2025-7-13-France-Goes-First.tsvg
Try out this UHD map with France Going First as a balancing mechanic for G40i. Let me know what you think.
Nukr twlo mech
Battle for Ros:
attacker: 4 tank, 2 tac
Rolls: 4@3 2@4; Total Hits: 34@3: (2, 4, 6, 3)2@4: (3, 5)
defender: 2 inf
Rolls: 2@2; Total Hits: 02@2: (3, 3)
Ros twol
NCM:
to Bry:
42 inf, 19 art, 2 tank, AA gun Bel
4 fig Rus
3 tank Nov
2 tac Nukr
2 tac Ros
to Nita:
fig, tac Rom
6 inf, AA gun Wgr
to Sita:
2 inf Nita
to Wgr:
2 inf, 2 art, AA gun Ger
to Bel:
5 inf, 2 art Nov
2 inf, AA gun Bal
to Nov:
sbr Rus
to z104:
DD z113
to z127:
SS z112
to Fin:
6 inf in Ger via TTs in z115
to z115:
CV z113
Placement:
3 art France
3 mech Nov
4 inf, 6 mech Wgr
1 mech Ger
Collect Income:
55 territory + 15 NO = 70 ipc
Russia, I must compliment you on your shooting that round. Your guys are definitely well rested and ready to fight. :wink:
I can really see your experience coming out in our game. You switched your purchases to the European theater at exactly the right time. If you had waited even one more round to place in the Atlantic with the USA, I think Italy and Germany would have had enough of a leg up that it would have almost been a foregone conclusion that Russia would fall. As it stands, even without placing units in the Pacific, you will still be thwarting me for a few rounds at a minimum. Man, you are good.
I can really see your experience coming out in our game. You switched your purchases to the European theater at exactly the right time. If you had waited even one more round to place in the Atlantic with the USA, I think Italy and Germany would have had enough of a leg up that it would have almost been a foregone conclusion that Russia would fall. As it stands, even without placing units in the Pacific, you will still be thwarting me for a few rounds at a minimum. Man, you are good.
Actually, i think i panicked a bit too much in the early game. I didn’t have to spend that much in the pacific, and i should have threaten to come at Gibraltar 1 round sooner. After all, winning in the pacific is not so easy. You would sure have a better position than now, but i would have diverted your spending in europe 1 round sooner, and that would be a big relief for the russian.
So, you are right to say that i switched my purchase at the right time, but i would add : at the right time to save the game (or maybe just delay the fall of Moscou). But that’s still too late for someone (like me :-D)who likes to be in control of his game…
It’s gonna be 100% europe spending for a while now.
In the pacific, my fleet has the kind of proportion that i like to go all in against the Japanese fleet (lots of fodders).
Russian turn tomorrow.
Russia 7
Buy:
repair (2)
8inf (24)
1tnk (6)
save 1
CM
Arc (1inf)
inf Volo
fgt, tac Rus
Tam (1mec)
inf, fgt, tac Rus
Smo (1inf)
inf Volo
fgt Rus
Arc
Rolls: 1@1 1@31@4; Total Hits: 11@1: (6)1@31: (5)
Rolls: 1@2; Total Hits: 11@2: (2)
Arc cwlo 1inf
Tam
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (4)1@3: (2)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (2)
Tam cwlo 1inf
Smo
Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (6)
Smo rd 2
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (1)
:aaa 1@2
Smo defense
Rolls: 1@2; Total Hits: 01@2: (3)
Smo twol
NCM
All air » Rus
All units Volo » Rus
tnk Vol » Rus
Place 8inf, tnk Rus
Collect : 22 + 1 saved = 23 IPC
Well, I have no idea if this is the “right” move or not. It sure doesn’t feel like it knowing what I am going to do, but, at least it buys me another round against your fleet even if I am just “treading water”.
Japan, round 7
Purchase: 65 ipc to spend
4DD (32)
2 TT (14)
6 inf (18)
save 1
total = 65
Combat:
to Sze: inf
inf, art Yun
sbr FIC (4 move remain)
to Kwe: (6 inf)
2 mech, 2 art, 2 tank Yun
tac, (2 move remain), sbr (4 move remain) FIC
to Bur: (walk in)
tank Yun blitzes into Bur and to Shn
to She: (walk in)
inf Kan
to z44: (DD)
SS, 9 fig, 3 tac z35
to z41: (TT)
2 CV, fig z20
to Sum: (2 inf)
inf, art Phi via TT z35 > z41
art FIC, inf Mal via TT from z20 > z41
tac Mal (1 move remain)
Combat:
z41 (Anzac transport) cwol
Per rules, amphibious assault if first.
Battl for Sum: (2 inf)
attacker: 2 inf, 2 art, tac
Rolls: 4@2 1@3; Total Hits: 04@2: (5, 6, 4, 6)1@3: (6)
defender: 2 inf
Rolls: 2@2; Total Hits: 12@2: (1, 6)
Japan loses 1 inf
Battle for Sum, round 2
attacker: inf, 2 art, tac
Rolls: 3@2 1@3; Total Hits: 23@2: (2, 3, 1)1@3: (5)
defender: 2 inf
Rolls: 2@2; Total Hits: 22@2: (1, 1)
Well, good thing I did bring both transports.
Sum twlo 2 inf, art
Battle for z44
attacker: SS, 9 fig, 3 tac
Rolls: 1@2 9@3 3@4; Total Hits: 51@2: (4)9@3: (4, 2, 1, 1, 3, 1, 5, 5, 5)3@4: (6, 5, 5)
defender: DD
Rolls: 1@2; Total Hits: 11@2: (2)
z44 cwlo SS
Battle for Sze
attacker: inf, art, sbr
Rolls: 2@2 1@4; Total Hits: 12@2: (3, 5)1@4: (1)
defender: inf
Rolls: 1@2; Total Hits: 01@2: (5)
Sze twol
Battle for Kwe:
attacker: 2 mech, 2 art, 2 tank, tac, sbr
Rolls: 4@2 2@3 2@4; Total Hits: 14@2: (5, 5, 5, 5)2@3: (4, 5)2@4: (3, 5)
defender: 6 inf
Rolls: 6@2; Total Hits: 26@2: (3, 1, 3, 4, 2, 6)
Battle for Kwe, round 2
attacker: 2 art, 2 tank, tac, sbr
Rolls: 2@2 2@3 2@4; Total Hits: 22@2: (6, 2)2@3: (6, 3)2@4: (5, 6)
defender: 5 inf
Rolls: 5@2; Total Hits: 25@2: (5, 3, 6, 1, 1)
Battle for Kwe, round 3
attacker: 2 tank, tac, sbr
Rolls: 2@3 2@4; Total Hits: 22@3: (4, 6)2@4: (4, 1)
defender: 3 inf
Rolls: 3@2; Total Hits: 13@2: (5, 1, 4)
Ah, the meat-grinder that China is doen’t disappoint! :|
Battle for Kwe, round 4
attacker: tank, tac, sbr
Rolls: 1@3 2@4; Total Hits: 11@3: (4)2@4: (4, 6)
defender: inf
Rolls: 1@2; Total Hits: 11@2: (1)
Those 6 dudes in Kwe have been fantastic.
Their sacrifice will be remembered as they may have bought one more turn for India !
:-D