Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsGsh34 (axis) vs. Axisplaya (allies) Alpha +3
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Don’t know what are the new rules for Sbr.
But when we started, bmb were doing 1d6+2, escort shot at 1, and interceptor at 2.Think we should stick to that one for this game.
No problem with your italian NCM change.
Alright. I had thought the original Alpha +3 had bombers at 1d6. Also, one of the bombing rule versions had escorts firing first, and then those casualites were removed before interceptors and bombers fired at each other. This was so bombers were not shielded by fighter escorts (which could not be taken as casualties). Was that the version of the rule going on when we started?
Anyways, the new SBR rules are this:
Air Battle.
All escorts and bombers (Strategic & Tactical) fires @ 1
Jets fires @ 2Generated casualties are placed behind the casualty line and will return fire before being eliminated.
Interceptors. fires @ 1
Jet interceptors fires @ 2All casualties, both sides, are removed.
Surviving escorts retreat.Bombing Run
Bombers are assigned to targets.
Strategic bombers can be assigned to any target (IC’s, naval bases. airbase).
Tactical bombers can be assigned only to naval bases and airbases.Each targeted facility fires @ 1, each can fire one time at each bomber that is attacking it.
All casualties at both stages of the raid are chosen by the owners of the units involved.Bombs Away
Strategic bombers roll a 1d6+2
Tactical bombers roll a 1d6Damage Report
The damage to the target (hits) is equal to the total number rolled on the die/dice. Place 1 gray chip (damage marker) under the target for each hit scored.
Major industrial complexes can mobilize up to 10 units per turn minus the number of damage markers they have. For example a major IC with 6 damage markers can produce only 4 units. A major IC can only receive up to 20 damage markers, after that they are no longer assigned. A major IC with 20 damage markers would have to remove 11 of them before it could build 1 new unit.
Minor industrial complexes can only mobilize 3 units per turn minus the number of damage markers they have. For example a minor IC with 2 damage markers can produce only 1 unit. A minor IC can only receive up to 6 damage markers, after that they are no longer assigned. A minor IC with 6 damage markers would have to remove 4 of them before it could build 1 new unit.
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Actually, don’t remember exactly if it was 1d6 or 1d6 + 2…lol
Doesn’t matter.
In fact, i will let you chose any Sbr rule you want (Alpha2, Alpha 3 1st version, Alpha 3 latest version).
Once you have chosen the version, tell me what you’re sending exactly, and i’ll tell you if i send interceptors or not.
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Well, I guess I’m going to choose Larry’s latest version for Strategic Bombing rules. We may as well get used to it I guess. (If it doesn’t get changed again that is. :-) ) This time those rules are posted in our thread, so if it does change, we have a place to look for them.
Let me try this again….
Germany, round 7
Purchase: 64 ipc to spend
10 mech (40)
3 art (12)
4 inf (12)Combat:
to Tam: (walk in)
mech Belto Surkr: (walk in)
tank Epl blitzes through Besto Nukr: (inf)
mech Epl
tank Bel
1 tac Rom (2 movement remain)
1 tac Nov (2 movement remain)to Ros: (2 inf)
4 tank Bel
2 tac Nov (2 movement remain)to Arch: (walk in)
1 inf Novto Smo: (walk in)
1 inf Belto Russia: Strategic Bombing Raid
4 fighter escorts from Nov (2 move remain)
2 sbr Nov (4 move remain)Do you send up interceptors for Moscow?
See attached map for combat movements.
