@The_Good_Captain Game History
Round: 1 Place Submarines - Germans Turning on Edit Mode EDIT: Changing PUs for Germans from 2 to 0 EDIT: Turning off Edit Mode Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 G-bomber moved from Sicily to Malta 2 tanks moved from El Agheila to Zella 1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega 1 scoutcar and 2 tanks moved from Zella to Mersa Brega Combat - Germans Battle in Mersa Brega Germans attack with 1 G-antitank, 1 artillery, 1 mech, 1 scoutcar and 2 tanks British defend with 1 5-supply, 1 UK-truck, 1 artillery, 1 infantry and 1 matilda Germans win with 1 G-antitank, 1 artillery and 2 tanks remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech and 1 scoutcar Casualties for British: 1 artillery, 1 infantry and 1 matilda Turning on Edit Mode EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 tank EDIT: Removing units owned by Germans from Mersa Brega: 1 5-supply EDIT: Adding units owned by Germans to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Germans to El Agheila: 1 1-supply EDIT: Turning off Edit Mode Battle in Malta Germans attack with 1 G-bomber British defend with 2 1-supplys and 1 UK-fighter 1 UK-fighter owned by the British lost in Malta Germans win with 1 G-bomber remaining. Battle score for attacker is 10 Casualties for British: 1 UK-fighter Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega 1 G-bomber moved from Malta to Sicily Place Units - Germans 1 5-supply, 1 G-bomber, 2 artilleries and 1 truck placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Tripoli Convoy G to Sea Zone 13 1 G-bomber and 1 G-fighter moved from Tripoli to Sea Zone 13 End Turn - GermansGsh34 (axis) vs. Axisplaya (allies) Alpha +3
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Well, that certainly flamed out baddddddddddddddddddddly for me.
Saf lost down the rabbit hole.
I lose 3 inf, art, 2 tank.
You lose 4 inf.Battle for Cpr:
attacker: inf, sbr
Rolls: 1@1 1@4; Total Hits: 11@1: (4)1@4: (2)defender: mech
Rolls: 1@2; Total Hits: 01@2: (4) -
Cpr twol
Battle for Bry:
attacker: inf, tank
Rolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (4)defender: inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Battle for Bry, round 2
attacker: inf, tank
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (3)defender: inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Well, I only have about a month left to play (or less)
Not because of bad things i hope…. :-(
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Bry twol
NCM:
to Irq:
art Trjto Sita:
10 inf, 2 mech Nitato Nita:
2 mech Romto Epl:
2 mech Romto Irq:
sbr CprPlacement:
mIC in Irq
3 inf Sita
5 inf NitaCollect Income:
25 territory + 14 NO + 1 saved = 40 ipcOh dice!!! It can truly be a bi-polar affair with them! :-D
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Well, I only have about a month left to play (or less)
Not because of bad things i hope…. :-(
No, nothing bad. It is just with another tike on the way I know that I will have virtually zero time for our game when he does come. I am just trying to move the game along and the Saf attack, good or bad, helps to determine the fate of Africa. As it turned out, it was to your advantage. Which, I’m ok with. Now all the pressure is on you. The game is yours to lose! :evil:
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I had even positioned those units in Kenya so I could pick them up for a second attack if the Saf battle was mutual destruction. At least you didn’t leave any doubt about me needing to hang around!!!
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No french move.
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No, nothing bad. It is just with another tike on the way I know that I will have virtually zero time for our game when he does come. I am just trying to move the game along and the Saf attack, good or bad, helps to determine the fate of Africa. As it turned out, it was to your advantage. Which, I’m ok with. Now all the pressure is on you. The game is yours to lose! :evil:
Ok i’ll do my best to lose ! :-D :-D
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If possible, may I amend my Italian NCM? I would like to move forward the Italian mech, tank and AA gun in Bel to Bry. I did not do the math last night on stepping out into Bry with everything (lazy, tired and trusted my “eyeballing” of the situation…wrong thing to do!), but I see that I do have enough units to do that. If you have a problem with that, I can always go a few less units into Rostov (I plan on doing six tanks…I could do only 4 if you object to my redo of this Italian NCM). No problem either way. I don’t mean to offend you.
Germany, round 7
Purchase: 64 ipc to spend
10 mech (40)
3 art (12)
4 inf (12)
total = 64 ipcCombat:
to Tam: (walk in)
mech Belto Smo: (walk in)
inf Belto Arch: (walk in)
inf Novto Sukr: (walk in)
tank Epl via blitz through Besto Nukr: (inf)
mech Epl
tank Bel
fig, 2 tac Rom (2 move remain)Wait a second…what are the bomber rules for our game? I never printed off the original Alpha +3 sheets and now they are “lost” since Larry has updated his website with the most current version. I ask because I have a chance to bring four of my fighters as escorts and my two strategic bombers for a bombing raid on Moscow. Is it ok if we use his current strategic bombing rule set? I just don’t remember or know what the original Alpha +3 bombing rules were for when we started. Check that…I should say I don’t remember how the escorts and interceptors worked. I do remember that strategic bomber rolled a straigt 1d6 for damage. Now, in the updated bombing rules, strategic bombers are back to a 1d6+2 for damage.
