Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsGsh34 (axis) vs. Axisplaya (allies) Alpha +3
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Yugo twlo 2 inf
NCM
fig Yugo > Sita
fig z112 > Sita
1 aa gun Wgr > Fra (hmmmm, I’m going to have to get used to moving more AA guns around)
11 inf, 3 art, 1 aa Ger > Pol
1 inf Rom > Bulgaria for activation
2 inf Nor > Fin for activation
2 inf Hun > Pol
4 inf, 1 art Sgr > Hun
2 inf Den > TT z113 > z114 > Pol
tac z112 > Wgr
tac z111 > z112 and land on CV
sbr z111 > Wgr
1 fig z110 > z112 and land on CV
2 fig, 3 tac z110 > WgrPlacement:
CV, DD, SS in z112Collect Income (note: since the NOs have changed, I am not going to use any of the NO markers in the Alpha 2 chart. I am simply going to write them down)
39 territory + 19 French plunder + 5 Swedish ore NO + 5 Russian trade NO = 68 ipc -
The original rule that the details of the Soviet-Japanese non-aggression pact are to be worked out by the players involved is restored.
This is what Alpha 3 rules say.
So, do we do something special about that, or do we just decide nothing happens if Russia attacks Japan ?
Won’t make any attack against Japan on R1 anyway, so we have time to work this out eventually.
Russia 1
Buy:
4inf (12)
2art (8 )
1tac (11)
1tnk (6)NCM
6inf Amu » Bury
6inf Bury » Yak
6inf, 2AAgun Sak » Bury
6inf, 1art, 2AAgun Nov » Bel
2inf Kar » Nov
3inf Vyb » Nov
3inf Bal » Bel
2inf Epl » Nukr
2inf Bes » Nukr
3inf Sukr » Nukr
1mec, 1tnk Vol » Bry
2inf Cau » Ros
1inf, 1art, 1mec, 1tnk, 2AAgun Rus » Bry
1fgt, 1tac Rus » Nov
1inf Arc » Bel
1BB sz115 » sz114Place units:
2inf, 1art Nov
2inf, 1art Sukr
1tnk, 1tac RusCollect : 37 IPC
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I had forgotten about that part of the non-aggression pact…that we have to work it out! Hmmmm…how about the Soviets pay Japan 3 ipc/turn to not attack them? Is that too much to ask for??? :-D Seriously though, I have been thinking about the pact since Alpha +3 came out and I did have few ideas about the pact.
1.) Any Japanese attack into a Soviet territory that boarders Mongolia activates them as Russian units. While it does split Mongolia off as an exception to the true neutrals, I’m ok with that. This leaves the three far east territories that Japan could take amphibiously with no repercussion, but then those units would be stranded there until picked up by boat or else they would trigger Mongolia if any other Soviet territory were attacked. In conjunction with this, if the Soviets attack first, Japan should be able to counter-attack without activating Mongolia.
2.) Come up some preset conditions that have to be met before the Soviets and Japanese could attack each other. Not that I am endorsing these particular ideas but it would be something along the lines of this:
“The Soviets can not attack Japan until they own an original German territory for a complete round of play (this means no trading of the territory with the Axis)”
“The Japanese can not attack into original Soviet territories until the Euro-Axis hold 2 out of the 3 Soviet VCs for a complete round of play”
“The Japanese can not attack into original Soviet territories until they have conquered all of China + Kwangtung”
“The Japanese can not attack into original Soviet territories until they have conquered 5 VC on the Pacific board” (note: or some other similarly defined territory/VC requirement.)Personally, my preference would be something along the lines of #2. We have some rather restrictive conditions that have to be met on each board before the Soviets and Japan could attack each other. Your thoughts?
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Before i give you my opinion on this, here is the Alpha 3 rule regarding this issue.
