Gsh34 (axis) vs. Axisplaya (allies) Alpha +3


  • Well, that certainly flamed out baddddddddddddddddddddly for me.

    Saf lost down the rabbit hole.

    I lose 3 inf, art, 2 tank.
    You lose 4 inf.

    Battle for Cpr:

    attacker: inf, sbr
    DiceRolls: 1@1 1@4; Total Hits: 11@1: (4)1@4: (2)

    defender: mech
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Cpr twol

    Battle for Bry:

    attacker: inf, tank
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (4)

    defender: inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Battle for Bry, round 2

    attacker: inf, tank
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (3)

    defender: inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '10

    @gsh34:

    Well, I only have about a month left to play (or less)

    Not because of bad things i hope…. :-(


  • Bry twol

    NCM:

    to Irq:
    art Trj

    to Sita:
    10 inf, 2 mech Nita

    to Nita:
    2 mech Rom

    to Epl:
    2 mech Rom

    to Irq:
    sbr Cpr

    Placement:
    mIC in Irq
    3 inf Sita
    5 inf Nita

    Collect Income:
    25 territory + 14 NO + 1 saved = 40 ipc

    Oh dice!!! It can truly be a bi-polar affair with them! :-D

    gsh34_vs_axisplaya_6hItaly.AAM


  • @Axisplaya:

    @gsh34:

    Well, I only have about a month left to play (or less)

    Not because of bad things i hope…. :-(

    No, nothing bad.  It is just with another tike on the way I know that I will have virtually zero time for our game when he does come.  I am just trying to move the game along and the Saf attack, good or bad, helps to determine the fate of Africa.  As it turned out, it was to your advantage.  Which, I’m ok with.  Now all the pressure is on you.  The game is yours to lose! :evil:


  • I had even positioned those units in Kenya so I could pick them up for a second attack if the Saf battle was mutual destruction.  At least you didn’t leave any doubt about me needing to hang around!!!

  • '10

    No french move.

  • '10

    @gsh34:

    No, nothing bad.  It is just with another tike on the way I know that I will have virtually zero time for our game when he does come.  I am just trying to move the game along and the Saf attack, good or bad, helps to determine the fate of Africa.  As it turned out, it was to your advantage.  Which, I’m ok with.  Now all the pressure is on you.  The game is yours to lose! :evil:

    Ok i’ll do my best to lose !  :-D :-D


  • If possible, may I amend my Italian NCM?  I would like to move forward the Italian mech, tank and AA gun in Bel to Bry.  I did not do the math last night on stepping out into Bry with everything (lazy, tired and trusted my “eyeballing” of the situation…wrong thing to do!), but I see that I do have enough units to do that.  If you have a problem with that, I can always go a few less units into Rostov (I plan on doing six tanks…I could do only 4 if you object to my redo of this Italian NCM).  No problem either way.  I don’t mean to offend you.

    Germany, round 7

    Purchase: 64 ipc to spend

    10 mech (40)
    3 art (12)
    4 inf (12)
    total = 64 ipc

    Combat:

    to Tam: (walk in)
    mech Bel

    to Smo: (walk in)
    inf Bel

    to Arch: (walk in)
    inf Nov

    to Sukr: (walk in)
    tank Epl via blitz through Bes

    to Nukr: (inf)
    mech Epl
    tank Bel
    fig, 2 tac Rom (2 move remain)

    Wait a second…what are the bomber rules for our game?  I never printed off the original Alpha +3 sheets and now they are “lost” since Larry has updated his website with the most current version.  I ask because I have a chance to bring four of my fighters as escorts and my two strategic bombers for a bombing raid on Moscow.  Is it ok if we use his current strategic bombing rule set?  I just don’t remember or know what the original Alpha +3 bombing rules were for when we started.  Check that…I should say I don’t remember how the escorts and interceptors worked.  I do remember that strategic bomber rolled a straigt 1d6 for damage.  Now, in the updated bombing rules, strategic bombers are back to a 1d6+2 for damage.

    So, unless you have the original Alpha +3 bombing rule set tucked away somewhere, I propose using the current escort/interceptor rules but only rolling 1d6 for damage.  Agreed???


  • I’ll have to wait for your reply until tomorrow.  I need to go to bed now.  Goodnight partner.

  • '10

    Don’t know what are the new rules for Sbr.
    But when we started, bmb were doing 1d6+2, escort shot at 1, and interceptor at 2.

    Think we should stick to that one for this game.

