japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
Gsh34 (axis) vs. Axisplaya (allies) Alpha +3
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z99 cwol
Battle for Sud
attacker: inf, mech, 2 art, 2 tank
Rolls: 4@2 2@3; Total Hits: 24@2: (6, 1, 3, 6)2@3: (5, 1)
defender: mech
Rolls: 1@2; Total Hits: 01@2: (6)
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Sud twol
NCM:
to Rom:
4 mech Nitato Irq:
inf Syrto Trj:
load inf, art Cyprus and inf, art Crete onto 2 of three TTs in z99. Move all three TTs to z81. Offload 2 inf, 2 art into Trj. (note: one German infantry was sitting in one of the Italian transports, so it is now in z81)to Sita:
fig Egyto Bel:
aa gun EplPlacement:
4 inf, 4 mech NitaCollect Income:
23 territory + 14 NOs = 37 ipcI don’t think there is much France can do, but I will await there turn anyways. That fighter could move somewhere….
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No french move
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I have the French non-movement. I’ll try to take my German turn tomorrow. I need to go to bed now. Before I do that though, I want to ***note: I really mean to move a sub into z125 so as to take your pesky Russian NO away from you that I forgot last round.
That’s all. Good night partner.
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Germany, round 6
Purchase: 59 ipc to spend
3 tank (18)
2 art (8)
11 infantry (33)
total = 59Combat:
to Bes: (inf)
mech Epl
sbr Wgr (3 move remain)to Nukr: (inf)
2 inf Epl
sbr Wgr (3 move remain)to Arch: (walk in)
tank Bel will blitz in and right back to Belto Smo: (inf)
inf Bel
tac Nov (3 move remain) -
Battle for Bes:
attacker: mech, sbr
Rolls: 1@1 1@4; Total Hits: 11@1: (1)1@4: (6)
defender: inf
Rolls: 1@2; Total Hits: 11@2: (2)
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Bes cwlo mech
Battle for Nukr:
attacker: 2 inf, sbr
Rolls: 2@1 1@4; Total Hits: 12@1: (6, 1)1@4: (5)
defender: inf
Rolls: 1@2; Total Hits: 01@2: (3)
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Nukr twol
Battle for Smo
attacker: inf, tac
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (3)
defender: inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Retreat: Smo cwlo inf
NCM:
to Bel:
2 art Epl
11 inf, 5 art Novto Egy:
inf from Italian TT in z81to Nov:
tac Smo
2 fig, 2 tac Wgr
2 fig z112
6 inf, 2 art Gre via 4 TT from z115
sbr Bes
sbr Nukrto Bal:
2 inf Gre via 1 TT from z115
1 aa gun Polto Ger:
1 aa gun Polto Rom:
fig, 2 tac Egyto Nita:
3 inf Frato z125:
SS z112to z113:
everything else in z112to z112:
SS z119Placement:
3 tank Nov
8 inf, 2 art Ger
3 inf WgrCollect Income:
49 territory + 15 NO = 64 ipcRussia, do you stand in Bryansk or retreat to Moscow? The question is yours to answer!
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Russia, do you stand in Bryansk or retreat to Moscow? The question is yours to answer!
Easy answer : Nope !
I would be stupid to do so while i can safely collect 18inf, 2AAgun from east before a big battle…
Russia 6
Buy:
10inf (30)
1tnk (6)
save 2save 2
CM
Arc
1tnk Volo blitz and backNukr (2inf)
2inf Bry
3fgt, 2tac RusNukr
Rolls: 2@2 3@3 2@4; Total Hits: 32@2: (3, 4)3@3: (2, 5, 3)2@4: (6, 4)
Rolls: 2@2; Total Hits: 12@2: (5, 2)
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Nukr twlo 1inf
NCM
All air » Rus
2inf Bry » Ros
All units Bry exepted 1inf » rus
6inf Volo » Rus
12inf, 2AAgun Novo » VoloPlace : 10inf Rus, 1tnk Vol
Collect : 31 + 2 saved = 33 IPC
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Note to self: Don’t forget to build some units on Japan. :-)
Turn to come tomorrow hopefully.
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Note to self: Don’t forget to build some units on Japan. :-)
:lol: :lol:
Yeah, that could be useful….
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Japan, round 6
Purchase: 70 ipc to spend
fighter (10)
2 CV (32)
TT (7)
5 inf (15)
artillery (4)
save 2
total = 70Combat:
to z44: (DD, TT)
SS, 4 fig z42to Cel: (inf, art)
inf, art Java load TT in z42 > z44 > offload Cel
4 fig, 2 tac z44 (2 move remain)to z35: (SS)
2 BB, 2CA, 3 DD, 4 SS, 5 CV, 1 TTto Kan: (walk in)
inf Suito Yun: (4 inf)
inf, art Shn
inf, 2 art, 2 sbr (5 move remain) FIC
2 mech, tank Mal
2 tank Hon
1 tac Kwa (2 move remain) -
Wait a second, I’m bringing all my ships and planes from z20 to z35 also. That will add 1 DD, 1 CV, 1 fig, tac.
Oh, and missed this one too:
to Kwe:
inf, art Hop
inf AnhI’m attaching a map just to show my combat movement.
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Per rules: Amphibious assault is first.
Battle for z44
attacker: SS, 4 fig
Rolls: 1@2 4@3; Total Hits: 11@2: (5)4@3: (4, 1, 4, 6)
defender: DD, TT
Rolls: 1@2; Total Hits: 01@2: (5)
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z44 cwol
Battle for Cel:
attacker: inf, art, 4 fig, 2 tac
Rolls: 2@2 4@3 2@4; Total Hits: 52@2: (2, 6)4@3: (1, 3, 4, 6)2@4: (4, 2)
defender: 2 inf
Rolls: 2@2; Total Hits: 12@2: (2, 4)
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Cel twlo 1 inf
Battle for z35
attacker: 2BB, 2 CA, 4 DD, 4 SS, 6 CV 1 fig, 1 tac
Rolls: 8@2 3@3 3@4; Total Hits: 58@2: (6, 1, 1, 3, 6, 4, 6, 5)3@3: (6, 6, 3)3@4: (5, 4, 4)
defender: SS
Rolls: 1@1; Total Hits: 01@1: (6)
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z35 cwol
Battle for Yun
attacker: 2 inf, 2 mech, 3 art, 3 tank, tac, 2 sbr
Rolls: 1@1 6@2 3@3 3@4; Total Hits: 71@1: (3)6@2: (1, 1, 3, 1, 4, 3)3@3: (4, 1, 6)3@4: (2, 1, 1)
defender: 4 inf
Rolls: 4@2; Total Hits: 14@2: (6, 4, 2, 6)
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Yun twlo 1 inf
NCM:
to Man:
inf Korto z35:
all planes z44
all planes Celto Japan:
1 tac Honto FIC:
1 tac, 2 sbr Yunto Mal:
1 tac Honto Phi:
1 tac Honto z20:
1 tac Hon (to be placed on purchased CV)The rest is going to have wait for now……