TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Reinforcements - GermansCombat Hit Differential Summary :
Russia 5
Buy: 10 inf (30) save 2
CM
Arc
1tnk Smo Blitz » Volo
Bes (1inf)
1inf, 2tac Sukr
Nukr
1tnk Sukr » Blitz Bry
Bes
Rolls: 1@1 2@3; Total Hits: 21@1: (1)2@3: (3, 5)
Rolls: 1@2; Total Hits: 01@2: (4)
Bes twol
NCM
All air units » Rus
All units Sukr » Bry (left 1inf Nukr)
All units Smo exepted 1AAgun » Bry (left 1inf Smo)
1AAgun Smo » Rus
3inf, 1tnk Rus » Bry
6inf Novo » Volo
12inf, 2AAGun Tim » Novo
Place 10 inf Rus
Collect: 31 + 5 NO + 2 saved = 38 IPC
After you posted your feelings about playing the Russians poorly, I went back and looked at the game. Now, with hindsight, I realize what you meant. I actually messed up the Italian/German turn pretty bad considering the opportunity you gave me. With your units in Ukraine, I should’ve moved the Italians into Belarus as I did, but placed all of my Italian air units up there in the neighborhood too. Then, on my German turn, I should’ve purchased three tanks for Novograd along with moving my entire air force to Belarus. THAT would’ve put you in a bad, bad position. You would’ve had to defend Moscow pretty heavily because the Italians could use seven units to can open Smolensk or Bryansk. Then, the Germans could use 8 tanks, 3 mech, 5 fighters, 5 tacticals, and 2 strategic bombers against Moscow. If that would not have been a good option for me because you defended Moscow too well, I could’ve advanced on the under powered stack from Ukraine that would retreat to Bryansk. Maybe even doing a strafing attack so as to prevent you from any type of a counter attack.
Now, you could have moved them to Rostov or something if I had actually done that move, but then they would remain out of position to help Moscow. I know I would be giving other stuff up, like letting the UK safely build transports and Italy would have a harder time in the Med, but man, I could’ve really done a number on the Soviets. I was so concerned with my Italian position in Egypt and threatening your UK fleet, that I didn’t even see this move against the Soviets. Dang, I am upset at myself for letting this move slip through my hands. :x Now, you are going to be able to retreat everything safely back to Moscow and that will buy you valuable time for America to try to save the Allies.
Well, it looks like we both better settle in for a long game. I doubt either of us will win this one anytime soon partner. :-D
My turn to come later…
You know, ever since you mentioned that “flawless” statement about my Italian/German play, I’ve been finding all types of issues with it. For example, I took Crete for no good reason. I thought the island was already an Allied territory. Nope. It’s just a Pro-Allied. I was passively looking at my game board when I saw that. Dang symbols on the battlemap. I need to get used to all of them better. The whole reason I took it was I didn’t want you to have a valid landing space for your Russian or UK airforce should you decide to try and sink my Italian fleet. Now I have two units sitting in worthless Crete that should be in Syria instead. Great! :-P
So, next time you make a mistake don’t get too down on yourself. We all do it sometimes. Man, I wish I had my old partner to play with. We were always good at catching each others mistakes like that.
After you posted your feelings about playing the Russians poorly, I went back and looked at the game. Now, with hindsight, I realize what you meant. I actually messed up the Italian/German turn pretty bad considering the opportunity you gave me. With your units in Ukraine, I should’ve moved the Italians into Belarus as I did, but placed all of my Italian air units up there in the neighborhood too. Then, on my German turn, I should’ve purchased three tanks for Novograd along with moving my entire air force to Belarus. THAT would’ve put you in a bad, bad position.
Exactly ! You got it.
Then, next turn, you could have move your stack to Bry, and then it’s kinda over. All the juicy russian territories would have fallen in one or 2 rounds (Nukr, Sukr, Ros, Cau, Volo).
Now i bought myself a few more rounds(even it it is as few as 2 rounds) and it gives me a little hope….but not too much ! Your german attack is very, very powerful…
About crete, that’s true, you lost time here and your units would be much better in Syr. But it’s still a decent move because whatever happen now, UK will just never again get his NO for control of all his original territories. Not that it was a big concern, but at least, you won’t have to worry about that for a while.
Sheesh. I really shouldn’t be taking my turn now. I just watched my Chicago Bears play a very, very, very, very sloppy and poor game against the Lions. One thing for sure with our offensive line is that every week I am seeing Jay Cutler’s career shortened with the pounding that guy is taking. My mood is pretty dour. :-P
Japan, round 5
Purchase: 62 ipc to spend
1 CV (16)
1 infantry (3)
2 artillery ( 8 )
2 mech ( 8 )
3 tank (18)
save 9
total = 62
Combat:
to Sui: (walk in)
1 inf Cha
to Hop: (1 inf)
inf, art Cha
sbr FIC (3 move remain)
to sz 35: (1 TT)
fig z36
to Phi: (inf, art)
inf, art Java > TT z42 > z35 > offload Phi
fig, tac z36 (2 move remain)
sbr FIC (3 move remain)
to Yun: (3 art)
art, 3 fig, 4 tac FIC
mech, 2 tank Hon
tac z36 (2 move remain)
Combat:
z35 cwol
Battle for Phi:
attacker: inf, art, fig, tac, sbr
Rolls: 2@2 1@3 2@4; Total Hits: 32@2: (5, 3)1@3: (3)2@4: (1, 2)
defender: inf, art
Rolls: 2@2; Total Hits: 02@2: (5, 6)
Phi cwol
Battle for Hop:
attacker: inf, art, sbr
Rolls: 2@2 1@4; Total Hits: 22@2: (1, 3)1@4: (1)
defender: inf
Rolls: 1@2; Total Hits: 01@2: (6)
For Phi, I meant it was taken without loss, not cleared without loss.
