Gsh34 (axis) vs. Axisplaya (allies) Alpha +3
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 Omg, you’re right. Sorry about the Car battle. Car rd 2  Rolls: 2@2; Total Hits: 12@2: (4, 2) Rolls: 2@2; Total Hits: 12@2: (4, 2) Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)
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 phew…hopefully, it didn’t change anything. Guess it will take a few games to get used of the new AAguns ! For the Collect income, i’ll detail them as much as possible, but i’m just not writing the detail for the 20 IPC NO America gets each turn. I think we will clearly see it if one of these isn’t good. UK 2 Buy: 
 UK = 6inf (18), 1art (4), 1tnk (6), 1fgt (10)
 Ind = 1inf (3), 1art (4), 1mec (4)CM Irq (3inf) 
 2inf, 2art Cpr (2 of them via tr sz80)
 1mec, 1tnk Egy
 1CA sz80 BombardIrq  Rolls: 1@1 4@2 2@3; Total Hits: 21@1: (2)4@2: (1, 5, 1, 6)2@3: (6, 5) Rolls: 1@1 4@2 2@3; Total Hits: 21@1: (2)4@2: (1, 5, 1, 6)2@3: (6, 5) Rolls: 3@2; Total Hits: 13@2: (1, 3, 6) Rolls: 3@2; Total Hits: 13@2: (1, 3, 6)
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 Irq rd 2  Rolls: 4@2 1@3; Total Hits: 14@2: (4, 4, 1, 4)1@3: (6) Rolls: 4@2 1@3; Total Hits: 14@2: (4, 4, 1, 4)1@3: (6) Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)
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 Irq twlo 1inf NCM 2dd sz79 » sz80 
 2fgt sz92 » Egy
 1fgt Gib » Egy
 2fgt Gib » Uk
 1dd sz91 » sz107
 2dd, 2CA, 1AC sz92 » sz107Place units: 
 6inf, 1art, 1fgt UK
 1tnk Saf
 1inf, 1art, 1mec IndCollect income: 
 UK = 31 IPC
 Ind = 7 -1 Conv = 6 IPC
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 Anzace 2 Buy: 
 1ss (6)
 1fgt (10)
 1inf (3)
 save 1No CM NCM dd sz62 » sz34 
 tr sz62 with inf, art Nsw » sz33 » Car
 CA sz26 » sz33
 2inf Dgu » Ngu
 2inf Que » Nsw
 3fgt Que » CarPlace units: 
 1inf, 1fgt Nsw
 1ss sz62Collect : 10 + 5NO + 1 saved = 16 IPC 
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 z107 for the UK Atlantic fleet??? What’s going on there? I’m watching you…… :-) 
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 Italy, round 2 Purchase: 17 ipc to spend 2 mech ( 8 ) 
 tank (6)
 inf (3)
 total = 17Combat: to Alx: (walk in) 
 4 inf, 2 art Tob
 mech, tank Libya
 1 inf, tank Gre > TT z97 > z98 > Alxto Trj: (1 inf) 
 2 inf Nita > TT z97 > z98 > Trj
 sbr Sita (3 move remain)
 BB, 2 CA z97 > z98 for shore bombardmentto Sud: (walk in) 
 3 inf, art Ken
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 Battle for Trj: attacker: 2 inf, sbr, BB, 2 CA 
  Input ErrorThere was an error in your dice throw: “2” is not correct syntax. Input ErrorThere was an error in your dice throw: “2” is not correct syntax.defender: inf 
  Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)
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 hmmm, let’s try the attacker again…. attacker: 2 inf, 2 CA, BB, sbr 
  Rolls: 2@1 2@3 2@4; Total Hits: 22@1: (1, 5)2@3: (5, 6)2@4: (5, 4) Rolls: 2@1 2@3 2@4; Total Hits: 22@1: (1, 5)2@3: (5, 6)2@4: (5, 4)
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 Trj twlo 1 inf NCM: to Gre: 
 sbr Trjto z98: 
 2 DD z97to Fra: 
 2 art Sfrto Yugo: 
 tank Sfr
 aa gun NitaPlacement: 
 2mech, tank, inf in NitaCollect income: 
 18 territory + 5 NO = 23 ipcIf you could just split your income collection into “territory + NOs + saved - convoy raiding”, that would be sufficient and awesome for me. Otherwise, feel free to use the Alpha +2 NO markings to your hearts content. By listing the breakdown of your money, it just makes my error checking easier. After all, we are all human and who hasn’t counted up incorrectly at some point? Thanks Axisplaya. I await the French moves as I say good night. 