So, unless you have the original Alpha +3 bombing rule set tucked away somewhere, I propose using the current escort/interceptor rules but only rolling 1d6 for damage. Agreed???
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I’ll have to wait for your reply until tomorrow. I need to go to bed now. Goodnight partner.
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Don’t know what are the new rules for Sbr.
But when we started, bmb were doing 1d6+2, escort shot at 1, and interceptor at 2.Think we should stick to that one for this game.
No problem with your italian NCM change.
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Don’t know what are the new rules for Sbr.
But when we started, bmb were doing 1d6+2, escort shot at 1, and interceptor at 2.Think we should stick to that one for this game.
No problem with your italian NCM change.
Alright. I had thought the original Alpha +3 had bombers at 1d6. Also, one of the bombing rule versions had escorts firing first, and then those casualites were removed before interceptors and bombers fired at each other. This was so bombers were not shielded by fighter escorts (which could not be taken as casualties). Was that the version of the rule going on when we started?
Anyways, the new SBR rules are this:
Air Battle.
All escorts and bombers (Strategic & Tactical) fires @ 1
Jets fires @ 2Generated casualties are placed behind the casualty line and will return fire before being eliminated.
Interceptors. fires @ 1
Jet interceptors fires @ 2All casualties, both sides, are removed.
Surviving escorts retreat.Bombing Run
Bombers are assigned to targets.
Strategic bombers can be assigned to any target (IC’s, naval bases. airbase).
Tactical bombers can be assigned only to naval bases and airbases.Each targeted facility fires @ 1, each can fire one time at each bomber that is attacking it.
All casualties at both stages of the raid are chosen by the owners of the units involved.Bombs Away
Strategic bombers roll a 1d6+2
Tactical bombers roll a 1d6Damage Report
The damage to the target (hits) is equal to the total number rolled on the die/dice. Place 1 gray chip (damage marker) under the target for each hit scored.
Major industrial complexes can mobilize up to 10 units per turn minus the number of damage markers they have. For example a major IC with 6 damage markers can produce only 4 units. A major IC can only receive up to 20 damage markers, after that they are no longer assigned. A major IC with 20 damage markers would have to remove 11 of them before it could build 1 new unit.
Minor industrial complexes can only mobilize 3 units per turn minus the number of damage markers they have. For example a minor IC with 2 damage markers can produce only 1 unit. A minor IC can only receive up to 6 damage markers, after that they are no longer assigned. A minor IC with 6 damage markers would have to remove 4 of them before it could build 1 new unit.
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Actually, don’t remember exactly if it was 1d6 or 1d6 + 2…lol
Doesn’t matter.
In fact, i will let you chose any Sbr rule you want (Alpha2, Alpha 3 1st version, Alpha 3 latest version).
Once you have chosen the version, tell me what you’re sending exactly, and i’ll tell you if i send interceptors or not.
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Well, I guess I’m going to choose Larry’s latest version for Strategic Bombing rules. We may as well get used to it I guess. (If it doesn’t get changed again that is. :-) ) This time those rules are posted in our thread, so if it does change, we have a place to look for them.
Let me try this again….
Germany, round 7
Purchase: 64 ipc to spend
10 mech (40)
3 art (12)
4 inf (12)Combat:
to Tam: (walk in)
mech Belto Surkr: (walk in)
tank Epl blitzes through Besto Nukr: (inf)
mech Epl
tank Bel
1 tac Rom (2 movement remain)
1 tac Nov (2 movement remain)to Ros: (2 inf)
4 tank Bel
2 tac Nov (2 movement remain)to Arch: (walk in)
1 inf Novto Smo: (walk in)
1 inf Belto Russia: Strategic Bombing Raid
4 fighter escorts from Nov (2 move remain)
2 sbr Nov (4 move remain)Do you send up interceptors for Moscow?
See attached map for combat movements.
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no interceptors
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Per rules: Strategic bombing raid is first
Combat:
SBR of Moscow:
AA gun fire:
Rolls: 2@1; Total Hits: 12@1: (4, 1) -
SBR of Moscow:
attacker: 1 strategic bomber
Rolls: 1@6; Total Hits: 11@6: (1) -
Oh, why do I do the things I do when the payout is sooooo small…… :|
Three damage to major complex in Russia
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Battle for Nukr
attacker: mech, tank, 2 tac
Rolls: 1@1 2@3 1@4; Total Hits: 11@1: (3)2@3: (4, 1)1@4: (6)defender: inf
Rolls: 1@2; Total Hits: 11@2: (1)