++++Amur – Manchurian/Korean Front:
With the recent unsuccessful Japanese invasion of Eastern Mongolia (1939), and the fragile treaty that followed, Mongolia feels obligated to consider any Japanese military movement into Amur as a flanking threat to its national sovereignty and will immediately renounce its neutrality and join the Allies. If the Japanese attack Amur from Manchuria and/or Korea, all Mongolian territories (Olgiy, Dzavhan, Tsagaan-Olom, Central Mongolia, Ulaanbaatar, and Buyant-Uhaa) are immediately placed under control of the Soviet Union in the same manner as though the Soviet Union had moved land units into a friendly neutral territory. These territories have Soviet control markers placed on them, and their standing army units are placed on the board and are controlled by the Soviet Union player from then on. This occurs regardless of the state of relations between the Soviet Union and Japan at the time of the attack. It should be noted that no penalty or bonus is awarded to either side if the Soviet Union attacks Manchuria or Korea.++++Now, i admit i didn’t think about all your points for hours, but after a brief examination, here are my thoughts:
Your 1st proposition seems to violate the spirit of the Alpha 3 rule in that regard : Japan can only take 3 territories (by sea) if they don’t want to trigger Mongolia. So in effect, all easterns russian territory get to " defend themselves without troops"…
Your 2nd proposition come with so restrictive conditions, that most of the games will never met any of them, leaving the game with the complete impossibility for any figth for the eastern russian territories.
If i had to chose between your 2 proposition, i would choose the 1st one for sure.
Now, here is another proposition of mine. It’s not flashy, but i think it preserves the game balance.
If Japan attacks any russian territory, Russia receive immeditately 12 IPC, as in the Alpha 2 rules.
IN ADDITION of the Alpha 3 rule.
So, if Japan never attacks russia from Man or Kor, the Mongolian territories never get triggered.If Russia attacks Japan, Japan receives immediately 12 IPC as in Alpha 2.
I, of course, might be totally wrong on this, but i see the Alpha 3 New rule about the Kor-Man / Amu front as a reaction to the Japanese turn 1 attack with all units from Man and Kor to Amu, and Sib with 1inf, 1tnk. By turn 2, Japan has secured a solid 5 IPC in territories that they might hold during all the game (in fact, this 5IPC most often becomes a 7 IPC/round).
This pattern was becoming the standard Japanese opening and was very strong.
Now, with Alpha 3 rule, it’s more complicated to do.What do you think ? Feel free to propose anything else if you wish or to modify your propositions as you like.
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Question - would the A+2 non-aggr pact be within the rules of A+3, if the players agreed to it?
No.
Could you give an example of something that would be legal then??
Or is it basically players promising not to attack each other?
Anything that doesn’t change a rule or create a new one is legal. Examples would be restrictions on unit movements and positioning or attacks against certain territories.
I pulled the above quotes off of Larry’s website. Krieghund shot down the idea of using the old the old Alpha +2 penalty. My idea for the restrictions was to make them very, very restrictive so that the Pacific game played more like stand-alone Pacific and Europe would play more like stand-alone Europe. Then, if the powers wanted to interact, it would be in the middle east, and not through the SFE.
I guess we agree then that we won’t use my first suggestion. Are you open to my second one. The idea of something very restrictive to both powers? This would, in essence, protect both of our back doors. Or, do you have another idea beside the Alpha +2 rule you would like to try? I am open to other suggestions.