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no interceptors
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Per rules: Strategic bombing raid is first
Combat:
SBR of Moscow:
AA gun fire:
Rolls: 2@1; Total Hits: 12@1: (4, 1) -
SBR of Moscow:
attacker: 1 strategic bomber
Rolls: 1@6; Total Hits: 11@6: (1) -
Oh, why do I do the things I do when the payout is sooooo small…… :|
Three damage to major complex in Russia
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Battle for Nukr
attacker: mech, tank, 2 tac
Rolls: 1@1 2@3 1@4; Total Hits: 11@1: (3)2@3: (4, 1)1@4: (6)defender: inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Nukr twlo mech
Battle for Ros:
attacker: 4 tank, 2 tac
Rolls: 4@3 2@4; Total Hits: 34@3: (2, 4, 6, 3)2@4: (3, 5)defender: 2 inf
Rolls: 2@2; Total Hits: 02@2: (3, 3) -
Ros twol
NCM:
to Bry:
42 inf, 19 art, 2 tank, AA gun Bel
4 fig Rus
3 tank Nov
2 tac Nukr
2 tac Rosto Nita:
fig, tac Rom
6 inf, AA gun Wgrto Sita:
2 inf Nitato Wgr:
2 inf, 2 art, AA gun Gerto Bel:
5 inf, 2 art Nov
2 inf, AA gun Balto Nov:
sbr Rusto z104:
DD z113to z127:
SS z112to Fin:
6 inf in Ger via TTs in z115to z115:
CV z113Placement:
3 art France
3 mech Nov
4 inf, 6 mech Wgr
1 mech GerCollect Income:
55 territory + 15 NO = 70 ipcRussia, I must compliment you on your shooting that round. Your guys are definitely well rested and ready to fight. :wink:
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I can really see your experience coming out in our game. You switched your purchases to the European theater at exactly the right time. If you had waited even one more round to place in the Atlantic with the USA, I think Italy and Germany would have had enough of a leg up that it would have almost been a foregone conclusion that Russia would fall. As it stands, even without placing units in the Pacific, you will still be thwarting me for a few rounds at a minimum. Man, you are good.
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I can really see your experience coming out in our game. You switched your purchases to the European theater at exactly the right time. If you had waited even one more round to place in the Atlantic with the USA, I think Italy and Germany would have had enough of a leg up that it would have almost been a foregone conclusion that Russia would fall. As it stands, even without placing units in the Pacific, you will still be thwarting me for a few rounds at a minimum. Man, you are good.
Actually, i think i panicked a bit too much in the early game. I didn’t have to spend that much in the pacific, and i should have threaten to come at Gibraltar 1 round sooner. After all, winning in the pacific is not so easy. You would sure have a better position than now, but i would have diverted your spending in europe 1 round sooner, and that would be a big relief for the russian.
So, you are right to say that i switched my purchase at the right time, but i would add : at the right time to save the game (or maybe just delay the fall of Moscou). But that’s still too late for someone (like me :-D)who likes to be in control of his game…
It’s gonna be 100% europe spending for a while now.
In the pacific, my fleet has the kind of proportion that i like to go all in against the Japanese fleet (lots of fodders).Russian turn tomorrow.
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Russia 7
Buy:
repair (2)
8inf (24)
1tnk (6)
save 1CM
Arc (1inf)
inf Volo
fgt, tac RusTam (1mec)
inf, fgt, tac RusSmo (1inf)
inf Volo
fgt RusArc
Rolls: 1@1 1@31@4; Total Hits: 11@1: (6)1@31: (5)
Rolls: 1@2; Total Hits: 11@2: (2) -
Arc cwlo 1inf
Tam
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (4)1@3: (2)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (2) -
Tam cwlo 1inf
Smo
Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (6) -
Smo rd 2
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (1):aaa 1@2
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Smo defense
Rolls: 1@2; Total Hits: 01@2: (3) -
Smo twol
NCM
All air » Rus
All units Volo » Rus
tnk Vol » RusPlace 8inf, tnk Rus
Collect : 22 + 1 saved = 23 IPC
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Well, I have no idea if this is the “right” move or not. It sure doesn’t feel like it knowing what I am going to do, but, at least it buys me another round against your fleet even if I am just “treading water”.
Japan, round 7
Purchase: 65 ipc to spend
4DD (32)
2 TT (14)
6 inf (18)
save 1
total = 65Combat:
to Sze: inf
inf, art Yun
sbr FIC (4 move remain)to Kwe: (6 inf)
2 mech, 2 art, 2 tank Yun
tac, (2 move remain), sbr (4 move remain) FICto Bur: (walk in)
tank Yun blitzes into Bur and to Shnto She: (walk in)
inf Kanto z44: (DD)
SS, 9 fig, 3 tac z35to z41: (TT)
2 CV, fig z20to Sum: (2 inf)
inf, art Phi via TT z35 > z41
art FIC, inf Mal via TT from z20 > z41
tac Mal (1 move remain) -
Combat:
z41 (Anzac transport) cwol
Per rules, amphibious assault if first.
Battl for Sum: (2 inf)
attacker: 2 inf, 2 art, tac
Rolls: 4@2 1@3; Total Hits: 04@2: (5, 6, 4, 6)1@3: (6)defender: 2 inf
Rolls: 2@2; Total Hits: 12@2: (1, 6)