Hop twol
Battle for Yun:
attacker: art, mech, 2 tank, 3 fig, 5 tac
Rolls: 2@2 5@3 5@4; Total Hits: 92@2: (1, 3)5@3: (3, 3, 3, 3, 4)5@4: (4, 4, 5, 1, 2)
defender: 3 art
Rolls: 3@2; Total Hits: 13@2: (2, 6, 4)
Geez, if I had known I was going to roll like that, I would have attacked your combined fleet. :wink:
Yun twlo 1 mech
NCM:
to z44
1 SS z36
to z42:
2 CV, SS z36
fig z35 (land on CV)
3 fig Yun (land on CV)
to z20
DD z42
fig, tac z35 (land on CV to be built from Hon)
to Shn:
2 inf, art Mal
to Hon:
5 tac Yun
to Man:
6 inf, AA gun Jeh
to Anh:
1 inf Jeh
to FIC
sbr Phi
sbr Hop
Placement:
CV z20
2 tank Hon
inf, 2 art FIC
2 mech, tank Mal
Collect Income:
58 territory + 5 NO + 9 saved - 2 CRD = 70 ipc
I await the Allied block of turns….
US 5
Buy:
1AC (16)
2fgt (20)
4dd (32)
1tr (7)
1inf (3)
save 1
CM
sz44 (1ss)
1dd sz54
1bmb Que
sz44
Rolls: 1@2 1@4; Total Hits: 11@2: (1)1@4: (5)
Rolls: 1@1; Total Hits: 01@1: (6)
sz44 cwol
NCM
1bmb sz44 » Ngu
2ss, 3dd, 1AC sz26 » sz54
2fgt Haw » sz54
ss, 2dd, AC, 3tr sz10 loaded with 3inf, 1art, 1tnk, 1mec Wus » sz26 » Haw
2fgt Wus » sz26
all units sz28 » sz26 » Haw
Place units:
1tr, 4dd, 1AC sz101
1inf, 2fgt Eus
Collect : 72 + 1 saved = 73 IPC
China 5
Buy: 5inf (15), save 1
CM
Yun (1art, 2tnk)
5inf, 1fgt Sze
Yun
Rolls: 5@1 1@3; Total Hits: 15@1: (5, 5, 6, 5, 3)1@3: (1)
Rolls: 1@2 2@3; Total Hits: 01@2: (4)2@3: (6, 4)
Yun rd2
Rolls: 5@1 1@3; Total Hits: 25@1: (4, 6, 5, 1, 3)1@3: (3)
Rolls: 2@3; Total Hits: 12@3: (2, 6)
Yun twlo 1inf
NCM
fgt Yun » Sze
Place units: 5inf Sze
Collect : 7 + 6 NO + 1 saved = 14 IPC
UK 5
Buy:
UK= 1AC (16), 2inf (6), 2art (8 )
Ind = 1inf (3)
CM
Shn (2inf, 1art)
1mec, 2fgt, 1tac Ind
Shn
Rolls: 1@1 2@3 1@4; Total Hits: 11@1: (3)2@3: (6, 1)1@4: (6)
Rolls: 3@2; Total Hits: 13@2: (5, 5, 2)
retreat from Shn (that was not very productive…)
NCM
3fgt Cpr » Ind
2fgt, tac Shn » Ind
tnk Cpr » Ind
mec Con » Sud
tnk Sud » Rho
3inf, art Saf » 2tr sz71 + 2dd, CA » sz83 » Fwa
fleet sz109 sz106
2fgt sz109 » Uk
2tr loaded with 3inf UK » sz106 » Que
Place units:
2inf, art Saf
1art Que
1AC sz106
1inf Ind
Collect :
UK= 28 IPC
Ind = 3 IPC
A US NCM CHANGE : 2fgt from Wus go to Midway instead of Hawai.
Anzac 5
Buy:
1dd (8 )
2inf (6)
save 1
CM
sz35 (1tr)
1ss sz54
Cel
2inf Que » tr sz54 » sz44 » Cel walk in
NCM
2inf Nsw » Que
tr, ss, dd sz62 » sz54
Place units:
2inf Nsw
1dd sz62
Collect : 18 + 1 saved = 19 IPC
Italy, round 5
Purchase: 28 ipc to spend
4 inf (12)
4 mech (16)
total = 28
Combat:
to Sud: (mech)
inf, mech, 2 art, 2 tank Egy
to z81: (DD)
BB, 2 CA, 2 DD z99
to Cpr: (walk in)
tank Syr blitzes through Irq
Battle for z99
attacker: BB, 2 CA, 2 DD
Rolls: 2@2 2@3 1@4; Total Hits: 12@2: (4, 6)2@3: (1, 5)1@4: (6)
defender: (DD)
Rolls: 1@2; Total Hits: 01@2: (3)