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Well…after all, since i play allies, i’ll let you pick any of your proposition 2 restriction. :-D
For the record, i believe such restrictions favor the allies. :wink: -
Well…after all, since i play allies, i’ll let you pick any of your proposition 2 restriction. :-D
For the record, i believe such restrictions favor the allies. :wink:Ok, fair enough. I propose these restrictions:
Japan:
Japan may not attack any original Soviet territory until it has controlled 5 VCs for one complete round on the Pacific board. However, should any other Allied powers units be in an original Russian territory (even if they recapture it from the Euro-Axis), Japan may then enter Soviet territory with the normal Amur/Manchuria/Korea/Mongolia penalty still aplying. (My thought on this is that the US could land troops in the Soviet far east territories. I did it in a game. If that happens, I would like to be able to attack them.) A DOW and subsequent combat may occur between the two powers in any other territory or sz on the map that does not start under Russian or Japanese control.Russia:
Russia may not attack, occupy, or garrison any territory that Japan starts the game with unless it controls an original Euro-Axis territory for a compete round of play. War between the two powers may be declared and occur at any other territory or sz on the map that does not start under Russian or Japanese control.Hmmm, let me think about this overnight. After typing all of that out I can see where this agreement would be to your benefit. If I take all of China, you could still take that money away from me, but I would never take money away from you. I could never SBR you. I guess what I was aiming at was to seal China and Korea off from the Russians. If we fought in the Middle East or India or something, I would be ok with it.
Like I said, let me think about this. Maybe I should just go with the Alpha +3 rule. My idea may too cute by 1/2. :-(
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Yeah, it’s still good for allies because they would about never want to attack Japan, they would love to get this 18inf stack back to russia asap.
While Japan would love to be able to secure 6 IPC /round by turn 3 (maybe 7 or 8 on subsequent turns).
Those IPC are the most secured of the board for Japan, often, they will keep them til the end.If we stick to Alpha 3, then it’s better for allies, but that’s the purpose of this new rule….
We got all our time. I can’t think of a good idea for now.
Just feel free to propose anything that comes to your mind. We will examine that and try to find something good for both of us. And i’ll try to come up with something as well.
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I’ve been think about this a bit more. I will agree to a restrictive non-aggression pact that protects China + starting Japanese territories from Soviet units and protects original Soviet territories from the Japanese if you would be willing to accept the same pact in our next game with me playing the Allies and you the Axis. Since you view this as a net benefit for the Soviets, I would add an item that if any other Allied units occupy an original Soviet territory (even if liberated or captured), then the Japanese are free to attack with the Mongolian rule still in place.
Does this this quid pro quo interest you at all? -
Ok, the conditions for invalidating the non-aggression pact:
Russia:
Soviets must control an original Euro-Axis territory for one complete round of play. Then, they may enter China or starting Japanese territories.Japan:
Japanese must control 5 VC for a complete round of play. Or, if any unit from an Allied power is in an original Soviet territory, the Japanese may attack original Soviet territories (note: Mongolian Alpha +3 rule still applies).How does this sound?
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Also, once one power meet the criteria to invalidate the pact and did attack, the restriction is removed from the other power. So, if Russia owned Romania for a complete turn and then attacked into Korea, Japan could immediately turn around and do an SBR on Moscow even though they might not have 5 VC in the Pacific. Make sense to you?
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Ok. Let’s do that.
So no no attack between Russia and Japan unless one of the restrictive condition is met by a power AND this power attacks the other.
Exemple, Russia manages to get Romania for 1 turn, but don’t attack the Japs » the non agression pact is still valid.That’s still very good for allies, but at least, we’ll both get to play Allies with these rules.
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Middle East (and other Euro-Axis, Allied [outside of China], or neutral territories) would be the exception. Neither of us start the war owning those, so we could theoretically DOW each other and battle it out in any of those but still be restricted from China/starting Japanese territories/original Russian territories.
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Ok, so with the non-aggression pact in place, I will hopefully get to my Japanese turn tonight. If I don’t, I will most likely be taking my turn Monday or later. I can’t do it tomorrow due to other commitments.
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Ok. Let’s do that.
So no no attack between Russia and Japan unless one of the restrictive condition is met by a power AND this power attacks the other.
Exemple, Russia manages to get Romania for 1 turn, but don’t attack the Japs » the non agression pact is still valid.That’s still very good for allies, but at least, we’ll both get to play Allies with these rules.
Agreed. Even if one of the powers can invalidate the pact, it remains in effect until it chooses to attack (if ever).
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No problem.
I thought : we should at least let Japan and Russia fight each other from the chinese border exepted Man.