    No problem with your italian NCM change.


  • @Axisplaya:

    Don’t know what are the new rules for Sbr.
    But when we started, bmb were doing 1d6+2, escort shot at 1, and interceptor at 2.

    Think we should stick to that one for this game.

    No problem with your italian NCM change.

    Alright.  I had thought the original Alpha +3 had bombers at 1d6.  Also, one of the bombing rule versions had escorts firing first, and then those casualites were removed before interceptors and bombers fired at each other.  This was so bombers were not shielded by fighter escorts (which could not be taken as casualties).  Was that the version of the rule going on when we started?

    Anyways, the new SBR rules are this:

    Air Battle.
    All escorts and bombers (Strategic & Tactical) fires @ 1
    Jets fires @ 2

    Generated casualties are placed behind the casualty line and will return fire before being eliminated.

    Interceptors. fires @ 1
    Jet interceptors fires @ 2

    All casualties, both sides, are removed.
    Surviving escorts retreat.

    Bombing Run
    Bombers are assigned to targets.
    Strategic bombers can be assigned to any target (IC’s, naval bases. airbase).
    Tactical bombers can be assigned only to naval bases and airbases.

    Each targeted facility fires @ 1, each can fire one time at each bomber that is attacking it.
    All casualties at both stages of the raid are chosen by the owners of the units involved.

    Bombs Away
    Strategic bombers roll a 1d6+2
    Tactical bombers roll a 1d6

    Damage Report

    The damage to the target (hits) is equal to the total number rolled on the die/dice. Place 1 gray chip (damage marker) under the target for each hit scored.

    Major industrial complexes can mobilize up to 10 units per turn minus the number of damage markers they have. For example a major IC with 6 damage markers can produce only 4 units. A major IC can only receive up to 20 damage markers, after that they are no longer assigned. A major IC with 20 damage markers would have to remove 11 of them before it could build 1 new unit.

    Minor industrial complexes can only mobilize 3 units per turn minus the number of damage markers they have. For example a minor IC with 2 damage markers can produce only 1 unit. A minor IC can only receive up to 6 damage markers, after that they are no longer assigned. A minor IC with 6 damage markers would have to remove 4 of them before it could build 1 new unit.

  • '10

    Actually, don’t remember exactly if it was 1d6 or 1d6 + 2…lol

    Doesn’t matter.

    In fact, i will let you chose any Sbr rule you want (Alpha2, Alpha 3 1st version, Alpha 3 latest version).

    Once you have chosen the version, tell me what you’re sending exactly, and i’ll tell you if i send interceptors or not.


  • Well, I guess I’m going to choose Larry’s latest version for Strategic Bombing rules.  We may as well get used to it I guess. (If it doesn’t get changed again that is. :-) )  This time those rules are posted in our thread, so if it does change, we have a place to look for them.

    Let me try this again….

    Germany, round 7

    Purchase: 64 ipc to spend

    10 mech (40)
    3 art (12)
    4 inf (12)

    Combat:

    to Tam: (walk in)
    mech Bel

    to Surkr: (walk in)
    tank Epl blitzes through Bes

    to Nukr: (inf)
    mech Epl
    tank Bel
    1 tac Rom (2 movement remain)
    1 tac Nov (2 movement remain)

    to Ros: (2 inf)
    4 tank Bel
    2 tac Nov (2 movement remain)

    to Arch: (walk in)
    1 inf Nov

    to Smo: (walk in)
    1 inf Bel

    to Russia: Strategic Bombing Raid
    4 fighter escorts from Nov (2 move remain)
    2 sbr Nov (4 move remain)

    Do you send up interceptors for Moscow?

    See attached map for combat movements.

    gsh34_vs_axisplaya_7aGermany_combat_movement.AAM

  • '10

    no interceptors


  • Per rules:  Strategic bombing raid is first

    Combat:

    SBR of Moscow:

    AA gun fire:
    DiceRolls: 2@1; Total Hits: 12@1: (4, 1)


  • SBR of Moscow:

    attacker: 1 strategic bomber
    DiceRolls: 1@6; Total Hits: 11@6: (1)


  • Oh, why do I do the things I do when the payout is sooooo small…… :|

    Three damage to major complex in Russia


  • Battle for Nukr

    attacker: mech, tank, 2 tac
    DiceRolls: 1@1 2@3 1@4; Total Hits: 11@1: (3)2@3: (4, 1)1@4: (6)

    defender: inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)

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