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 z107 for the UK Atlantic fleet??? What’s going on there? I’m watching you…… :-) in sz107, I got a secret hidden special naval base that allow my ships to move 2 more sz than normal. so watch your german fleet in sz112 ! :-D Seriously, i didn’t like any position with my UK fleet in sz 91 or 92, or in any range of your German fleet. Your best specialty (from what i have seen)is blowing stuff with your planes, and you got 10 of them not far of my fleet. I don’t like that, so i put it in a safe zone ! :lol: France 2 1inf Alg » Mor 
 1inf Alg » Tun
 1inf Fca » Fea
 dd sz79 » sz80
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 Germany, round 3 Purchase: 53 ipc to spend 1 sbr (12) 
 4 inf (12)
 4 art (15)
 2 SS (12)
 save 2
 total = 53Red Alert! Red Alert! DOW on Russia! Combat: to z114 (BB) 
 BB z112
 4 tac, 3 fig, sbr Wgrto z124 (SS) 
 DD, fig, tac z112to Bes (walk in) 
 1 inf Romto Epl (walk in) 
 1 inf Hunto Bal (walk in) 
 22 inf, 4 art Pol
 4 tank, 3 mech Ger
 3 tank Hunto Kar (walk in) 
 1 inf Finto Vyb (walk in) 
 5 inf Fin
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 battle for z124 
 (I’m going to add 1 SS from z112 to this battle)attacker: DD, SS, fig, tac 
  Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (5, 1)1@3: (5)1@4: (4) Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (5, 1)1@3: (5)1@4: (4)defender: SS 
  Rolls: 1@1; Total Hits: 01@1: (3) Rolls: 1@1; Total Hits: 01@1: (3)
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 z124 cwol Battle for z114 attacker: BB, 4 tac, 3 fig, sbr 
  Rolls: 4@3 5@4; Total Hits: 84@3: (1, 3, 3, 1)5@4: (3, 1, 5, 4, 2) Rolls: 4@3 5@4; Total Hits: 84@3: (1, 3, 3, 1)5@4: (3, 1, 5, 4, 2)defender: BB 
  Rolls: 1@4; Total Hits: 11@4: (1) Rolls: 1@4; Total Hits: 11@4: (1)
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 z114 cleared with one damaged BB NCM to Bal 
 aa gun Polto Pol 
 art Hun
 3 inf, 2 art Gerto Ger 
 tank Hol
 3 inf, 3 art Wgrto Rom 
 sbr z114to Wgr 
 4 tac, 3 fig z114to z112 
 fig, tac z124to z125 
 SS z112Placement: 
 SS z114
 SS z112
 sbr, 4 inf, 4 art WgrCollect Income: 
 44 territory + 5 NO + 2 saved =51Up comes the Russians…. 
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 I will probably play the russian tonight, after my work. for now, just a note: 4 art = 16 IPC, not 15, so you only saved 1 from your G3 buy. 
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 Right, I did mess that up somehow. Also, if you would please permit, I moved my German fighter in Sita to Wgr. I had missed it sitting down there. Here is the corrected map with 1 ipc deducted from Germany and the fighter moved. 
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 I see that you have your 2 Axis bmb in range of japanese territories… Hmm…i don’t like that ! 
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 I see that you have your 2 Axis bmb in range of japanese territories… Hmm…i don’t like that ! Ignore the Euro-Axis bombers……they are like glitter on teenage girls…only there for their looks! Anyways, it was by dumb luck the Italian bomber ended up in Greece. I did not plan that one at all. I did not think of the can-opener move until after I was done with that turn. 
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 Russia 3 Buy: 1mec (4) 
 1tnk (6)
 9inf (27)CM Kar (1inf) 
 1inf Nov
 2tac BelEpl (1inf) 
 1inf Nukr
 2fgt Belsz 114 (1ss, 1BB) 
 1ss sz115 (i know i should ask, but i’m gonna take for granted that the ss stay and fight in this situation).Kar  Rolls: 1@1 2@3; Total Hits: 11@1: (2)2@3: (6, 1) Rolls: 1@1 2@3; Total Hits: 11@1: (2)2@3: (6, 1) Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)




 
		 
		