So, the russian far east territories are protected for a long while (unless one of the restriction is met of course), and once Japan has cleaned China, he at least get the chance to fight Russia somewhere.
What do you think ?
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No problem.
I thought : we should at least let Japan and Russia fight each other from the chinese border exepted Man.
So, the russian far east territories are protected for a long while (unless one of the restriction is met of course), and once Japan has cleaned China, he at least get the chance to fight Russia somewhere.
What do you think ?
So you want the Russians and Japanese to be able to attack each other through Kansu, Tsinghai, Siking, Novisibirsk, and Kazakhstan? To be honest, I don’t like that. I want to eliminate the possibility of Japan just giving up on the Pacific board and trying to drive through China to crush Russia or “steal” the eighth VC needed for victory on the Europe board. I don’t want Japan to be able to attack the Soviet home territories until they have gone a long way towards winning on their board. Think of it as the Japanese having to take care of business in their half of the world before opening another front. Same for Russia, I don’t want them mucking up Japan until they have pushed back the Germans on their own and are in control.
To reiterate, these are the conditions I propose that we follow for our two games:
Russia:
Soviets must control an original Euro-Axis territory for one complete round of play. Until then, they may not enter China or starting Japanese territories.Japan:
Japanese must control 5 VC for a complete round of play before attacking or entering an original Soviet territory. Or, if any unit from an Allied power is in an original Soviet territory, the Japanese may attack original Soviet territories (note: Mongolian Alpha +3 rule still applies).Do you understand why I want to try it this way? I just don’t like the idea of Japan throwing their half of the board away in an attempt to “crush” Russia. Something about that irritates me.
Euro-Axis, Allied [excluding China], or neutral territories would be the exception. Neither of us start the war owning those, so we could theoretically DOW each other and battle it out in any of those but still be restricted from China/starting Japanese territories/original Russian territories.
I want either power to be well on the way to victory in their own respective spheres of influence before opening up another front in the war. This hinders/helps both in the fact that neither will have to garrison their boarders wondering what the other will do. They can concentrate on their main opponents as needed. Anyways, it is a game I say we try something different for change!
These would be the non-aggression pact rules for our two games. What do you say partner? :-D
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Okay. Let’s do that then.
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Alright then, the non-aggression pact is settled. I will take my turn at a latter date….most likely Monday will be the earliest I’ll get to it, but don’t be surprised if it is latter than that.
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Well, it turned out I can take my turn tonight.
Japan, round 1
Purchase: 26 ipc to spend
4 SS (24)
save 2
total = 26DOW
1.) Green Bay Packer fans….man I don’t like them
2.) UK, ANZAC, France, USWell, this will be interesting. It is my first time attempting a J1 DOW. I’ll have to see how this goes……
Combat:
to z37 (1 BB)
CA z20
fig For (1 move remain)
2 sbr Jap (2 move remain)to FIC (walk in)
1 inf Siato Bor (walk in)
1 inf Ksi > TT z 20 > z43to z35 (1 DD, 1 SS, 1 possible fig scramble?)
BB, DD, SS z19
1 fig, 1 tac z6 (0 move remain)Note: 1 CV from z6 will have to go to z35 in NCM to pick up the planes in the Philippines.
See attached file.
SS z6
to Phil (2 inf, 1 fig if not scrambled)
1 inf, 1 tank Jap > TT z6 > z33
1 inf, 1 art Man > TT z19 > z33
1 fig, 1 tac z 33 (1 move remain)to Yun (4 inf)
3 inf, 1 art Kwa
fig, tac Ksu (1 move remain)to Cha (walk in)
1 inf Jehto Hon (2 inf)
1 inf, 1 art Ksi
1 fig, 1 tac Jap (1 move remain)
fig Oki (1 move remain)to Hun
1 inf Ksi
2 fig, 2 tac Man (1 move remain)to Anh (walk in)
1 inf Sha





