it, the infantry in FIC will move to Kwa.  Use this map.

    gsh34_vs_axisplaya_7cJapan.AAM

  • '10

    US 7

    Buy:
    1AC (16)
    2fgt (20)
    3tr (21)
    4inf (12)
    1art (4)

    CM

    sz 22 (1dd)
    ss, 4fgt, 1tac sz35

    sz46 (1dd)
    7fgt sz35
    1bmb Ngu

    sz22

    DiceRolls: 1@2 4@3 1@4; Total Hits: 41@2: (3)4@3: (1, 1, 4, 2)1@4: (1)

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '10

    sz22 cwlo 1ss

    sz46

    DiceRolls: 7@3 1@4; Total Hits: 47@3: (4, 6, 2, 6, 6, 2, 2)1@4: (1)

    DiceRolls: 1@2; Total Hits: 11@2: (2)

Suggested Topics

  • 3
  • 96
  • 63
  • 81
  • 68
  • 70
  • 153
  • 130
Axis & Allies Boardgaming Custom Painted Miniatures

66

Online

17.6k

Users

40.3k

Topics

1.7m

Posts